Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional invest...Loe edasi...
Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers, and leaders the tools to manage risk proactively - before it becomes cr...Loe edasi...
This book delivers a unique way of understanding the heart of every first-person military shooter game its enemies from within the genre itself to present a nuanced view of opponents in war games. It will interest video game studies, religious and...Loe edasi...
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can level up their own critical pe...Loe edasi...
Want to work as a game artist in the video game industry? Then this is the book for you. Its packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door....Loe edasi...
In todays digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber cris...Loe edasi...
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiar...Loe edasi...
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content....Loe edasi...
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you into basic ML concepts and summarises the learning process in three words...Loe edasi...
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career....Loe edasi...
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainabil...Loe edasi...
In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music....Loe edasi...
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide....Loe edasi...
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting in video games. This book will provide readers with a deeper understanding of the impact of sound on gameplay, st...Loe edasi...
In this book, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradu...Loe edasi...
This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect...Loe edasi...
This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind....Loe edasi...
The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether youre an aspiring writer or a seasoned game developer, this book offers an in-depth, comprehensive look at the entire narrative process...Loe edasi...
In an industry that can seem like its stacked against a game writers professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback and putting yourself in a p...Loe edasi...
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychologic...Loe edasi...