Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts:
Theories and Methods
Emotion and Morality
Social Interaction
Learning and Motivation
These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.
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List of Figures and Tables |
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xi | |
Acknowledgments |
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xiii | |
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1 Why an Evolutionary Psychological Approach to Digital Games? |
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1 | (14) |
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PART I Theories and Methods |
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15 | (58) |
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2 Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking |
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17 | (15) |
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3 Digital Sandboxes for Stone Age Minds: Virtual Worlds as Bischofian Fitness Potential Landscapes |
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32 | (17) |
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4 Hardwired to Play: An Evolutionary, Neurophysiological Approach to Video Game Research |
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49 | (12) |
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5 Survival of the Fittest Interpretation of Data: Problems with Flexible Analysis and Interpretation of Digital Games Research Based in Evolutionary Psychology Theories, and Open Science as a Solution |
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61 | (12) |
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PART II Emotion and Morality |
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73 | (58) |
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6 Emotion Theories, the Affective System, and Why a Digital Games Researcher Should Care |
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75 | (18) |
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7 Evolutionary Formidability Mechanisms as Moderators of Fear Experience |
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93 | (13) |
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8 The Interplay between Morality and Video Games |
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106 | (12) |
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9 The Evolutionary Roots of Media-Based Moral Panics |
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118 | (13) |
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PART III Social Interaction |
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131 | (36) |
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10 (Potential) Incubators of Prosocial Behaviors: An Evolutionary Approach to Understanding Dynamic Social Video Game Interactions |
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133 | (12) |
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11 New Worlds, Old Rules: An Evolutionary Psychology Approach to Player Behavior in Online Games |
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145 | (10) |
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12 Safety in Numbers: Online Community Sizes in Response to Digital Human Predation |
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155 | (12) |
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PART IV Learning and Motivation |
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167 | (66) |
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13 You Learn What You Play: On the Fundamental Coupling of Playing and Learning in Humans and Digital Games |
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169 | (10) |
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14 Learning to Play: How Virtual World Affordances Drive Adaptation and Learning in Grand Theft Auto |
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179 | (14) |
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15 Game On: Sex Differences in the Production and Consumption of Video Games |
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193 | (12) |
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16 Of Princesses, Paladins, and Players: Gender Stereotypes in Video Games |
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205 | (16) |
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17 Natural Born Virtual Killers: Towards an Integrated Model for the Appeal of Violent Video Games |
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221 | (12) |
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Glossary |
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233 | (11) |
List of Contributors |
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244 | (5) |
Index |
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249 | |
Johannes Breuer is a senior researcher at GESIS Leibniz Institute for the Social Sciences, Germany.
Daniel Pietschmann is a senior researcher at the Institute for Media Research at Chemnitz University of Technology, Germany.
Benny Liebold is an independent researcher and lecturer at the Institute for Media Research at Chemnitz University of Technology, Germany.
Benjamin P. Lange is a senior researcher and lecturer at Würzburg University (Institute Human-Computer-Media), Germany.