| Acknowledgments |
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xiii | |
| Introduction |
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xv | |
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Chapter 1 Animation Workflow |
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1 | (12) |
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1 | (1) |
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2 | (1) |
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3 | (1) |
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An Idea, a Sketch, Lots of Research, and New Inspiration |
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3 | (2) |
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4 | (1) |
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5 | (1) |
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6 | (1) |
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7 | (1) |
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7 | (1) |
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8 | (1) |
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9 | (1) |
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Flexibility in the Process |
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10 | (1) |
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11 | (2) |
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Chapter 2 Maya Philosophy |
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13 | (34) |
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13 | (1) |
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14 | (1) |
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15 | (2) |
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15 | (1) |
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15 | (1) |
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16 | (1) |
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17 | (1) |
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17 | (1) |
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17 | (1) |
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17 | (1) |
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18 | (8) |
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19 | (7) |
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26 | (6) |
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Tutorial 2.1 Tool Box Exploration |
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26 | (1) |
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27 | (1) |
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28 | (1) |
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29 | (1) |
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Power of Maya's Selection System |
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30 | (1) |
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30 | (1) |
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31 | (1) |
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Objects versus Components |
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32 | (7) |
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34 | (1) |
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35 | (3) |
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38 | (1) |
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Show Manipulator Tool and Last Tool Used |
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39 | (1) |
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39 | (1) |
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39 | (1) |
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40 | (1) |
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41 | (1) |
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42 | (1) |
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43 | (4) |
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Tutorial 2.2 Setting Projects for "Escaping the Madness" |
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43 | (3) |
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46 | (1) |
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Chapter 3 Architectural Modeling |
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47 | (72) |
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47 | (4) |
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48 | (1) |
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49 | (1) |
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50 | (1) |
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50 | (1) |
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51 | (3) |
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53 | (1) |
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Tutorial 3.1 Architectural Polygonal Game Modeling: Escaping the Madness |
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54 | (28) |
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54 | (1) |
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54 | (1) |
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55 | (2) |
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57 | (4) |
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Scaling and Positioning the Walls with Snapping |
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61 | (1) |
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62 | (2) |
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64 | (2) |
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66 | (1) |
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67 | (15) |
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82 | (1) |
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Tutorial 3.2 Prop Polygonal Game Modeling: Escaping the Madness |
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82 | (19) |
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83 | (5) |
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88 | (1) |
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88 | (3) |
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91 | (1) |
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91 | (6) |
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97 | (4) |
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101 | (1) |
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Tutorial 3.3 NURBS Modeling in Architecture |
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101 | (17) |
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102 | (2) |
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104 | (4) |
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108 | (2) |
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110 | (6) |
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116 | (1) |
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117 | (1) |
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118 | (1) |
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Chapter 4 Organic Modeling |
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119 | (60) |
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Tutorial 4.1 Game Character Modeling |
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120 | (54) |
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120 | (1) |
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121 | (1) |
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Image Planes and Setting Up to Work |
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121 | (5) |
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126 | (1) |
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127 | (2) |
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129 | (8) |
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Creating Dynamic Mirrored Geometry |
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137 | (11) |
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148 | (1) |
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149 | (3) |
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152 | (1) |
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153 | (21) |
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174 | (2) |
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176 | (1) |
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177 | (2) |
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Chapter 5 UVs and UV Layout |
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179 | (46) |
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180 | (1) |
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180 | (2) |
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Maneuvering with UV Space |
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180 | (1) |
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UV Texture Editor Interface |
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181 | (1) |
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181 | (1) |
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182 | (1) |
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UV Maps, Snapshots, and the Purpose for It All |
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182 | (1) |
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183 | (1) |
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183 | (1) |
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Tutorial 5.1 UV Layout for Architecture and Level Design |
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184 | (17) |
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185 | (3) |
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188 | (2) |
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190 | (2) |
