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E-raamat: Independent Videogames: Cultures, Networks, Techniques and Politics [Taylor & Francis e-raamat]

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  • Formaat: 286 pages, 3 Line drawings, black and white; 3 Illustrations, black and white
  • Sari: Routledge Advances in Game Studies
  • Ilmumisaeg: 08-Oct-2020
  • Kirjastus: Routledge
  • ISBN-13: 9780367336219
Teised raamatud teemal:
  • Taylor & Francis e-raamat
  • Hind: 161,57 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 230,81 €
  • Säästad 30%
  • Formaat: 286 pages, 3 Line drawings, black and white; 3 Illustrations, black and white
  • Sari: Routledge Advances in Game Studies
  • Ilmumisaeg: 08-Oct-2020
  • Kirjastus: Routledge
  • ISBN-13: 9780367336219
Teised raamatud teemal:

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.

A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry.

Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

List of figures
ix
List of contributors
xi
1 After independence
1(26)
Paolo Ruffino
PART I Cultures
27(48)
2 Decoding and recoding game jams and independent game-making spaces for diversity and inclusion
29(14)
Aphra Kerr
3 Queering indie: how LGBTQ experiences challenge dominant narratives of independent games
43(15)
Bonnie Ruberg
4 Virtually indie: on the characteristics of independent game development for virtual reality headsets
58(17)
Pawel Grabarczyk
PART II Networks
75(36)
5 Network or die? What social network analysis can tell us about indie game development
77(18)
Pierson Browne
Jennifer R. Whitson
6 Strange bedfellows: indie games and academia
95(16)
Celia Pearce
PART III Techniques
111(50)
7 The conditions of videogame production: the nature and stakes of creative freedom in Stiegler's philosophy of technicity
113(16)
Patrick Crogan
8 Boutique indie: annapurna interactive and contemporary independent game development
129(19)
Felan Parker
9 Game Production Studies: Studio Studies theory, method, and practice
148(13)
Casey O'donnell
PART IV Politics
161(30)
10 Game workers unite: unionization among independent developers
163(12)
Jamie Woodcock
11 Playing with risk: political-economy, independent games, and the precarity of development in crowded commercial markets
175(16)
Nadav Lipkin
PART V Local indie game studies
191(86)
12 Playful peripheries: the consolidation of independent game production in Latin America
193(16)
Orlando Guevara-Villalobos
13 The Melbourne indie game scenes: value regimes in localized game development
209(14)
Brendan Keogh
14 Modes of independence in the Finnish game development scene
223(15)
Olli Sotamaa
15 The rebels across the street: IndiE3 and the strategic geography of indie game promotion
238(15)
John Vanderhoef
16 Freedom from the industry standard: student working imaginaries and independence in games higher education
253(15)
Alison Harvey
17 The cultural conditions of being indie
268(9)
Bart Simon
Index 277
Dr. Paolo Ruffino is lecturer in Communication and Media at the University of Liverpool. He is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths and MIT Press, 2018). He has co-curated, with Marco Benoît Carbone, a special issue of Games and Culture in 2017 on the work of Roger Caillois, and of GAME The Italian Journal of Game Studies on videogame subcultures in 2014. His research focuses on independent videogame development, the automation of play, and contemporary practices and technologies of gamification and quantification of the self. He is chair of DiGRA Italia and a member of British DiGRA.