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E-raamat: Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meet [Taylor & Francis e-raamat]

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  • Formaat: 320 pages, 592 Halftones, color
  • Ilmumisaeg: 04-Nov-2014
  • Kirjastus: Focal Press
  • ISBN-13: 9780240526072
  • Taylor & Francis e-raamat
  • Hind: 189,26 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 270,37 €
  • Säästad 30%
  • Formaat: 320 pages, 592 Halftones, color
  • Ilmumisaeg: 04-Nov-2014
  • Kirjastus: Focal Press
  • ISBN-13: 9780240526072

Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent.

With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet – a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist’s workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece!

  • Get inside the minds of the artists with breakdown overviews and supporting imagery to explain what went into their piece.
  • Expand your digital canvas to include a variety of software techniques, tools and workflows.
  • Visit the companion website for additional resources to help you develop your machine technique skills.
Chapter 1
Software Choice
Get the right software tool for the job
16(2)
Composition
Present the objects for maximum impact
18(2)
Render Camera Lenses
Different focal lengths change the image
20(2)
Using Depth-Of-Field
When to go shallow for creative effect
22(2)
Colour Temperature
What temperatures suit which machine types
24(2)
Stereoscopic Imagery
When you really want to enter the third dimension
26(4)
Chapter 2 Cars
Tutorial
Creating the Lamborghini Aventador
30(8)
Michael Hirsch
Morning Glory
38(4)
Frederik Tennholt
Corvette Stingray
42(2)
Isaiah Takahashi
1927 Duesenberg
44(4)
Aleksandr Novitskiy
Blitzen Benz
48(2)
Jan Rambousek
Tutorial
How to animate an Audi R8
50(12)
Andre Kutscherauer
Chapter 3 Industrial And Agricultural
Diesel Generator
62(4)
Igor Kulkov
Egr-8 Mob Welder
66(2)
Daniil Alikov
Spider Crane
68(2)
Tim Diaz
Tutorial
Industrial power
70(12)
Marcel Haladej
Chapter 4 Powered Flight
Boeing 747
82(4)
Andrew Price
Mig-21
86(2)
Antoine Moreau
Antoinette
88(4)
Steve Kerry
Tutorial
Model And Texture The Space Shuttle
92(12)
Nicholas Mcelmury
Chapter 5 Motorbikes
Suzuki Rmz450
104(4)
Zbynek Hlava
Moto Lito
108(4)
Vyacheslav Zayika
Tutorial
Creating A Cafe Racer
112(14)
Andrea Lazzarotti
Bonus Image Alarm Clock
126(4)
Alexander Vaniev
Chapter 6 Trains And Trams
Street Davis
130(2)
Gilvan Isbiro
Gagarin
132(2)
Anton Turkin
Monorail
134(2)
Uli Staiger
Baldwin Steam Train
136(4)
Kristin Snorradottir
Tutorial
Building The Lisbon Tram
140(10)
Omer Messler
Chapter 7 Ground-Based Military
Tutorial
Building The Military Machine
150(12)
Gianpietro Fabre
Tank!
162(2)
Florian Renner
Abrams Mbt
164(2)
Alexey Konzelko
V1 Tiger
166(4)
Vitalii Misiutin
Tutorial
Heavy Duty Action With The Hemmt-M1075
170(10)
Gurmukh Bhasin
Chapter 8 Nautical
The Escort
180(4)
Reiner Jordan
Black Pearl
184(2)
Alexandre Trevisan
The Lost Keys
186(2)
Terry Allitt
Tutorial
Lost At Sea
188(14)
Don Webster
Chapter 9 Steampunk
The Flying Duchess
202(4)
Rob Watkins
Enemies Or Allies
206(4)
Richard Jusuf
Tutorial
Creating A Steampunk Air Fleet
210(12)
Gleb Alexandrov
Chapter 10 Robots
Tutorial
Sculpting A Glamorous Android
222(10)
James Suret
Aeg27_Cern 05
232(4)
Luigi Memola
Rebuild
236(2)
Neil Maccormack
Captain-Te
238(2)
Rafael Amarante
Robot
Victor Hugo Dias
240(2)
De Sousa
Alien Cyborg
242(4)
James Suret
Tutorial
Mixing Nature And Robotics
246(14)
Christopher Parnian
Chapter 11 Sci-Fi Vehicles
Racer A
260(2)
Uli Staiger
Crater City
262(2)
Maciej Drabik
Airship Concept
264(2)
Nick Gizelis
Tutorial
Post-Apocalyptic Warfare
266(12)
Michael Tschernjajew
Chapter 12 Sci-Fi Spaceships
Roof, Rocket, Beyond
278(2)
Marek Denko
Spaceship Over Madrid
280(4)
Fran Saa
Mining Colony
284(2)
Alexander Preuss
Refiller Cargo Terminal
286(4)
Sebastien Hue
Tutorial
Creating A Heavily Armoured Spaceship
290(16)
Don Webster
Chapter 13 Post Production
Using Speed
How best to represent a sense of motion in the image
306(2)
Effects Of Depth
When you really don't want to see all of the background
308(2)
Getting Dirty
Adding those elements that make the image less digital
310(2)
Getting The Right Size For Your Render
Don't waste resources or time, get the right resolution instead
312(2)
Selecting Colour Profiles
Those neon colours look great, but not if it has to be printed
314(2)
Chapter 14 Appendix - Resources
Resources 316(1)
Acknowledgements 317(1)
Index 318
Duncan Evans is a journalist, author and photographer with a passion for 3D. He is the founder and former editor of 3D Artist Magazine, a leading UK magazine dedicated to the art of 3D and the talented people who make it, from enthusiasts to Hollywood studios. In addition to his work as a 3D Artist, Duncan has had a varied career as the Editor of The Official Paintshop Pro and Digital Photo User magazines. He is the author of over a dozen how-to books, and developer of short form and digital content for the Digital Art community. Evans is also the Editor of Digital Mayhem: 3D Landscape Techniques, which published in 2013.