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E-raamat: iOS Game Programming with Xcode and Cocos2d [Taylor & Francis e-raamat]

  • Formaat: 512 pages, 5 Tables, color; 2 Line drawings, color; 467 Halftones, color
  • Ilmumisaeg: 20-Nov-2013
  • Kirjastus: Routledge
  • ISBN-13: 9781315883755
  • Taylor & Francis e-raamat
  • Hind: 267,74 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 382,48 €
  • Säästad 30%
  • Formaat: 512 pages, 5 Tables, color; 2 Line drawings, color; 467 Halftones, color
  • Ilmumisaeg: 20-Nov-2013
  • Kirjastus: Routledge
  • ISBN-13: 9781315883755
"Want to be an App Developer? Even if you haven't read code before, you can begin with this book. iOS Game Programming with Xcode and Cocos2d serves as a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode. Author Justin Dike teaches iOS game programming using high resolution images, video models, and color coded examples throughout the entire book. Anyone learning Xcode & Cocos2d, beginner or otherwise, will benefit from this comprehensive resource. iOS Game Programming with Xcode and Cocos2d: - Offers topics specific to game programming, including everything a first-time game designer should know to get their app in the App Store - Serves as a reference guide for advanced programmers with easy to find pieces of code for any occasion - Includes a companion website with five hours of tutorial videos to go beyond topics covered in the book"--

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

  • Code
  • Video examples
  • 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book
About the Author x
The Code xi
Chapter 1 The Hardest Part: Starting
1(32)
Chapter 2 Objective-C Basics
33(24)
Chapter 3 Cocos2d Basics
57(38)
Chapter 4 Create Your Own Class
95(32)
Chapter 5 Collisions, Touches, and Gestures
127(60)
Chapter 6 Accelerometer and Actions
187(34)
Chapter 7 Animation and Particle FX
221(50)
Chapter 8 Menus, Sounds, Scenes, and Text
271(40)
Chapter 9 Game Structure
311(92)
Chapter 10 Extending Cocos2d
403(44)
Chapter 11 The Back
447(12)
Glossary-Index 459
Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justins main focus is currently on application development and instruction for iOS and Cocos2d.