Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design, and technology, making the case for why story, far from being a cosmetic layer, is foundational to player engagement, emotional invest...Loe edasi...
Game development is a high-stakes, high-pressure world where failure often feels inevitable, and success relies on navigating uncertainty. This book gives developers, producers, and leaders the tools to manage risk proactively - before it becomes cr...Loe edasi...
This book delivers a unique way of understanding the heart of every first-person military shooter game its enemies from within the genre itself to present a nuanced view of opponents in war games. It will interest video game studies, religious and...Loe edasi...
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text. It provides the reader with a toolset that can level up their own critical pe...Loe edasi...
Want to work as a game artist in the video game industry? Then this is the book for you. Its packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door....Loe edasi...
In todays digital landscape, no company is immune to cyber-attacks, making preparedness essential for any organization, regardless of size. Enter the world of Tabletop Exercises (TTX), a cost-effective and results-driven approach to test cyber cris...Loe edasi...
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiar...Loe edasi...
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content....Loe edasi...
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you into basic ML concepts and summarises the learning process in three words...Loe edasi...
Want to progress your career as a CG artist? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry, get your foot on the ladder, and further your career....Loe edasi...
This book shows how games can play their part in addressing climate change and how we can sustainably make games for sustainability. Based on both industry practice and research, the chapters within give voice to those who are working on sustainabil...Loe edasi...
In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music....Loe edasi...
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications, on many platforms including desktop and mobile. There has been intense interest in this engine among game developers worldwide....Loe edasi...
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting in video games. This book will provide readers with a deeper understanding of the impact of sound on gameplay, st...Loe edasi...
In this book, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradu...Loe edasi...
This book positions optional romance in the AAA game as a central object of analysis. Based on the close analysis of some of the most commercially and culturally significant games of the last 30 years like Grand Theft Auto IV (2008), the Mass Effect...Loe edasi...
This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind....Loe edasi...
The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether youre an aspiring writer or a seasoned game developer, this book offers an in-depth, comprehensive look at the entire narrative process...Loe edasi...
In an industry that can seem like its stacked against a game writers professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback and putting yourself in a p...Loe edasi...
Designing Virtual Worlds stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychologic...Loe edasi...
Everybody has a story in them. Some people lack the language and the tools to tell that story effectively. As an avid Tabletop Role-Playing Game player, Im amazed at peoples ability to tell stories on the spot. Both the players and the game master a...Loe edasi...
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical p...Loe edasi...
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also i...Loe edasi...
This book teaches you the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. It teaches the nuts and bolts of directing videogame performance on the motion capture floor and in the voiceover booth....Loe edasi...
Game communities are inevitable in fact, theyre one of the main features of a game. How can our online interactions be better, kinder, more productive conversations? This book provides a step-by-step strategy for creating long-term, sustainable, an...Loe edasi...
Deep Learning in Practice helps you learn how to develop and optimize a model for your projects using Deep Learning (DL) methods and architectures. It will serve as a useful reference for learning deep learning fundamentals and implementing a deep l...Loe edasi...
The World Politics of Disco Elysium analyses the distinctive political claims and original arguments on a wide range of international political issues of the highly-acclaimed Marxist video game Disco Elysium (2019), which takes place in a speculativ...Loe edasi...
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there....Loe edasi...
Want to work as a producer in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder....Loe edasi...
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who...Loe edasi...
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games....Loe edasi...
Our modern world is dominated by giant media companies, and increasingly they dont so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and t...Loe edasi...
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math...Loe edasi...
Digital Storytelling: A Creators Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives....Loe edasi...
Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG....Loe edasi...
This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments....Loe edasi...
This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a...Loe edasi...
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. Its designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought...Loe edasi...
Every writer dreams of creating their own game world and telling their own stories. If youre writing for Star Wars or Assassins Creed or the Marvel Universe, the groundwork has already been laid for you. But what if you are the person who has to lay...Loe edasi...
This book posits a novel framework for sense-making and meaning-making in the play of video games. Extending an audience-inclusive philosophy of artistic meaning generation, the book grapples with how to critically examine video games as artistic ar...Loe edasi...
This book analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them....Loe edasi...
This book provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators,...Loe edasi...
Want to work in UI/UX in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder....Loe edasi...
A ground-breaking guide to thinking about how routine activities can be designed and innovated to develop narrative meaning and a sense of purpose....Loe edasi...
This book explores and affirms the emergent symbiosis between video games and architecture, including insights from a diverse range of disciplines....Loe edasi...
This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine....Loe edasi...
This covers how to use the latest development tools to create your own Virtual World powered by the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal...Loe edasi...
This book explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Holland draws connections to computer games, literature, theatre, television, music, film, and her own life, framing board...Loe edasi...
Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips and tricks that were used in the deve...Loe edasi...
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, f...Loe edasi...