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Sewing and Moving and Sewing UV Edges |
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192 | (4) |
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196 | (1) |
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197 | (1) |
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198 | (2) |
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200 | (1) |
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201 | (1) |
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Tutorial 5.2 Organic Form UV Layouts |
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201 | (22) |
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201 | (2) |
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203 | (1) |
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204 | (3) |
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207 | (5) |
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Half the Work, Twice the Results |
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212 | (1) |
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212 | (2) |
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The Belt and More Cylindrical Mapping |
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214 | (1) |
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Cylindrical Mapping Revisited |
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215 | (1) |
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216 | (1) |
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Chests, Backs, and Planar Mapping |
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216 | (1) |
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217 | (1) |
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218 | (1) |
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219 | (2) |
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221 | (2) |
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223 | (1) |
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223 | (1) |
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223 | (2) |
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Chapter 6 Material Creation and Texture Painting |
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225 | (46) |
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225 | (1) |
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226 | (2) |
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Creating and Applying Materials |
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228 | (1) |
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Tutorial 6.1 Game Level and Architectural Texturing |
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228 | (31) |
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229 | (1) |
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229 | (1) |
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230 | (5) |
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235 | (3) |
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238 | (6) |
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Ambient Occlusion for Texturing |
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244 | (7) |
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251 | (5) |
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256 | (3) |
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259 | (1) |
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Tutorial 6.2 Textures for Organic Forms |
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259 | (11) |
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259 | (4) |
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263 | (3) |
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Textures as Painting Basis |
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266 | (3) |
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269 | (1) |
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270 | (1) |
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Wrapping Up and Moving On |
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270 | (1) |
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270 | (1) |
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Chapter 7 Lighting and Rendering |
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271 | (48) |
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Maya's Lighting Instruments |
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272 | (1) |
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Tutorial 7.1 Lighting Instrument Exploration |
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273 | (14) |
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274 | (5) |
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279 | (3) |
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282 | (3) |
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285 | (1) |
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286 | (1) |
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287 | (1) |
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287 | (19) |
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292 | (3) |
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295 | (5) |
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300 | (4) |
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Preparing for Final Render |
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304 | (2) |
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306 | (1) |
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Tutorial 7.3 Character Lighting |
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306 | (10) |
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307 | (1) |
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307 | (2) |
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309 | (2) |
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311 | (4) |
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315 | (1) |
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316 | (1) |
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317 | (2) |
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Chapter 8 Character Rigging and Skinning |
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319 | (40) |
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Deformation Objects and Joints |
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320 | (1) |
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320 | (3) |
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Joints as a Deformation Object |
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321 | (2) |
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Tutorial 8.1 Joint Chain for the Alien |
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323 | (23) |
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323 | (1) |
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324 | (5) |
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329 | (2) |
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331 | (1) |
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332 | (1) |
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333 | (2) |
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335 | (2) |
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337 | (1) |
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338 | (7) |
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345 | (1) |
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Tutorial 8.2 Skin Weighting |
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346 | (12) |
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348 | (2) |
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350 | (7) |
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357 | (1) |
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357 | (1) |
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358 | (1) |
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Chapter 9 Animation in Maya |
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359 | (42) |
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360 | (1) |
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Tutorials to Learn Maya's Animation Tools |
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361 | (1) |
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Tutorial 9.1 Animating a Bouncing Ball |
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361 | (8) |
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369 | (7) |
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371 | (1) |
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Bezler Curves, Anchors, and Handles |
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372 | (4) |
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376 | (1) |
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Tutorial 9.2 Wagging a Tail |
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376 | (7) |
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Tutorial 9.3 A Walk Cycle |
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383 | (18) |
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397 | (2) |
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399 | (1) |
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399 | (2) |
| Appendix A Preparing Character Style Sheets |
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401 | (10) |
| Appendix B Creating Seamless Textures |
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411 | (8) |
| Index |
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419 | |