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3D Game Textures: Create Professional Game Art Using Photoshop 3rd New edition [Pehme köide]

(Author; Game Publisher, Dead Reckoning and America's Army)
  • Formaat: Paperback / softback, 416 pages, kõrgus x laius: 246x189 mm, kaal: 1089 g
  • Ilmumisaeg: 23-Nov-2011
  • Kirjastus: Focal Press
  • ISBN-10: 0240820770
  • ISBN-13: 9780240820774
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  • Formaat: Paperback / softback, 416 pages, kõrgus x laius: 246x189 mm, kaal: 1089 g
  • Ilmumisaeg: 23-Nov-2011
  • Kirjastus: Focal Press
  • ISBN-10: 0240820770
  • ISBN-13: 9780240820774
Teised raamatud teemal:

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

  • Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.
  • Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.
  • NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together).
  • Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!


A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.

The companion website includes: demo versions of relevant software; resource images; all images from the book.

Arvustused

"Game development is blooming. Many books have been written, more information is available online, and colleges are offering courses, or even degrees, in game development. This book is for game developers, architects, simulation developers, web designers, and anyone who needs to create 2D imagery for a 3D computer application. This new edition explores the interaction of shaders and textures for an entire scene or for one object and expand your digital art skill-set. Learn to create a stone surface in Photoshop and to make this stone shine like it is wet or moss-covered, highlight texture that have depth, surface, and dimensions, and much more."--NeoPopRealism Journal

Acknowledgments ix
Introduction xi
Chapter 1 A Basic (Game) Art Education
2(36)
Chapter 2 A Brief Orientation to Computer Graphic Technology
38(40)
Chapter 3 Introduction to Shaders and Materials
78(30)
Chapter 4 Prepping for Texture Creation
108(44)
Chapter 5 The Sci-Fi Setting
152(22)
Chapter 6 The Urban Setting
174(52)
Chapter 7 The Fantasy Setting
226(68)
Chapter 8 The Outdoor Setting
294(40)
Chapter 9 Game Effects
334(24)
Chapter 10 Normal Maps and Multipass Shaders
358(22)
Appendix A Photoshop Exercises 380(25)
Index 405
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.