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E-raamat: Google SketchUp Workshop

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  • Formaat: PDF+DRM
  • Ilmumisaeg: 12-Oct-2012
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781136127427
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 12-Oct-2012
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781136127427

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Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.
Overview xiii
1 Working on Complex Models in SketchUp
xv
2 When SketchUp Misbehaves...
xlv
3 More Tips and Tricks
lvii
4 Pushing the Envelope-Advanced SketchUp Use
lxiii
Part 1: Architecture
Chapter 1 Creating Virtual Concept Models in SketchUp
3(16)
Jean Thiriet
Project Context
4(1)
Technical Aspects
4(1)
New Approaches
5(1)
An Aerial View
6(3)
Stage 1: Define a Composition
6(1)
Stage 2: Updating the Model
7(1)
Stage 3: Refining the Render Further
8(1)
Principal Section
9(3)
Stage 1: Choose an Approach and Understand the Constraints
10(1)
Stage 2: Adapting the Model
11(1)
Stage 3: Fine-Tuning the Render
12(1)
An Interior Perspective
12(5)
Stage 1: Dressing the Envelope
13(1)
Stage 2: Dressing the Space
13(1)
Stage 3: Creating an Image
14(2)
Stage 4: Finishing Touches
16(1)
Conclusion
17(2)
Chapter 2 Te Wero Bridge Competition in Auckland, New Zealand
19(22)
Takeshi Hashimoto
Project Context
20(1)
Technical Aspects
20(1)
New Approaches
21(16)
Step 1: Picking Up the Right Competition
22(1)
Step 2: Working as a Team
22(2)
Step 3: Dividing the Main Project Model into Submodels
24(1)
Step 4: Editing Component Definitions in Submodels
25(2)
Step 5: Reloading Submodels into the Main Model
27(2)
Step 6: Editing Submodels as a Whole 1/Proportional Modifications
29(2)
Step 7: Editing Submodels as a Whole 2 (Nesting Technique)/Positional Modifications
31(2)
Step 8: Evaluating Design Options in Scenes
33(2)
Step 9: Evaluating Design Options in Still Images/Batch Image Export
35(1)
Step 10: Applying DOF Directly to SketchUp Output
35(2)
Conclusion
37(4)
Chapter 3 Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom
41(20)
Robert Playford M.A.
Context
42(1)
Aims and Technique
42(1)
Why SketchUp?
43(1)
Techniques Used
44(1)
Useful Model Building Help
45(14)
Stage 1: Initial Ideas and Concepts
46(1)
Stage 2: Desktop Study
47(1)
Stage 3: Pre-SketchUp Model Preparation
47(1)
Stage 4: Importing CAD Files
48(1)
Stage 5: Building Initial Model
49(1)
Stage 6: Building Details
50(1)
Stage 7: Building Grouping
51(1)
Stage 8: Implementing Gradient
52(1)
Stage 9: Mapping Boundary Design Lines
53(1)
Stage 10: Landscaped Mounding
53(1)
Stage 11: Canopy Creation
54(2)
Stage 12: Fine Detailing
56(1)
Stage 13: Model Completion-Rendering
57(2)
Stage 14: 3D Visualization Video
59(1)
Conclusion
59(2)
Chapter 4 Redevelopment of Place Van Zeeland, Belgium
61(24)
Nicolas Rateau
Project Context
62(1)
Why We Chose SketchUp?
62(1)
Technical Aspects
63(1)
New Approaches
63(23)
Stage 1: Gathering the Data
64(1)
Stage 2: Preparation and Import of Plan Files
64(1)
Stage 3: Modeling the Project
65(1)
Stage 3.1: Surface Modeling
65(1)
Stage 3.2: Modeling the Curbs
70(1)
Stage 3.3: Modeling the Buildings and Other Built Elements
72(1)
Stage 3.4: Adding the Entourage
75(1)
Stage 3.5: Assigning Model Elements to Layers
76(1)
Stage 4: Rendering Scenes in Kerkythea
77(8)
Part 2: Engineering
Chapter 5 A Window Installation
85(16)
James Steacy
Lauren A. May
Project Context
86(1)
Technical Aspects
87(1)
New Approaches
88(12)
Step 1: Planning
88(1)
Step 2: Storyboarding
89(1)
Step 3: Classifying Objects
89(1)
Step 4: Modeling Objects at a 1:1 Scale
90(1)
Step 5: Creating Groups and Components
91(1)
Step 6: Creating Materials and Making a Library
91(2)
Step 7: Layering
93(1)
Step 8: Creating Scenes
94(1)
Step 9: Setting Up the SketchUp Model in LayOut
95(2)
Step 10: Creating the Document in LayOut
97(1)
Step 11: Leveraging the Content
97(3)
Conclusion
100(1)
Chapter 6 Building in Four Dimensions!
