This collection of fifty-six papers on culture and computers, drawn from the proceedings of the Second International Conference on Culture and Computing, held in October 2011, in Kyoto Japan, showcases current scholarship in the interaction of communications and technology with prevailing popular culture and the development of advocacy and identities. Topics discussed include localization and multilingual programming, cultural knowledge creation with social media and teaching environmental stewardship through video games. Chapters include numerous illustrations, tables and graphs. The contributors are computer science academics from around the world. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)