Muutke küpsiste eelistusi

E-raamat: Extending Virtual Worlds: Advanced Design for Virtual Environments [Taylor & Francis e-raamat]

  • Formaat: 362 pages
  • Ilmumisaeg: 21-Aug-2017
  • Kirjastus: CRC Press
  • ISBN-13: 9781315381411
  • Taylor & Francis e-raamat
  • Hind: 281,59 €*
  • * hind, mis tagab piiramatu üheaegsete kasutajate arvuga ligipääsu piiramatuks ajaks
  • Tavahind: 402,26 €
  • Säästad 30%
  • Formaat: 362 pages
  • Ilmumisaeg: 21-Aug-2017
  • Kirjastus: CRC Press
  • ISBN-13: 9781315381411
Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.
Concepts in Advanced Design for Game-Based Virtual Environments. About
the Viewers and Content Created for This Book. The Vizome, Developing
Creativity, and Virtual Environmental Design. Planning and Prototyping the
Design of a Game-Based Virtual Environment. Designing for Social Interaction
in Virtual Spaces. Developing the DesignerScripter Collaboration. Designing
with Level of Detail (LOD). Designing with Virtual Physics in Mind. Landscape
and Terrain Design in Virtual Environments. Design Considerations and Mesh
Usage in Virtual Environments. Designing with Advanced Materials and Animated
Graphic/Textures. World Building and Design with Procedural Techniques.
Designing Virtual Environments for Head-Mounted Displays. The Multiple
Dimensions of Game-Based Virtual Environments. Appendices. Glossary.
Important Links and Resources. Bibliography. Index.
Ann Latham Cudworth is a two-time Emmy award winner who designs virtual and physical scenery for network television. She inspires people to engage with the message embodied in her virtual environments. A transplanted Bostonian thriving in New York City, she has shared her knowledge as a teacher of design and visualization at New York University, and at workshops and conferences worldwide for 16 years. Her weapons of choice are SketchUp, 3DSMax, and Photoshop. More information about her numerous projects is available on her website: www.anncudworthprojects.com.