101(16)
Koenraad Nys
Technical Context
102(1)
Techniques Used
103(1)
New Approaches
104(11)
Example 1: Project Using xD Virtual Builder Light
104(1)
Stage 1: Base Model and Preparatory SketchUp Model
104(1)
Stage 2: Creation of xD Objects with Start and Finish Date
105(1)
Stage 3: Assigning xD Objects to a SketchUp Selection
106(1)
Stage 4: Navigating in Time
107(1)
Stage 5: Changing 4D Types
108(1)
Stage 6: Improving the Image by Adjusting the Shadows
109(1)
Stage 7: Automatically Generating Scenes and Managing Them in the Scenes Palette
110(1)
Example 2: xD Virtual Builder Classic
111(1)
Stage 1: Starting an xD Virtual Builder Classic Project
111(1)
Stage 2: Linking to a Project Management Application (MS Project or Similar)
111(1)
Stage 3: Linking the xD Objects to the Selection in SketchUp
113(1)
Stage 4: Navigating Time and Modifying 4D Types
114(1)
Stage 5: Generating Scenes and Images
114(1)
Stage 6: PowerPoint Presentation
114(1)
Conclusion
115(2)
Chapter 7 Process Plant Design
117(16)
Mitchel Stangl
Project Context
118(1)
Techniques Utilized
118(1)
New Approaches
118(11)
Step 1: Modeling the Existing Conditions
119(4)
Step 2: Designing and Modeling New Process Plant Options
123(2)
Step 3: Equipment Selection and Process Finalization
125(2)
Step 4: Construction Documents
127(2)
Conclusion
129(4)
Part 3: Design
Chapter 8 SketchUp for Woodworking
133(20)
Timothy S. Killen
Project Context
134(1)
Technical Aspects
134(14)
Step 1: Designing the Complex Gothic-Style Cornice Molding for the Bookcase
136(8)
Step 2: Building the Lower Carcase
144(1)
Step 3: Creating the Lower Cupboard Doors
144(2)
Step 4: Creating the Upper Muntined Doors
146(2)
Conclusion
148(5)
Part 4: Set Design
Chapter 9 SketchUp Powers Theatre Scenic Design
153(16)
Kim A. Tolman
Project Context
154(1)
Technical Aspects
155(1)
New Approaches
155(11)
Step 1: Preparation/Start of Scenic Design Project
156(1)
Step 2: 3D White to-Scale Model
156(1)
Step 3: Recreating the Theatre Building in SketchUp
156(2)
Step 4: 2D Sketch
158(2)
Step 5: Presenting Preliminary Design Sketches and Ground Plans
160(1)
Step 6: Preliminary Design Approved-More Detailed Modeling
160(1)
Step 7: Adding Colors and Textures
160(2)
Step 8: Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans
162(1)
Step 9: Final Design Approved-Final Ground Plans and Center Line Section to Be Created
162(2)
Step 10: Final Design Approved-Elevation Drawings to Be Created
164(1)
Step 11: Final Design Approved-Paint Elevations and Color Samples to Be Created
164(2)
Conclusion
166(3)
Part 5: Architectural Graphics
Chapter 10 A Virtual House
169(20)
Laurent Brixius
Project Context
169(1)
Technical Context
170(1)
Why Choose SketchUp?
170(1)
Techniques Used
171(1)
New Approaches
172(15)
Stage 1: Draw Up a Schedule
172(1)
Stage 2: Hand Sketches of the House
173(1)
Stage 3: 3D Roughs of the House in SketchUp
173(1)
Stage 4: Consultation Meeting with the Client
174(1)
Stage 5: New 3D Rough and Client Validation
174(1)
Stage 6: Detailed 3D Modeling in SketchUp
175(5)
Stage 7: Preparing and Exporting the Model from SketchUp
180(1)
Stage 8: Detailing the Model in 3D Studio Max
181(1)
Stage 9: Apply Materials to the Detailed Model
182(1)
Stage 10: Setting Up the Lighting Using "Fakiosity"
182(1)
Stage 11: Camera Placement
182(1)
Stage 12: Positioning the Hotspots and the Direction Arrows
182(1)
Stage 13: Adding the Vegetation
183(1)
Stage 14: Rendering the VR Panoramas
184(1)
Stage 15: Putting the Virtual Interactive Visit Together
184(2)
Stage 16: Creating the Website
186(1)
Conclusion
187(2)
Chapter 11 Compositing Images Using SketchUp and Artlantis
189(14)
Frederic Blanc
Project Context
190(1)
Techniques Used
190(1)
New Approaches
191(10)
Stage 1: Importing Plans and Elevations in DWG Format
192(2)
Stage 2: Identifying the Materials and Preparing the File for Export
194(2)
Stage 3: Exporting to Artlantis Format
196(1)
Stage 4: Modifying the SketchUp Model and Updating the Artlantis Scene
196(1)
Stage 5: Artlantis' Site Insertion Module
197(4)
Conclusion
201(2)
Chapter 12 Modeling a Complex Structure
203(26)
Tim Danaher
Project Context
203(2)
Why Choose SketchUp?
