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1 | (26) |
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2 | (1) |
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1.2 Last-Session Recovery |
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3 | (1) |
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1.3 Recovering Overwritten Files |
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4 | (1) |
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5 | (1) |
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6 | (2) |
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1.6 Asset Sharing and Reusing |
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8 | (3) |
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11 | (4) |
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15 | (1) |
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1.9 First-Person Controls |
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16 | (1) |
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1.10 Align Camera to Viewport |
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17 | (1) |
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18 | (1) |
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19 | (1) |
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20 | (1) |
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1.14 Hide the Splash Screen |
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21 | (1) |
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22 | (1) |
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22 | (5) |
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27 | (26) |
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28 | (1) |
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2.2 Layers and Selections |
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28 | (3) |
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31 | (2) |
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33 | (2) |
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35 | (2) |
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37 | (2) |
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2.7 Edge Loops and Shortest Path Selections |
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39 | (1) |
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2.8 Selecting Perimeter Edges |
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40 | (1) |
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2.9 Selecting UV Seams and Linked Selection |
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41 | (1) |
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2.10 Selecting Objects from Patterns |
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42 | (1) |
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43 | (1) |
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2.12 Selection and Visibility |
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44 | (2) |
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46 | (2) |
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2.14 Selective Texture Painting |
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48 | (1) |
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2.15 Vertex Weights and Selection |
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49 | (4) |
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53 | (26) |
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3.1 Modeling from References |
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54 | (2) |
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3.2 Nondestructive Deformations |
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56 | (2) |
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58 | (1) |
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3.4 Duplication and "Multiple Modeling" |
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59 | (1) |
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3.5 Water, Waves, and Oceans |
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60 | (2) |
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62 | (1) |
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63 | (1) |
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64 | (4) |
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68 | (2) |
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3.10 Rebuilding Meshes: Retopology |
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70 | (4) |
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3.11 Grease Pencil Modeling |
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74 | (5) |
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79 | (26) |
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80 | (1) |
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80 | (1) |
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81 | (2) |
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4.4 Diagnosing and Fixing Map Distortions |
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83 | (5) |
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88 | (4) |
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92 | (5) |
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97 | (1) |
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98 | (1) |
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98 | (1) |
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99 | (1) |
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4.11 Exporting UV Layouts |
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100 | (1) |
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101 | (1) |
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4.13 Pinning and Unwrapping |
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101 | (4) |
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5 Texturing and Materials |
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105 | (32) |
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5.1 Blender Render versus Cycles |
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106 | (1) |
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106 | (2) |
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5.3 Layered Painting: Blender Internal |
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108 | (4) |
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5.4 Flattening Layer Painting |
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112 | (2) |
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5.5 Camera Project Painting |
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114 | (4) |
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118 | (2) |
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120 | (5) |
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5.8 Configuring a Stencil Brush |
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125 | (4) |
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129 | (3) |
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132 | (5) |
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6 Rigging and Animation Cheats |
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137 | (28) |
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6.1 Keyframing, Auto-Key, and Optimization |
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138 | (3) |
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6.2 Motion Paths: Following and Clamping |
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141 | (3) |
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144 | (3) |
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147 | (4) |
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151 | (1) |
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152 | (1) |
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153 | (3) |
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156 | (2) |
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6.9 Grease Pencil Referencing and Animation |
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158 | (3) |
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161 | (4) |
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165 | (28) |
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166 | (2) |
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168 | (3) |
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171 | (2) |
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173 | (1) |
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174 | (2) |
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176 | (1) |
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176 | (2) |
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178 | (5) |
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7.9 Render Layers and Image Files |
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183 | (3) |
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7.10 Combining Render Layers |
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186 | (2) |
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188 | (5) |
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193 | (26) |
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194 | (1) |
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195 | (2) |
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197 | (2) |
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199 | (1) |
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8.5 Trees and More Trees! |
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200 | (1) |
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201 | (1) |
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202 | (1) |
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203 | (1) |
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204 | (2) |
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8.10 Blend File Packaging |
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206 | (1) |
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207 | (1) |
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208 | (6) |
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8.13 Easy FX---Special Effects |
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214 | (2) |
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216 | (3) |
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9 Game Development Cheats |
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219 | (26) |
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220 | (1) |
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9.2 Normals and Backface Culling |
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221 | (1) |
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222 | (3) |
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9.4 Modeling for Games: Information and Auto-Merging |
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225 | (2) |
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9.5 UV Seams: Visualization |
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227 | (3) |
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9.6 UV Seams: Combining Islands |
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230 | (1) |
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9.7 Object Combining and Modularity |
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231 | (2) |
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9.8 Exporting: Native versus Nonnative |
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233 | (4) |
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237 | (1) |
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238 | (1) |
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239 | (2) |
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9.12 Empties and Hierarchies |
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241 | (1) |
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9.13 Blender Export Limitations |
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242 | (3) |
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245 | (14) |
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246 | (2) |
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248 | (1) |
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10.3 Free Images and Textures |
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248 | (1) |
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10.4 Blender Cloud and Texture Library |
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249 | (1) |
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10.5 Working with Colors and Color Palettes |
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249 | (5) |
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10.6 Maps and Terrain Displacement |
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254 | (3) |
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257 | (1) |
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10.8 Renderers: V-Ray and RenderMan |
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258 | (1) |
Index |
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259 | |