Interest in additive manufacturing, commonly referred to as 3D printing, is rapidly growing both in theory and practice. Engineers and engineering firms are increasingly turning to 3D printing to create prototypes of products before proceeding wit...Lasīt vairāk
Howard and Mustos industry-leading text, Introduction to Solid Modeling Using SOLIDWORKS 2026 presents a tutorial-based introduction to solid modeling and the SOLIDWORKS software. Although the tutorials can be followed by anyone interested in learn...Lasīt vairāk
Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography.The book offers practical guidance to...Lasīt vairāk
Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography.The book offers practical guidance to...Lasīt vairāk
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the c...Lasīt vairāk
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary...Lasīt vairāk
This book presents a curated collection of pictorials from various academic venues, accompanied by new commentary. Pictorials are a new, rigorously peer-reviewed academic format that has gained traction within the fields of interaction design and hu...Lasīt vairāk
This handbook is an authoritative reference on the Dynamic Data Driven Applications Systems paradigm, pioneered by Dr. Darema, and contains DDDAS-based work conducted by contributing co-authors in numerous areas, to benefit science and technology...Lasīt vairāk
As technology and education rapidly converge, this book explores how emotional interaction and game-based systems are transforming the future of learning. By harnessing affective computing and persuasive technologies, we can create intuitive and r...Lasīt vairāk
Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional m...Lasīt vairāk
The accelerating global demand for sustainable solutions has catalyzed the integration of emerging technologies with sustainability-driven innovations. This book explores the intersection of technology, engineering, and environmental responsibilit...Lasīt vairāk
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience from some of the worlds most renowned game studios to small indie teams Harvey Newma...Lasīt vairāk
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of experience across AAA studios and indie teams, the book covers everything from breaking into the...Lasīt vairāk
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Lasīt vairāk
This book emphasizes the importance of incorporating sustainability concepts through the lens of education, research and advocacy. A core focus is Artificial Intelligence (AI) and its developing role in relation to education, research and advocacy...Lasīt vairāk
This book emphasizes the importance of incorporating sustainability concepts through the lens of education, research and advocacy. A core focus is Artificial Intelligence (AI) and its developing role in relation to education, research and advocacy...Lasīt vairāk
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Lasīt vairāk
This book presents selected papers from the 21st International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the 5th SSIM 2025, held on October 1517, 2025, in Taichung City, Taiwan. It is divided...Lasīt vairāk
This book presents selected papers from the 21st International Conference on Intelligent Information Hiding and Multimedia Signal Processing, in conjunction with the 5th SSIM 2025, held on October 1517, 2025, in Taichung City, Taiwan. It is divided...Lasīt vairāk
This cross-cultural edited volume presents a rich tapestry of experiences, challenges, and innovations, focusing on assessment, course and curriculum design, approaches to pedagogy and teacher professional development in Computer-assisted Language L...Lasīt vairāk
This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn...Lasīt vairāk
This engaging narrative by Sébastien Deguy, the visionary founder and CEO of the company, chronicles the growth of Allegorithmic from its inception as a small startup to becoming a leader in digital content creation, pivotal in shaping the visual ae...Lasīt vairāk
(Izdošanas datums: 22-May-2026, Paperback / softback, Izdevniecība: Morgan Kaufmann Publishers In, ISBN-13: 9780443336775)
The blind person attempting to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family....Lasīt vairāk
The text comprehensively discusses principles, techniques, research activities, applications, and case studies of computer-aided design in a single volume. The textbook will serve as an ideal study material for senior undergraduate, and graduate stu...Lasīt vairāk
This book aims to disseminates knowledge between users, manufacturers, designers and researchers involved in structures or structural components manufactured using functionally graded materials....Lasīt vairāk
Interest in additive manufacturing, commonly referred to as 3D printing, is rapidly growing both in theory and practice. Engineers and engineering firms are increasingly turning to 3D printing to create prototypes of products before proceeding wit...Lasīt vairāk
Howard and Mustos industry-leading text, Introduction to Solid Modeling Using SOLIDWORKS 2026 presents a tutorial-based introduction to solid modeling and the SOLIDWORKS software. Although the tutorials can be followed by anyone interested in learn...Lasīt vairāk
Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography.The book offers practical guidance to...Lasīt vairāk
Computer Graphics for Theatre Design: Practical CGI Techniques for Scenic, Costume, and Lighting Designers explores techniques and technologies for incorporating computer graphics in scenography.The book offers practical guidance to...Lasīt vairāk
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the c...Lasīt vairāk
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary...Lasīt vairāk
Street photography has never been more popularbut how do you create images that truly stand out from the crowd?From internationally acclaimed photographers Joshua K. Jackson and Sean Tucker comes the definitive guide to modern stree...Lasīt vairāk
This book presents a curated collection of pictorials from various academic venues, accompanied by new commentary. Pictorials are a new, rigorously peer-reviewed academic format that has gained traction within the fields of interaction design and hu...Lasīt vairāk
This handbook is an authoritative reference on the Dynamic Data Driven Applications Systems paradigm, pioneered by Dr. Darema, and contains DDDAS-based work conducted by contributing co-authors in numerous areas, to benefit science and technology...Lasīt vairāk
A must-read for graphic design students and pros, this in-depth guide unlocks the power of negative space and typography in logos through the exploration of seven core design mechanisms to craft memorable, impactful logotypes and monograms that...Lasīt vairāk
As technology and education rapidly converge, this book explores how emotional interaction and game-based systems are transforming the future of learning. By harnessing affective computing and persuasive technologies, we can create intuitive and r...Lasīt vairāk
Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional m...Lasīt vairāk