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3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max [Pehme köide]

  • Formaat: Paperback / softback, 564 pages, kõrgus x laius: 229x178 mm, kaal: 1111 g, 838 Illustrations, black and white
  • Sari: 3D Photorealistic Rendering
  • Ilmumisaeg: 14-Nov-2016
  • Kirjastus: CRC Press
  • ISBN-10: 1138780723
  • ISBN-13: 9781138780729
Teised raamatud teemal:
  • Formaat: Paperback / softback, 564 pages, kõrgus x laius: 229x178 mm, kaal: 1111 g, 838 Illustrations, black and white
  • Sari: 3D Photorealistic Rendering
  • Ilmumisaeg: 14-Nov-2016
  • Kirjastus: CRC Press
  • ISBN-10: 1138780723
  • ISBN-13: 9781138780729
Teised raamatud teemal:
Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!

Key Features





This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.
Preface ix
Acknowledgements xi
Author xiii
1 Pre-production, Production and Post-production Overview
1(24)
1.1 Pre-production Overview
2(4)
1.2 Production Overview
6(15)
1.3 Post-production Overview
21(4)
2 Creating Materials and Shaders in V-Ray
25(50)
2.1 Diffuse Group
27(2)
2.2 Reflection Group
29(8)
2.3 Refraction Group
37(7)
2.4 Self-Illumination Group
44(2)
2.5 Bidirectional Reflectance Distribution Function rollout
46(2)
2.6 Options Roll-Out
48(1)
2.7 Maps Roll-Out
49(7)
2.8 More V-Ray Shaders and Procedural Maps
56(1)
2.9 VRayLightMtl
56(1)
2.10 VRayMtlWrapper
57(3)
2.11 VRayOverrideMtl
60(2)
2.12 VRay2SidedMtl
62(2)
2.13 VRayBlendMtl
64(1)
2.14 VRayCarPaintMtl
65(4)
2.15 VRayEdgesTex
69(6)
Conclusion
72(3)
3 Cameras and Lighting in V-Ray
75(42)
3.1 Cameras: VRayPhyslcalCamera
76(8)
3.2 Depth of Field, Bokeh Effects, Sampling and Distortion
84(2)
3.3 Lighting in V-Ray
86(31)
Conclusion
115(2)
4 Rendering in V-Ray
117(32)
4.1 Render Set-Up: V-Ray
119(1)
4.2 V-Ray Frame Buffer Parameters
119(11)
4.3 Global Switches
130(1)
4.4 Image Sampler (Antialiasing)
131(2)
4.5 Adaptive Image Sampler
133(1)
4.6 Environment
134(1)
4.7 Color Mapping
135(1)
4.8 Global Illumination
136(3)
4.9 Irradiance Map
139(3)
4.10 Brute Force GI
142(1)
4.11 Light Cache
143(1)
4.12 Settings
144(1)
4.13 System
144(3)
4.14 Render Elements
147(2)
Conclusion
147(2)
5 Tips and Tricks
149(58)
6 Interior Daylight: Pre-production
207(4)
6.1 Client Brief
208(1)
6.2 Photo References and Mood Board
208(3)
Conclusion
209(2)
7 Interior Daylight: Creating Materials
211(44)
7.1 Creating Materials
212(11)
7.2 Glass Material
223(7)
7.3 Metal Material
230(5)
7.4 Hand Rails
235(4)
7.5 Floor
239(4)
7.6 Ceiling Panels
243(5)
7.7 Ceiling Lights
248(3)
7.8 Walls
251(4)
Conclusion
252(3)
8 Interior Daylight: Lighting and Rendering
255(46)
8.1 Getting Started
256(6)
8.2 Lighting
262(16)
8.3 Fine-Tuning Materials
278(10)
8.4 Setting Up for the Final Render
288(13)
Conclusion
299(2)
9 Interior Daylight: Post-production
301(70)
9.1 Post-production
302(43)
9.2 Adding People
345(26)
Conclusion
369(2)
10 Interior Night Time: Pre-production
371(4)
10.1 Client Brief
372(1)
10.2 Photo References and Mood Board
372(3)
Conclusion
372(3)
11 Interior Night Time in V-Ray: Lighting
375(18)
11.1 Getting Started
376(1)
11.2 Lighting
377(10)
11.3 Setting Up for the Final Render
387(6)
Conclusion
390(3)
12 Interior Night Time: Post-production
393(30)
12.1 Post-production
394(17)
12.2 Adding People
411(12)
Conclusion
420(3)
13 Exterior Daylight: Pre-production
423(4)
13.1 Client Brief
424(1)
13.2 Photo References and Mood Board
424(3)
Conclusion
425(2)
14 Exterior Daylight: Creating Materials
427(22)
14.1 Getting Started
428(1)
14.2 Pavement
429(7)
14.3 Texturing: Metal
436(1)
14.4 Window Glass
437(1)
14.5 Brick
438(6)
14.6 Polished Wood
444(5)
Conclusion
446(3)
15 Exterior Daylight: Lighting and Rendering
449(26)
15.1 Getting Started
450(1)
15.2 Lighting
451(17)
15.3 Setting Up for the Final Render
468(7)
Conclusion
472(3)
16 Exterior Daylight: Post-production
475(32)
16.1 Post-production
476(19)
16.2 Adding People
495(12)
Conclusion
504(3)
17 Exterior Night Time: Pre-production
507(4)
17.1 Client Brief
508(1)
17.2 Photo References and Mood Board
508(3)
Conclusion
508(3)
18 Exterior Night Time in V-Ray: Lighting and Rendering
511(12)
18.1 Getting Started
512(1)
18.2 Lighting
513(5)
18.3 Setting Up for the Final Render
518(5)
Conclusion
520(3)
19 Exterior Night Time: Post-production
523(16)
19.1 Post-production
524(15)
Conclusion
538(1)
Index 539
Jamie Cardoso is a senior 3D artist and special effects designer. Currently he is working as a 3D Consultant for a variety of professional organizations worldwide. Find more information at jamiecardoso-mentalray.blogspot.com.