Muutke küpsiste eelistusi

3D Game Animation with Unreal Engine 5: Uncover real-time animation techniques for modern games and interactive experiences [Pehme köide]

  • Formaat: Paperback / softback, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 18-Jun-2026
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1835460739
  • ISBN-13: 9781835460733
  • Pehme köide
  • Hind: 58,49 €
  • See raamat ei ole veel ilmunud. Raamatu kohalejõudmiseks kulub orienteeruvalt 3-4 nädalat peale raamatu väljaandmist.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, kõrgus x laius: 235x191 mm
  • Ilmumisaeg: 18-Jun-2026
  • Kirjastus: Packt Publishing Limited
  • ISBN-10: 1835460739
  • ISBN-13: 9781835460733
Apply techniques in rigging, motion capture, and real-time animation to bring characters and environments to life using Unreal Engine 5's powerful tools

Key Features

Learn runtime animation techniques to create responsive and dynamic character movement Leverage Animation Blueprints and procedural workflows for real-time game development Build game-ready animations using rigging, motion matching, and skeletal mesh workflows Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionIn 3D Game Animation with Unreal Engine 5, Trygve Bjellvåg distills over 18 years of animation and game design experience to enable you to bring your characters and environments to life in real time by expertly navigating Unreal Engine 5s animation system. This book will help you create high-quality animations, like those made by industry leaders such as Epic Games, Disney, and ILM. The book begins with Unreal Engine 5 fundamentals, such as installation, navigation, and keyframe animation basics, before guiding you through skeletal meshes, rigging techniques, and animation principles crucial for storytelling. You'll learn about importing 3D models, environment setup, motion capture workflows, and animation retargeting, which ensures a smooth animation pipeline. Youll also utilize all the new tools that real-time workflows offer, such as the MetaHuman Animator and Motion Matching. Youll sharpen your skills with advanced topics, such as real-time cinematic techniques and procedural animation to create immersive animated experiences. By the end of this book, youll be able to leverage Unreal Engine 5s animation tools to excel in creating compelling animations for games, virtual productions, and interactive storytelling for the 21st century medium.What you will learn

Understand 3D game animation and how it differs from film animation Navigate Unreal Engine 5's animation tools and core framework Create keyframe animations by using Sequencer and Timeline tools Rig and animate characters by using skeletal meshes and Control Rig Build animation blueprints and state machines for smooth movement Utilize motion capture, animation retargeting, and MetaHuman tools for lifelike animations Optimize animations for performance across platforms, including VR

Who this book is forThis book is for beginner to intermediate game artists, 3D artists, game developers, and animators looking to create high-quality 3D animations using Unreal Engine 5. Whether you're transitioning from traditional animation or exploring real-time animation for games, this book provides the skills to bring your characters to life. A basic understanding of animation principles and 3D modelling is recommended to make the most of this guide. If you're eager to enhance your animation workflow with Unreal Engine, this book will help you perfect your use of its powerful tools and techniques.
Table of Contents

Using Unreal Engine 5 for 3D Game Animation
Creating Your First Animations
Working with Skeletal Meshes
Rigging in Unreal Engine 5
Mastering Animation Retargeting
Introduction to Runtime Animation Techniques
Animation Blueprints Explained
Motion Capture Techniques
Exploring New Animation Techniques
Animating Props and Scenes
Optimization and plugins
Trygve Bjellvåg is an accomplished Head of Game Design and Associate Professor with over 17 years of experience in 3D software, animation, and game design. He has contributed to award-winning projects and is the Scandinavian Regional Organizer for Global Game Jam. As an Epic Unreal Fellowship Mentor, he supports aspiring professionals in mastering Unreal Engine within various fields. His expertise includes 3D animation, project management, and curriculum development, which have greatly improved student engagement and employability. Additionally, Trygve worked as a Character Animator at Funcom, where he focused on character animation and motion capture workflow, enhancing his skills in game design and keyframe animation.