| Overview |
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| 1 Working on Complex Models in SketchUp |
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| 2 When SketchUp Misbehaves |
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| 3 More Tips and Tricks |
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| 4 Pushing the Envelope - Advanced SketchUp Use |
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lxiii | |
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Chapter 1 Creating Virtual Concept Models in SketchUp |
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3 | (16) |
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4 | (1) |
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4 | (1) |
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5 | (1) |
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6 | (3) |
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Stage 1 Define a Composition |
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6 | (1) |
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Stage 2 Updating the Model |
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7 | (1) |
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Stage 3 Refining the Render Further |
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8 | (1) |
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9 | (3) |
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Stage 1 Choose an Approach and Understand the Constraints |
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10 | (1) |
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Stage 2 Adapting the Model |
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11 | (1) |
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Stage 3 Fine-Tuning the Render |
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12 | (1) |
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12 | (5) |
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Stage 1 Dressing the Envelope |
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13 | (1) |
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Stage 2 Dressing the Space |
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13 | (1) |
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Stage 3 Creating an Image |
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14 | (2) |
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Stage 4 Finishing Touches |
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16 | (1) |
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17 | (2) |
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Chapter 2 Te Wero Bridge Competition in Auckland, New Zealand |
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19 | (22) |
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20 | (1) |
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20 | (1) |
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21 | (16) |
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Step 1 Picking Up the Right Competition |
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22 | (1) |
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22 | (2) |
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Step 3 Dividing the Main Project Model into Submodels |
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24 | (1) |
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Step 4 Editing Component Definitions in Submodels |
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25 | (2) |
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Step 5 Reloading Submodels into the Main Model |
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27 | (2) |
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Step 6 Editing Submodels as a Whole 1/Proportional Modifications |
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29 | (2) |
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Step 7 Editing Submodels as a Whole 2 (Nesting Techque)/ Positional Modifications |
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31 | (2) |
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Step 8 Evaluating Design Options in Scenes |
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33 | (2) |
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Step 9 Evaluating Design Options in Still Images/Batch Image Export |
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35 | (1) |
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Step 10 Applying DOF Directly to SketchUp Output |
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35 | (2) |
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37 | (4) |
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Chapter 3 Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom |
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41 | (20) |
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42 | (1) |
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42 | (1) |
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43 | (1) |
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44 | (1) |
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Useful Model Building Help |
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45 | (14) |
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Stage 1 Initial Ideas and Concepts |
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46 | (1) |
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47 | (1) |
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Stage 3 Pre-SketchUp Model Preparation |
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47 | (1) |
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Stage 4 Importing CAD Files |
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48 | (1) |
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Stage 5 Building Initial Model |
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49 | (1) |
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50 | (1) |
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Stage 7 Building Grouping |
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51 | (1) |
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Stage 8 Implementing Gradient |
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52 | (1) |
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Stage 9 Mapping Boundary Design Lines |
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53 | (1) |
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Stage 10 Landscaped Mounding |
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53 | (1) |
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54 | (2) |
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56 | (1) |
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Stage 13 Model Completion - Rendering |
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57 | (2) |
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Stage 14 3D Visualization Video |
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59 | (1) |
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59 | (2) |
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Chapter 4 Redevelopment of Place Van Zeeland, Belgium |
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61 | (24) |
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62 | (1) |
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62 | (1) |
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63 | (1) |
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63 | (22) |
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Stage 1 Gathering the Data |
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64 | (1) |
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Stage 2 Preparation and Import of Plan Files |
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64 | (1) |
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Stage 3 Modeling the Project |
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65 | (1) |
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Stage 3.1 Surface Modeling |
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65 | (5) |
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Stage 3.2 Modeling the Curbs |
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70 | (2) |
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Stage 3.3 Modeling the Buildings and Other Built Elements |
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72 | (3) |
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Stage 3.4 Adding the Entourage |
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75 | (1) |
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Stage 3.5 Assigning Model Elements to Layers |
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76 | (1) |
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Stage 4 Rendering Scenes in Kerkythea |
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77 | (8) |
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Chapter 5 A Window Installation |
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85 | (16) |
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86 | (1) |
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87 | (1) |
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88 | (12) |
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88 | (1) |
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89 | (1) |
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Step 3 Classifying Objects |
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89 | (1) |
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Step4 Modeling Objects at a 1:1 Scale |
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90 | (1) |
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Step 5 Creating Groups and Components |
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91 | (1) |
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Step 6 Creating Materials and Making a Library |
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91 | (2) |
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93 | (1) |
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94 | (1) |
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Step 9 Setting Up the SketchUp Model in LayOut |
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95 | (2) |
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Step 10 Creating the Document in LayOut |
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97 | (1) |
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Step 11 Leveraging the Content |
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97 | (3) |
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100 | (1) |
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Chapter 6 Building in Four Dimensions! |
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101 | (16) |
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102 | (1) |
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103 | (1) |
