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E-raamat: New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2

Edited by (University of Münster), Edited by (University of Münster, Germany)
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Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Arvustused

"This is a timely addition to Game Studies, especially in the way it addresses issues at the heart of gaming communities at present. A strong body of complimentary chapters produce a well-rounded picture of gaming communities and the issues they face." --Esther MacCallum-Stewart, University of the West of England, UK

"As with the previous volume, this book brings together an interesting and enlightening sampler of the latest original research on social aspects of digital games from talented new scholars and established leaders in the field. An excellent survey on where research on digital games is going, and where it should go." --James D. Ivory, Virginia Tech, USA

List of Figures and Tables
vii
1 Multiplayer and Beyond: Witnessing the Evolution of Gaming
1(10)
Thorsten Quandt
Rachel Kowert
PART I Social Forms of Gaming
2 From Social Play to Social Games and Back: The Emergence and Development of Social Network Games
11(21)
Frans Mayra
Jaakko Stenros
Janne Paavilainen
Annakaisa Kultima
3 Identifying Social Forms of Flow in Multiuser Video Games
32(14)
Joceran Borderie
Nicolas Michinov
4 Envisioning the Other: A Grounded Exploration of Social Roles in Digital Game Play
46(21)
Jasmien Vervaeke
Frederik De Grove
Jan Van Looy
PART II Online Gaming
5 Multiplayer Games as the Ultimate Communication Lab and Incubator: A Multimedia Study
67(15)
John L. Sherry
Andy Boyan
Kendra Knight
Cherylann Edwards
Qi Hao
6 The MMORPG Designer's Journey: Casualization and its Consequences for Social Interactions
82(15)
Daniel Pietschmann
Benny Liebold
Georg Valtin
7 Multiplayer Features and Game Success
97(18)
Andre Marchand
PART III Gender Issues in Gaming Communities
8 Sexism in Video Games and the Gaming Community
115(21)
Jesse Fox
Wai Yen Tang
9 Women Are From FarmVille, Men Are From ViceCity: The Cycle of Exclusion and Sexism in Video Game Content and Culture
136(17)
Rachel Kowert
Johannes Breuer
Thorsten Quandt
PART IV Games for Change
10 The Key Features of Persuasive Games: A Model and Case Analysis
153(19)
Ruud S. Jacobs
Jeroen Jansz
Teresa De La Hera Conde-Pumpido
11 "Resist the Dictatorship of Malygos on Coldarra Island!": Evidence of MMOG Culture in Taiwan's Sunflower Social Movement
172(13)
Holin Lin
Chuen-Tsai Sun
12 Between Drudgery and "Promesse du Bonheur": Games and Gamification
185(16)
Mathias Fuchs
List of Contributors 201(8)
Index 209
Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany.



Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.