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E-raamat: Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers [Taylor & Francis e-raamat]

Edited by (Chemnitz University of Technology, Germany), Edited by (Chemnitz University of Technology, Germany), Edited by (University of Cologne, Germany), Edited by (Würzburg University, Germany)
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Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts:



















Theories and Methods













Emotion and Morality













Social Interaction













Learning and Motivation











These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
List of Figures and Tables
xi
Acknowledgments xiii
1 Why an Evolutionary Psychological Approach to Digital Games?
1(14)
Benjamin P. Lange
Johannes Breuer
Benny Liebold
Daniel Pietschmann
PART I Theories and Methods
15(58)
2 Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking
17(15)
Benny Liebold
Kevin Koban
Peter Ohler
3 Digital Sandboxes for Stone Age Minds: Virtual Worlds as Bischofian Fitness Potential Landscapes
32(17)
Michael Brill
Benjamin P. Lange
Frank Schwab
4 Hardwired to Play: An Evolutionary, Neurophysiological Approach to Video Game Research
49(12)
Chelsea Lonergan
Britney Craighead
Rene Weber
5 Survival of the Fittest Interpretation of Data: Problems with Flexible Analysis and Interpretation of Digital Games Research Based in Evolutionary Psychology Theories, and Open Science as a Solution
61(12)
Adrienne Holz Ivory
James D. Ivory
Malte Elson
PART II Emotion and Morality
73(58)
6 Emotion Theories, the Affective System, and Why a Digital Games Researcher Should Care
75(18)
J. Matias Kivikangas
7 Evolutionary Formidability Mechanisms as Moderators of Fear Experience
93(13)
Teresa Lynch
8 The Interplay between Morality and Video Games
106(12)
Nicholas Matthews
9 The Evolutionary Roots of Media-Based Moral Panics
118(13)
Christopher J. Ferguson
PART III Social Interaction
131(36)
10 (Potential) Incubators of Prosocial Behaviors: An Evolutionary Approach to Understanding Dynamic Social Video Game Interactions
133(12)
John Velez
11 New Worlds, Old Rules: An Evolutionary Psychology Approach to Player Behavior in Online Games
145(10)
Frank Waddell
Amanda Bailey
12 Safety in Numbers: Online Community Sizes in Response to Digital Human Predation
155(12)
Nathaniel Poor
PART IV Learning and Motivation
167(66)
13 You Learn What You Play: On the Fundamental Coupling of Playing and Learning in Humans and Digital Games
169(10)
Johannes Breuer
14 Learning to Play: How Virtual World Affordances Drive Adaptation and Learning in Grand Theft Auto
179(14)
Annie Lang
Jingjing Han
Xia Zheng
Anthony Almond
Teresa Lynch
Nicholas Matthews
15 Game On: Sex Differences in the Production and Consumption of Video Games
193(12)
Benjamin P. Lange
Frank Schwab
16 Of Princesses, Paladins, and Players: Gender Stereotypes in Video Games
205(16)
Andre Melzer
17 Natural Born Virtual Killers: Towards an Integrated Model for the Appeal of Violent Video Games
221(12)
Kevin Koban
Glossary 233(11)
List of Contributors 244(5)
Index 249
Johannes Breuer is a senior researcher at GESIS Leibniz Institute for the Social Sciences, Germany.





Daniel Pietschmann is a senior researcher at the Institute for Media Research at Chemnitz University of Technology, Germany.





Benny Liebold is an independent researcher and lecturer at the Institute for Media Research at Chemnitz University of Technology, Germany.





Benjamin P. Lange is a senior researcher and lecturer at Würzburg University (Institute Human-Computer-Media), Germany.