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How to Thrive in the Games Industry: The Long Game [Pehme köide]

  • Formaat: Paperback / softback, 224 pages, kõrgus x laius: 234x156 mm, 28 Halftones, black and white; 28 Illustrations, black and white
  • Ilmumisaeg: 28-May-2026
  • Kirjastus: CRC Press
  • ISBN-10: 1041019939
  • ISBN-13: 9781041019930
  • Pehme köide
  • Hind: 70,49 €
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  • Formaat: Paperback / softback, 224 pages, kõrgus x laius: 234x156 mm, 28 Halftones, black and white; 28 Illustrations, black and white
  • Ilmumisaeg: 28-May-2026
  • Kirjastus: CRC Press
  • ISBN-10: 1041019939
  • ISBN-13: 9781041019930

This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience – from some of the world's most renowned game studios to small indie teams – Harvey Newman shares the real lessons learned from inside the trenches—covering everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.

Blending personal stories with industry insights, the book gives readers a roadmap for long-term success, helping them understand not just how to get into games, but how to thrive once they’re in. Each chapter includes actionable advice, reality checks, and reflective prompts to build both resilience and perspective. Readers will come away with a deeper understanding of how the industry really works, how to future-proof their careers, and how to stay creatively fulfilled in one of the most competitive and rewarding creative fields in the world.

The book is written for game developers of all levels: students, juniors seeking their first role, mid-level professionals trying to grow, and veterans aiming to stay motivated and adaptable in a fast-changing field.



This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of experience across AAA studios and indie teams, the book covers everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.

Arvustused

"Ever since our days together at DICE, Harvey has always been a person that wanted to give back, throughout his roles, projects, YouTube or social media channels and now this book. A practical and human centric guide for people coming into the industry filled with anecdotes and experiences of what to expect and how to navigate it." - Fawzi Mesmar, Creative Director, Ubisoft

An essential guide for the modern game maker. This book cuts through industry noise to focus on creative craftsmanship, showing how to maintain artistic integrity and build lasting value in a complex environment. A truly inspiring and honest blueprint for success. - Jim Jagger, Animation Director

Harveys How to Thrive in the Games Industry captures the reality of todays games industry with honesty and perspective that only comes from experience. Its a thoughtful, practical guide for anyone who wants not just to survive, but to truly thrive in this ever-changing craft. - Sebastian Kalemba, Game Director, CD PROJEKT RED

...bloody brilliant! This book is not just thorough, it is essential. Harvey shares his extensive experience with candor. The result is a truly insightful road map to career success. - James Cunliffe, Valve Corporation

"Harvey has done an incredible job of distilling years of industry wisdom into candid, clear advice and practical strategies for career longevity in the unique world of videogames. Whether youre just starting out or seeking lasting success, youll find essential insights to help you thrive, grow, and adaptensuring your place in this ever-evolving creative field." - John Wasilczyk, Vice President of Production, EPIC Games

Introduction,
Chapter 1: My Journey Through Games,
Chapter 2: The Gaming
Industry Today,
Chapter 3: Understanding Studio Types,
Chapter 4: A Day in
Game Development,
Chapter 5: Crafting Your Career Path,
Chapter 6:
Understanding the Game Development Lifecycle,
Chapter 7: Surviving Crunch and
Burnout,
Chapter 8: Staying Relevant,
Chapter 9: Indie Development - The Path
Less Travelled,
Chapter 10: The Business Side - Understanding Development
Economics,
Chapter 11: Building a Personal Brand and Network in the Games
Industry,
Chapter 12: Advanced Career Strategies - Moving Up the Ladder,
Chapter 13: Surviving Studio Closures and Industry Downsizing, Conclusion
-Thriving Beyond Survival
Harvey Newman is an animation director and game developer with over 20 years in AAA production. He has led teams on projects such as Star Wars Battlefront II and Horizon Zero Dawn, and now focuses on education and mentorship in game development. He is also the founder of Proxima Studio, where hes currently developing Warship Jolly Roger, a pirate-themed naval combat game. Alongside running his studio, he focuses on education and mentorship in game development, helping the next generation of developers navigate the industrys challenges and build sustainable careers.