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104 | (11) |
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Example 1 Project Using xD Virtual Builder Light |
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104 | (1) |
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Stage 1 Base Model and Preparatory SketchUp Model |
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104 | (1) |
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Stage 2 Creation of xD Objects with Start and Finish Date |
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105 | (1) |
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Stage 3 Assigning xD Objects to a SketchUp Selection |
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106 | (1) |
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Stage 4 Navigating in Time |
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107 | (1) |
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Stage 5 Changing 4D Types |
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108 | (1) |
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Stage 6 Improving the Image by Adjusting the Shadows |
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109 | (1) |
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Stage 7 Automatically Generating Scenes and Managing Them in the Scenes Palette |
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110 | (1) |
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Example 2 xD Virtual Builder Classic |
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111 | (1) |
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Stage 1 Starting an xD Virtual Builder Classic Project |
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111 | (1) |
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Stage 2 Linking to a Project Management Application (MS Project or Similar) |
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111 | (2) |
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Stage 3 Linking the xD Objects to the Selection in SketchUp |
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113 | (1) |
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Stage 4 Navigating Time and Modifying 4D Types |
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114 | (1) |
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Stage 5 Generating Scenes and Images |
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114 | (1) |
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Stage 6 PowerPoint Presentation |
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114 | (1) |
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115 | (2) |
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Chapter 7 Process Plant Design |
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117 | (16) |
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118 | (1) |
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118 | (1) |
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118 | (11) |
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Step 1 Modeling the Existing Conditions |
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119 | (4) |
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Step 2 Designing and Modeling New Process Plant Options |
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123 | (2) |
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Step 3 Equipment Selection and Process Finalization |
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125 | (2) |
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Step 4 Construction Documents |
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127 | (2) |
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129 | (4) |
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Chapter 8 SketchUp for Woodworking |
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133 | (20) |
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134 | (1) |
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134 | (14) |
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Step 1 Designing the Complex Gothic-Style Cornice Molding for the Bookcase |
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136 | (8) |
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Step 2 Building the Lower Carcase |
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144 | (1) |
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Step 3 Creating the Lower Cupboard Doors |
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144 | (2) |
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Step 4 Creating the Upper Muntined Doors |
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146 | (2) |
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148 | (5) |
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Chapter 9 SketchUp Powers Theatre Scenic Design |
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153 | (16) |
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154 | (1) |
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155 | (1) |
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155 | (11) |
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Step 1 Preparation/Start of Scenic Design Project |
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156 | (1) |
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Step 2 3D White to-Scale Model |
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156 | (1) |
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Step 3 Recreating the Theatre Building in SketchUp |
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156 | (2) |
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158 | (2) |
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Step 5 Presenting Preliminary Design Sketches and Ground Plans |
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160 | (1) |
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Step 6 Preliminary Design Approved - More Detailed Modeling |
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160 | (1) |
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Step 7 Adding Colors and Textures |
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160 | (2) |
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Step 8 Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans |
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162 | (1) |
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Step 9 Final Design Approved - Final Ground Plans and Center Line Section to Be Created |
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162 | (2) |
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Step 10 Final Design Approved - Elevation Drawings to Be Created |
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164 | (1) |
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Step 11 Final Design Approved - Paint Elevations and Color Samples to Be Created |
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164 | (2) |
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166 | (3) |
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PART 5 ARCHITECTURAL GRAPHICS |
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Chapter 10 A Virtual House |
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169 | (20) |
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169 | (1) |
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170 | (1) |
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170 | (1) |
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171 | (1) |
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172 | (15) |
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Stage 1 Draw Up a Schedule |
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172 | (1) |
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Stage 2 Hand Sketches of the House |
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173 | (1) |
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Stage 3 3D Roughs of the House in SketchUp |
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173 | (1) |
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Stage 4 Consultation Meeting with the Client |
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174 | (1) |
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Stage 5 New 3D Rough and Client Validation |
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174 | (1) |
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Stage 6 Detailed 3D Modeling in SketchUp |
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175 | (5) |
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Stage 7 Preparing and Exporting the Model from SketchUp |
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180 | (1) |
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Stage 8 Detailing the Model in 3D Studio Max |
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181 | (1) |
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Stage 9 Apply Materials to the Detailed Model |
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182 | (1) |
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Stage 10 Setting Up the Lighting Using "Fakiosity" |
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182 | (1) |
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Stage 11 Camera Placement |
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182 | (1) |
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Stage 12 Positioning the Hotspots and the Direction Arrows |
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182 | (1) |
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Stage 13 Adding the Vegetation |
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183 | (1) |
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Stage 14 Rendering the VR Panoramas |
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184 | (1) |
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Stage 15 Putting the Virtual Interactive Visit Together |
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184 | (2) |
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Stage 16 Creating the Website |
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186 | (1) |
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187 | (2) |
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Chapter 11 Compositing Images Using SketchUp and Artlantis |
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189 | (14) |
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190 | (1) |
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190 | (1) |
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191 | (10) |
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Stage 1 Importing Plans and Elevations in DWG Format |
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192 | (2) |
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Stage 2 Identifying the Materials and Preparing the File for Export |
