A Note on the Second Edition of Quests |
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ix | |
Preface |
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xi | |
The Audiences of This Book |
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xv | |
This Book's Structure |
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xvii | |
Four Techniques for Making Better Quests |
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xix | |
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Chapter 1 Definitions, Theories, and Histories of Quests |
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3 | (32) |
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Quests as a Bridge between Games and Narratives |
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3 | (1) |
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Literary Definitions of Quests |
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4 | (1) |
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Moving Past the Ludology and Narratology Debate |
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4 | (1) |
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Quests, Games, and Interpretation |
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5 | (1) |
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The History and Theory of Quest Narratives |
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6 | (1) |
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Campbell, the Hero's Journey, and Quests |
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6 | (2) |
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8 | (1) |
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9 | (1) |
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9 | (1) |
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Narrative Structures Become Activities in Games |
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9 | (1) |
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The History of Quest Games |
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10 | (1) |
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Tabletop Role-Playing Games: Dungeons and Dragons |
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11 | (1) |
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Text-Based Interactive Fictions: Adventure and Zork |
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12 | (1) |
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Graphical Adventure Games: King's Quest |
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13 | (1) |
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Action-Adventure Games: Adventure (Atari 2600) and The Legend ofZelda |
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14 | (1) |
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Computer Role-Playing Games |
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14 | (2) |
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Massively Multiplayer Online Role-Playing Games |
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16 | (1) |
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17 | (2) |
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Enacted Meaning, Meaningful Action |
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19 | (1) |
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20 | (3) |
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Three Types of Meaning in Quests |
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23 | (1) |
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24 | (1) |
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25 | (1) |
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25 | (1) |
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Designing Meaningful Action |
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25 | (4) |
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The Virtue System in Ultima IV |
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29 | (1) |
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Correspondences in Morrowind and Eternal Darkness |
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30 | (2) |
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32 | (3) |
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Chapter 2 Beginning Quest Design |
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35 | (12) |
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A Sample Exercise and Design Document: Sir Gawain's Quest |
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35 | (1) |
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Sir Gawain Design Document |
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36 | (2) |
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A Constructing the Spaces of the Quest through Level Design |
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36 | (1) |
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B Setting the Stages of the Quest through Journal Updates |
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37 | (1) |
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C Making the Objects through Quest Items |
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37 | (1) |
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D Designing the Challenges of the Quest through Scripting |
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38 | (1) |
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Introduction to Quest Design Exercises |
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38 | (3) |
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Game Engines, Middleware, Construction Sets, and Level Editors |
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41 | (6) |
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Tutorial 1.1 Install Unity, Install Fungus, and Build a Flowchart |
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42 | (5) |
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Chapter 3 The Spaces of the Quest |
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47 | (12) |
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Technique One for Making Better Quests: Design Labyrinthine, Dream-Like, and Surreal Spaces |
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47 | (1) |
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47 | (1) |
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Tiered and Leveled Spaces |
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48 | (1) |
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49 | (1) |
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Quest Hubs, Strands, and Initiatory Space |
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49 | (3) |
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52 | (2) |
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54 | (1) |
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54 | (2) |
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56 | (3) |
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59 | (12) |
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Tutorial 2.1 (Spaces of the Quest/Level Design): Building a Quest Space with a Modular Kit |
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60 | (4) |
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Tutorial 2.2 Mini-Map and Compass |
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64 | (1) |
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Exercise 2.1 Building the Green Knight's Castle |
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65 | (1) |
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Exercise 2.2 Designing an Allegorical Core |
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66 | (1) |
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Exercise 2.3 Constructing Quest Hubs |
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66 | (1) |
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Exercise 2.4 Building the Quest Spaces for a Dragon Battle |
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66 | (5) |
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Chapter 5 The Characters of the Quest |
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71 | (22) |
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Technique Two for Making Better Quests: Develop Iconic Characters Who Motivate Quests and Offer Choices for Their Outcome |
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71 | (1) |
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Quest Characters and Archetypes |
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71 | (1) |
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(Jungian and Post-Jungian) |
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71 | (4) |
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Propp's Dramatis Personae |
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75 | (1) |
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Quest Characters and Tarot |
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76 | (13) |
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89 | (4) |
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Chapter 6 NPC Creation and Dialogue Trees |
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93 | (10) |
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Tutorial 3.1 Creating a Custom Character |
