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E-raamat: Game Development with Godot 4: A Complete Introduction [Taylor & Francis e-raamat]

(National Film & Television School, Upminster, UK)
  • Formaat: 14 pages, 373 Halftones, black and white; 373 Illustrations, black and white
  • Ilmumisaeg: 04-Nov-2025
  • Kirjastus: CRC Press
  • ISBN-13: 9781003484523
  • Taylor & Francis e-raamat
  • Hind: 221,58 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 316,54 €
  • Säästad 30%
  • Formaat: 14 pages, 373 Halftones, black and white; 373 Illustrations, black and white
  • Ilmumisaeg: 04-Nov-2025
  • Kirjastus: CRC Press
  • ISBN-13: 9781003484523

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide.



Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls. Overall, this technical book offers a structured and friendly introduction to many of Godot’s impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

Introduction,
Chapter
1. Introducing Godot Getting to Know the Engine,
Chapter
2. Getting Started with Godot Your First Project,
Chapter
3.
Resources Textures, Meshes, and More,
Chapter
4. GDScript Introduction
Programming Games,
Chapter
5. Building 2D Worlds Sprites, Cameras, and
Physics,
Chapter
6. 3D Worlds Meshes, Lights, and Cameras,
Chapter
7. User
Interfaces,
Chapter
8. Game Mechanics Creating a First-Person Controller,
Chapter
9. Godot Tips and Tricks
Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for Indie Games Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.