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194 | (2) |
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Stage 3 Exporting to Artlantis Format |
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196 | (1) |
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Stage 4 Modifying the SketchUp Model and Updating the Artlantis Scene |
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196 | (1) |
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Stage 5 Artlantis' Site Insertion Module |
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197 | (4) |
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201 | (2) |
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Chapter 12 Modeling a Complex Structure |
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203 | (26) |
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203 | (2) |
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205 | (1) |
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205 | (1) |
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206 | (23) |
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Stage 1 Preparing a 1:1 Scale Plan |
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206 | (1) |
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Stage 2 Constructing the Base Building and Placing the Section |
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207 | (1) |
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Stage 3 Constructing the Path of the First Girder on Plan |
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208 | (1) |
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Stage 4 The Construction of the Path of the First Girder on Elevation |
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209 | (1) |
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Stage 5 Extruding the First Girder |
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210 | (1) |
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Stage 6 Modeling the Other Main Girders |
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211 | (1) |
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Stage 7 Additional Modeling on the Main Bow Truss |
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211 | (3) |
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Stage 8 Modeling the Lower Part of the Glass Canopy |
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214 | (3) |
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Stage 9 Preparing the Model for Export from SketchUp |
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217 | (2) |
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Stage 10 Importing the Model into Cheetah3D |
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219 | (1) |
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Stage 11 Setting Up the Initial Lighting in Cheetah3D |
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220 | (2) |
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Stage 12 Setting Up Supplementary Lighting in Cheetah3D |
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222 | (1) |
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Stage 13 Generation of a QTVR Panorama in Cheetah3D |
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223 | (6) |
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Chapter 13 Road Rage Book |
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229 | (12) |
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230 | (1) |
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231 | (1) |
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232 | (5) |
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232 | (1) |
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Step 2 Chapter and Episode Titles |
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232 | (1) |
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233 | (1) |
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234 | (1) |
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234 | (2) |
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236 | (1) |
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237 | (3) |
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240 | (1) |
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Chapter 14 Concept Art Techniques |
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241 | (16) |
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242 | (1) |
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242 | (1) |
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243 | (10) |
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243 | (1) |
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Step 2 Refined Sketches and Elevations |
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244 | (1) |
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Step 3 Constructing the Hull |
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245 | (1) |
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246 | (1) |
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Step 5 Background Objects |
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247 | (1) |
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248 | (1) |
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Step 7 Composing the Scene |
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249 | (1) |
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Step 8 Exporting from SketchUp to Painter |
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250 | (1) |
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Step 9 Laying Down Rough Colors |
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250 | (1) |
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Step 10 Composition Adjustments and Details |
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251 | (1) |
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Step 11 Photograph Elements |
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251 | (1) |
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252 | (1) |
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253 | (4) |
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PART 7 GEOLOGY AND GEOREFERENCING |
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Chapter 15 SketchUp for Geoscientists |
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257 | (20) |
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258 | (1) |
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258 | (1) |
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ArcGIS/SketchUp Integration |
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258 | (1) |
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ArcGIS/Sketch Up Integration Background |
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259 | (1) |
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259 | (1) |
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Part 1 Create Generic Geological Models |
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260 | (4) |
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Step 1 Create SketchUp Petroleum Trap Models |
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260 | (1) |
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Step 2 Publish the Models for Visualization in Google Earth |
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261 | (1) |
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Step 3 SketchUp Models in ArcGIS |
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262 | (1) |
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Step 4 Visualize Drilling and Production |
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262 | (2) |
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Part 2 Create a Sedimentary Basin Model |
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264 | (5) |
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Step 5 SketchUp Import of ArcGIS Points and Lines |
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265 | (2) |
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Step 6 SketchUp Import of ArcGIS Contours |
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267 | (1) |
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Step 7 SketchUp Import of Digital Elevation Model |
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267 | (1) |
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Step 8 SketchUp Import of Sections, Wells, and Fields |
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268 | (1) |
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Step 9 Interpolate a Surface Between Sections |
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269 | (1) |
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Part 3 Mine Model Using SketchUp and ArcGIS |
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269 | (4) |
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Step 10 ArcGIS Export to SketchUp |
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270 | (1) |
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270 | (2) |
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Step 12 Create a Drilling Program |
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272 | (1) |
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Step 13 Pit Volume Estimation |
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272 | (1) |
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273 | (4) |
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Chapter 16 Visualization of Historic Landscapes |
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277 | (14) |
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278 | (1) |
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278 | (1) |
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279 | (11) |
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Step 1 First Attempts via Match Photo |
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279 | (1) |
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Step 2 Combining the Model with Historical Maps |
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280 | (1) |
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Step 3 Combining the Model with Georeferenced Terrain Data |
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281 | (3) |
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Step 4 Additional Modeling and Refinement |
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284 | (4) |
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Step 5 Exporting the Model to Google Earth |
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288 | (2) |
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290 | (1) |
| Appendix: Dynamic Components |
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291 | (14) |
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| Index |
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