205(1)
Techniques Used
205(1)
New Approaches
206(24)
Stage 1: Preparing a 1:1 Scale Plan
206(1)
Stage 2: Constructing the Base Building and Placing the Section
207(1)
Stage 3: Constructing the Path of the First Girder on Plan
208(1)
Stage 4: The Construction of the Path of the First Girder on Elevation
209(1)
Stage 5: Extruding the First Girder
210(1)
Stage 6: Modeling the Other Main Girders
211(1)
Stage 7: Additional Modeling on the Main Bow Truss
211(3)
Stage 8: Modeling the Lower Part of the Glass Canopy
214(3)
Stage 9: Preparing the Model for Export from SketchUp
217(2)
Stage 10: Importing the Model into Cheetah3D
219(1)
Stage 11: Setting Up the Initial Lighting in Cheetah3D
220(2)
Stage 12: Setting Up Supplementary Lighting in Cheetah3D
222(1)
Stage 13: Generation of a QTVR Panorama in Cheetah3D
223(6)
Part 6: Graphic Design
Chapter 13 Road Rage Book
229(12)
David Allan
Project Context
230(1)
Technical Aspects
231(1)
New Approaches
232(5)
Step 1: Episode Listing
232(1)
Step 2:
Chapter and Episode Titles
232(1)
Step 3: Episode Models
233(1)
Step 4: Stage the Scene
234(1)
Step 5: Export the Image
234(2)
Step 6: Add Overlays
236(1)
A Full-Page Example
237(3)
Conclusion
240(1)
Chapter 14 Concept Art Techniques
241(16)
Alex Jenyon
Project Context
242(1)
Technical Aspects
242(1)
New Approaches
243(10)
Step 1: Rough Sketch
243(1)
Step 2: Refined Sketches and Elevations
244(1)
Step 3: Constructing the Hull
245(1)
Step 4: Ship Details
246(1)
Step 5: Background Objects
247(1)
Step 6: Scylla
248(1)
Step 7: Composing the Scene
249(1)
Step 8: Exporting from SketchUp to Painter
250(1)
Step 9: Laying Down Rough Colors
250(1)
Step 10: Composition Adjustments and Details
251(1)
Step 11: Photograph Elements
251(1)
Step 12: Final Detailing
252(1)
Conclusion
253(4)
Part 7: Geology And Georeferencing
Chapter 15 SketchUp for Geoscientists
257(20)
John Lang
Project Context
258(1)
Techniques Utilized
258(1)
ArcGIS/SketchUp Integration
258(1)
ArcGIS/SketchUp Integration Background
259(1)
New Approaches
259(1)
Part 1: Create Generic Geological Models
260(4)
Step 1: Create SketchUp Petroleum Trap Models
260(1)
Step 2: Publish the Models for Visualization in Google Earth
261(1)
Step 3: SketchUp Models in ArcGIS
262(1)
Step 4: Visualize Drilling and Production
262(2)
Part 2: Create a Sedimentary Basin Model
264(5)
Step 5: SketchUp Import of ArcGIS Points and Lines
265(2)
Step 6: SketchUp Import of ArcGIS Contours
267(1)
Step 7: SketchUp Import of Digital Elevation Model
267(1)
Step 8: SketchUp Import of Sections, Wells, and Fields
268(1)
Step 9: Interpolate a Surface Between Sections
269(1)
Part 3: Mine Model Using SketchUp and ArcGIS
269(4)
Step 10: ArcGIS Export to SketchUp
270(1)
Step 11: GPS Validation
270(2)
Step 12: Create a Drilling Program
272(1)
Step 13: Pit Volume Estimation
272(1)
Conclusion
273(4)
Chapter 16 Visualization of Historic Landscapes
277(14)
Patrick J. Reynolds
Project Context
278(1)
Technical Aspects
278(1)
New Approaches
279(11)
Step 1: First Attempts via Match Photo
279(1)
Step 2: Combining the Model with Historical Maps
280(1)
Step 3: Combining the Model with Georeferenced Terrain Data
281(3)
Step 4: Additional Modeling and Refinement
284(4)
Step 5: Exporting the Model to Google Earth
288(2)
Conclusion
290(1)
Appendix: Dynamic Components 291(14)
Matt Chambers
Index 305
Laurent Brixius