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E-raamat: Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures 2nd edition [Taylor & Francis e-raamat]

  • Formaat: 416 pages, 179 Line drawings, color; 385 Line drawings, black and white; 73 Halftones, color; 28 Halftones, black and white; 252 Illustrations, color; 413 Illustrations, black and white
  • Ilmumisaeg: 27-Jul-2023
  • Kirjastus: CRC Press
  • ISBN-13: 9781003215363
Teised raamatud teemal:
  • Taylor & Francis e-raamat
  • Hind: 175,41 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 250,59 €
  • Säästad 30%
  • Formaat: 416 pages, 179 Line drawings, color; 385 Line drawings, black and white; 73 Halftones, color; 28 Halftones, black and white; 252 Illustrations, color; 413 Illustrations, black and white
  • Ilmumisaeg: 27-Jul-2023
  • Kirjastus: CRC Press
  • ISBN-13: 9781003215363
Teised raamatud teemal:
Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation.

Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.

Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Foreword. Acknowledgements. Basics.
1. Enthusiasm.
2. Principles of
Animation.
3. Consider Anatomy Alone.
4. Anatomy Continued.
5. Consider
Weight.
6. Squash and Stretch I.
7. Squash and Stretch II.
8. Stretch and
Squash III.
9. Line and Silhouette.
10. Basic Shapes versus Details.
11.
Using Basic Shapes as Aid in Difficult Drawings.
12. Simplify Where Possible.
13. Straights and Curves.
14. Overlap, Follow-through, and Drag.
15. Eyes.
16. Avoiding Tangent Lines.
17. Some Simple Rules of Perspective.
18. Some
Ways to Create Space and Depth.
19. Some Principles of Drawing.
20. Great
Performance or Just a Drawing?
21. Drawing Calories.
22. Sketching.
23.
Animation and Sketching.
24. Simplicity for the Sake of Clarity.
25.
Construction Observations Useful in Animation.
26. The Opposing Force.
Gesture.
27. Anatomy vs. Gesture.
28. Mental and Physical Preparation.
29.
Dividing the Body Into Units.
30. Dimensional Drawing.
31. The Value of an
Action/Gesture Analysis Study.
32. Using a Simple (But Logical) Approach to
Drapery.
33. Drapery Its Role in Drawing.
34. The Seriousness of Head
Sketching/A New Phrase: "Body Syntax".
35. The Head in Gesture.
36. From the
Living Model to the Living Gesture.
37. A Little More on Heads.
38. Feeling
the Pose.
39. The Pose Is an Extreme.
40. Pose and Mood.
41. Pose and Mood
Plus Timing and Phrasing and Texture.
42. Symbols for Poses.
43. Positive and
Negative.
44. Silhouette.
45. P.S. The Metaphysical Side.
46. Draw Verbs Not
Nouns.
47. Osmosis.
48. Drawing and Caricature. Seeing.
49. What Not to See.
50. A Bit of Introspection.
51. It Aint Easy.
52. A Good First Impression.
53. Stick to the Theme.
54. Sometimes I Wonder Why I Spend the Lonely Hours
55. Cleanup General.
56. Cleanup.
57. Inbetweening.
58. Problems with
Drawing in Line.
59. Superficial Appearance vs. Creative Portrayal.
60.
Creative Energy.
61. More Meanderings.
62. Those Who Cannot Begin Do Not
Finish.
63. Body Language.
64. Note Taking and Sketching.
65. Using the Rules
of Perspective.
66. Applying the Rules of Perspective.
67. Copy the ModelWho
Me?
68. Talk to Your Audience Through Drawing.
69. Getting at the Root of
the Problem.
70. Doodling vs. Drawing.
71. Purpose in Drawing.
72. When
Acting (Drawing) is an Art. Analysis.
73. Action Analysis Class I.
74. Action
Analysis Class II.
75. Using Cylinders.
76. Action Analysis Hands and Feet.
77. Angles, Angles, Angles.
78. Using Angles.
79. Angles and Tension.
80.
Applying Angles and Tension in Our Drawings.
81. Tennis, Angles, and
Essences.
82. More on the Same.
83. More on "Essence" Drawing.
84. Driving
Force Behind the Action.
85. A Drawing Style Appropriate for Animation.
86. A
Drawing Style for Animation, Part II.
87. Learn to Cheat.
88. One Picture
Worth A Thousand Words?
89. Double Vision.
90. Lazy Lines.
91. Spot It for
Yourself.
92. Do You Promise to Draw the Action, The Whole Action,and Nothing
But the Action?
93. The Pose A One-Drawing Story.
94. My Eye Is in Love.
95. Become the Director.
96. Hone Up or Bone Up.
97. The Illustrated Handout.
Creativity.
98. Drawing on the Artist Within.
99. Fine Tuning the Gesture.
100. For a Better Gesture, Adverbs.
101. Omni on Creativity.
102.
Metamorphosis.
103. Mime.
104. True Gesture Drawing.
105. A Second Chance to
Make a First Impression.
106. A Good Sketch Is Like a Good Joke.
107.
Opposition.
108. Elastic Band Tension.
109. Get Out of the Way.
110.
Play-Acting.
111. A Storytelling Drawing.
112. Drawing Techniques.
113. Step
Into It.
114. It Could Be That
115. A First Impression Your Intended Goal.
116. Gallery of Class Drawings.
117. Think First
118. Piles of Nuts.
119. A
Meaningful Assembly.
120. The Time has Come, The Walrus Said
121. Clarity.
122. Action or Reaction? Thinking.
123. Be Transformed.
124. Be Relentless.
125. Adjust Your Crystal.
126. A Love for Drawing.
127. A New Slant on
Drawing.
128. Think Gesture.
129. Precious Instruments.
130. Gesture Drawing,
Enthusiasm, and Stuff Like that.
131. Shape A Multi-Form Drawing Tool.
132.
Deciphering and Defining Gestures.
133. The Decisive Moment.
134.
Relationship of Character to Prop.
135. Drawing.
136. Words That Help in
Drawing.
137. A Simple Approach to Drawing.
138. Vocalizing.
139. Abstracting
the Essence.
140. Common vs. Uncommon Gestures.
141. A Thinking Persons Art.
142. Lines, Lines, Lines.
143. Feel, as Well as See, the Gesture.
144. Savvy
Sayins.
145. The Inner Force.
146. The Power of "mmm".
147. Gestural
Symbolism.
148. Some Left Over Thoughts.
149. The Right Way? Afterword/Bonus
Material. Credits Volume I.
Don Hahn produced some of the most successful animated films of all time, including Disneys Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant.



Dons films include Disneys Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperors New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.

He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.