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93 | (4) |
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Exercise 3.2 Writing Quest Dialogue |
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97 | (6) |
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Chapter 7 The Objects of the Quest |
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103 | (16) |
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Technique Three for Making Better Quests: Construct Symbolic Objects that Reveal Portions of a Fragmented Story |
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103 | (1) |
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103 | (3) |
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Objects in the Souls Games |
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106 | (4) |
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The Tattoos in Planescape: Torment |
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110 | (2) |
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Quest Objects in Invisible Sun |
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112 | (1) |
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Propp and the Absent Object |
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113 | (1) |
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Hitchcock and the McGuffin |
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113 | (1) |
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Object-Oriented Programming and the Lore of Quest Items |
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114 | (2) |
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116 | (1) |
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117 | (2) |
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Chapter 8 Designing Quest Items |
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119 | (8) |
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Tutorial 4.1 Object Creation Tutorial |
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119 | (1) |
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Approach One Reskinning a Pickup Object |
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119 | (1) |
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Approach Two Creating an Object in the Inventory System |
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119 | (2) |
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Exercise 4.1 Lady Bertilak's Girdle |
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121 | (1) |
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Exercise 4.2 Multiple Quest Objects |
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122 | (1) |
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Exercise 4.3 The Bed of Marvels |
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122 | (1) |
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122 | (1) |
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122 | (1) |
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Exercise 4.4 Designing Your Own Objects |
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123 | (4) |
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Chapter 9 The Challenges of the Quest and Quest Systems |
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127 | (24) |
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Technique Four for Making Better Quests: Script Challenges that Allow Players to Enact Meaning within the Framework of the Game's Rules |
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127 | (1) |
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Quest Flow, Quest Systems, and Scripting |
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127 | (5) |
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132 | (1) |
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133 | (2) |
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Escort Quests and Dungeon Crawls |
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135 | (1) |
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135 | (2) |
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Main Quests and Side Quests |
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137 | (1) |
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Quest UI and Quest Journal Systems |
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138 | (3) |
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Quest Systems, Interlacing, and the Grail Saga |
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141 | (7) |
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Scripting Ambiguity and Individual Interpretations |
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148 | (3) |
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151 | (24) |
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Outlining Sir Gawain's Quests to Prepare for Scripting Them as Gameplay |
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151 | (1) |
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152 | (1) |
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Scripting and Quest Systems |
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152 | (1) |
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153 | (2) |
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155 | (1) |
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Tutorial 5.1 (Challenges of the Quest/Scripting) Creating a Quest Flowchart |
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156 | (4) |
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160 | (1) |
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Tutorial 5.2 Scripting a Kill Quest |
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160 | (3) |
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Tutorial 5.3 Creating and Calling Additional Flowcharts to Build Quest Chains |
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163 | (1) |
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Scripts Attached to Spaces |
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164 | (1) |
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164 | (1) |
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164 | (1) |
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Tutorial 5.4 Creating a Portal in Unity |
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165 | (1) |
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166 | (1) |
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Scripting Alignment and Faction |
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166 | (2) |
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Scripts Attached to Objects |
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168 | (1) |
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Puzzles and Interpretation in Quests |
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168 | (1) |
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168 | (2) |
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Exercise 5.1 Scripting Gawain's Pentagram Puzzles |
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170 | (1) |
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Exercise 5.2 Scripting Five Kill Quests for Sir Gawain |
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170 | (1) |
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Exercise 5.3 Scripting Sir Gawain's Trials with Lady Bertilak |
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171 | (4) |
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Part VI Quests and Pedagogy |
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Chapter 11 Changes in Quest Pedagogy |
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175 | (11) |
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175 | (2) |
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177 | (1) |
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Step Two Overall Quest Flow |
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177 | (1) |
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177 | (1) |
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Step Four Quest Characters |
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178 | (1) |
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178 | (1) |
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178 | (1) |
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2004 Comparison Exercise: Adapting The Crying of Lot 49 as a Quest |
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178 | (3) |
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181 | (4) |
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Strategies for Creative Quest Design |
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185 | (1) |
Conclusion: The Future(s) of Quest Design |
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186 | (3) |
Appendix One Sir Gawain and the Green Knight, Books I and II |
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189 | (26) |
Appendix Two The Faerie Queen, Book One, Cantos XI and XII |
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215 | (1) |
Canto XI |
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215 | (28) |
Works Cited |
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243 | (6) |
Index |
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249 | |