Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
1. Multiplayer and beyond: Witnessing the evolution of gaming
[ Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development
of social network games
[ Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[ Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital
game play
[ Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A
multi-media Study
[ John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designers journey: Casualization and its consequences for
social interactions
[ Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[ André Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[ Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion
and sexism in video game content and culture
[ Rachel Kowert, Johannes Breuer, & Thorsten Quandt]
Part IV: Games for Change
10. The key features of persuasive games: A model and case analysis
[ Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]
11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG
culture in Taiwans Sunflower Social Movement
[ Holin Lin & Chuen Tsai Sun]
12. Between drudgery and "Promesse du bonheur": Games and gamification
[ Mathias Fuchs]
Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany.
Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.