This book examines 3D cinema across the early 1950s, the early 1980s, and from 2009 to 2014, providing for the first time not only a connection between 3D cinema and historical trauma but also a consideration of 3D aesthetics from a cultural perspective. The main argument of the book is that 3D cinema possesses a privileged potential to engage with trauma. Exploring questions of representation, embodiment and temporality in 3-D cinema, the book takes an interdisciplinary approach, offering a compelling analysis to a combination of box office favorites and more obscure films, ranging across genres such as horror, erotica, fantasy, science fiction, and documentaries. Weaving theoretical discussions and film analysis this book renders complex theoretical frameworks such as Deleuze and trauma theory accessible.
Chapter
1. Introduction.- Part I: History and Trauma in 3-D Cinema of
The Fifties.- Chapter
2. They Wont Believe It Back Home: 3-D Cinema, Trauma,
and Representation.- Chapter 3. Films that Ache, Films that Injure: 3-D
Cinema and The Body.- Chapter
4. Any-space-whatever and Radioactive Fossils:
3-D cinema meets Deleuze.- Part II: Digital 3-D Cinema and September
11.- Chapter
5. Which Story to Believe? Mediating Trauma in Digital 3-D
Cinema.- Chapter
6. Becoming Bodies and Empowering Kinaesthesia.- Chapter
7.
From Bodies to Worlding.- Chapter
8. Deleuze and The Traumatic Temporalities
of Digital 3-D Cinema.- Part III: Ongoing Fascinations.- Chapter
9.
Documentary and 3-D cinema: Preserving Absence.- Chapter
10. 3-D
Sex.- Chapter
11. 3-D Horror Cinema of The Eighties.- Chapter
12. Conclusion.
Dor Fadlon is a researcher and filmmaker exploring the intersections of cinema, technology, and culture. He holds a PhD from Victoria University of Wellington and was a Golda Meir Postdoctoral Fellow in the Noah Mozes Department of Communication and Journalism, Hebrew University Of Jerusalem. Currently Dor is a lecturer at Steve Tisch School of Film and Television, Tel Aviv University, where he offers courses on film and visual culture, including violence on screen, film and technology and 3D Cinema.