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E-raamat: New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 [Taylor & Francis e-raamat]

Edited by (University of Münster), Edited by (University of Münster, Germany)
  • Taylor & Francis e-raamat
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  • Tavahind: 250,59 €
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Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

1. Multiplayer and beyond: Witnessing the evolution of gaming



[ Thorsten Quandt & Rachel Kowert]

Part I: Social Forms of Gaming



2. From social play to social games and back: The emergence and development
of social network games



[ Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]



3. Identifying social forms of flow in multi-user games



[ Joceran Borderie & Nicolas Michinov]



4. Envisioning the other: A grounded exploration of social roles in digital
game play



[ Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]

Part II: Online Gaming



5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study



[ John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]



6. The MMORPG designers journey: Casualization and its consequences for
social interactions



[ Daniel Pietschmann, Benny Liebold, & Georg Valtin]



7. Multiplayer features and game success



[ André Marchand]

Part III: Gender Issues in Gaming Communities



8. Sexism in video games and the gaming community



[ Jesse Fox & Wai Yen Tang]



9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture



[ Rachel Kowert, Johannes Breuer, & Thorsten Quandt]

Part IV: Games for Change



10. The key features of persuasive games: A model and case analysis



[ Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]



11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG
culture in Taiwans Sunflower Social Movement



[ Holin Lin & Chuen Tsai Sun]



12. Between drudgery and "Promesse du bonheur": Games and gamification



[ Mathias Fuchs]
Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany.





Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.