Preface |
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xv | |
Acknowledgments |
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xxi | |
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SECTION I 3D Post Workflows |
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1 | (204) |
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3 | (34) |
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3 | (4) |
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2.2.2 Native & Converted 3D |
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4 | (2) |
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6 | (1) |
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7 | (7) |
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8 | (1) |
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8 | (1) |
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9 | (1) |
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10 | (1) |
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11 | (1) |
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12 | (1) |
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1.2.7 Post in a 3D Show Lifecycle |
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13 | (1) |
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1.3 Image Paths, Image Pairs and 3D Frames |
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14 | (4) |
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14 | (1) |
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15 | (1) |
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16 | (2) |
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18 | (1) |
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18 | (1) |
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1.5 Core Conditions for 3D |
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18 | (4) |
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1.5.1 Core Temporal Condition |
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19 | (2) |
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1.5.2 Core Spatial Condition |
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21 | (1) |
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1.5.3 Negative, Positive and Zero Parallax |
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22 | (1) |
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22 | (2) |
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22 | (1) |
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23 | (1) |
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24 | (1) |
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25 | (1) |
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26 | (2) |
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28 | (1) |
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1.11 The Six Core 3D Post Workflows |
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29 | (2) |
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1.11.1 Workflow Objectives |
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29 | (2) |
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1.11.2 Combining/Adding Workflows |
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31 | (1) |
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1.12 The Six Core 3D Post Elements |
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31 | (2) |
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1.12.1 36 3D Post Knowledge Areas 32 |
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1 | (32) |
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2.23 The Six Core 3D Post Processes |
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33 | (1) |
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1.13.1 Processes and Elements |
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34 | (1) |
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34 | (1) |
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1.14 Structure of the Book |
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34 | (3) |
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1.14.1 Overview and Workflow Chapters |
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34 | (1) |
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1.14.2 What's Next in 3D Post |
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35 | (1) |
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35 | (1) |
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1.14.4 3D Post Tools Survey |
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36 | (1) |
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36 | (1) |
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37 | (28) |
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37 | (6) |
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2.1.1 More Than Just Twice the Data |
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39 | (1) |
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40 | (3) |
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2.2 Elements of the MANAGING Workflow |
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43 | (16) |
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44 | (7) |
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51 | (2) |
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53 | (1) |
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54 | (2) |
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56 | (1) |
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57 | (2) |
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59 | (3) |
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59 | (1) |
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60 | (1) |
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61 | (1) |
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61 | (1) |
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2.4 Real-Life 3D Post: MANAGING by Juan I. Cabrera |
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62 | (3) |
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62 | (1) |
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2.4.2 File Sizes, Transfer and Render Speeds |
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62 | (1) |
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62 | (1) |
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63 | (1) |
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63 | (1) |
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63 | (1) |
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64 | (1) |
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65 | (32) |
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65 | (2) |
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3.2 Types of Editorial Work |
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67 | (4) |
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67 | (1) |
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68 | (1) |
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69 | (1) |
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3.2.4 Compositing and Multiple Video Layers |
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69 | (2) |
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3.3 Key Differences between 3D and 2D Editorial |
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71 | (6) |
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72 | (1) |
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73 | (1) |
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3.3.3 Re-Framing and Repositioning |
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74 | (1) |
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74 | (2) |
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76 | (1) |
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3.4 Relationship of Editorial to Other Workflows |
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77 | (2) |
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77 | (1) |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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79 | (1) |
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3.5 Editorial Inputs and Outputs |
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79 | (3) |
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80 | (1) |
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80 | (1) |
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80 | (1) |
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81 | (1) |
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3.5.5 Edit Decision Lists |
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81 | (1) |
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3.6 Elements of the EDITORIAL Workflow |
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82 | (13) |
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83 | (3) |
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86 | (2) |
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88 | (3) |
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91 | (1) |
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92 | (1) |
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92 | (3) |
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3.7 Real-Life 3D Post: EDITORIAL by Juan I. Cabrera |
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95 | (2) |
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95 | (1) |
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95 | (1) |
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96 | (1) |
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96 | (1) |
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97 | (36) |
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97 | (1) |
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4.2 Types of Geometry Work |
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98 | (2) |
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4.3 Geometry: A New Post Workflow |
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100 | (1) |
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4.4 Relationships to Other Workflow Teams |
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100 | (2) |
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100 | (1) |
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100 | (1) |
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101 | (1) |
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101 | (1) |
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101 | (1) |
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102 | (3) |
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102 | (1) |
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103 | (1) |
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4.5.3 Geometry Review Reports |
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103 | (1) |
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4.5.4 Geometry Decision Lists |
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104 | (1) |
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4.6 Elements of the GEOMETRY Workflow |
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105 | (20) |
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105 | (3) |
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108 | (12) |
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120 | (2) |
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122 | (1) |
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123 | (1) |
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124 | (1) |
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4.7 Real-Life 3D Post: GEOMETRY by Juan I. Cabrera |
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125 | (8) |
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125 | (1) |
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125 | (3) |
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128 | (1) |
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128 | (2) |
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130 | (1) |
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4.7.6 Convergence, Clean-up and Review |
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130 | (2) |
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132 | (1) |
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133 | (31) |
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133 | (6) |
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139 | (2) |
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139 | (1) |
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140 | (1) |
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5.3 Depth: A New Post Workflow |
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141 | (1) |
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5.4 Relationships to Other Workflows |
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141 | (2) |
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141 | (1) |
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142 | (1) |
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142 | (1) |
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142 | (1) |
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143 | (1) |
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143 | (2) |
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144 | (1) |
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5.5.2 Depth Budgets and Depth Scripts |
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144 | (1) |
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144 | (1) |
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5.5.4 Depth Review Reports |
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145 | (1) |
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5.5.5 Depth Decision Lists |
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145 | (1) |
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5.6 Elements of the DEPTH Workflow |
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145 | (15) |
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146 | (2) |
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148 | (7) |
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155 | (2) |
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157 | (1) |
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157 | (2) |
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159 | (1) |
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5.7 Real-Life 3D Post: DEPTH by Juan I. Cabrera |
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160 | (4) |
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160 | (1) |
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5.7.2 Good Depth Requires Good Geometry |
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160 | (1) |
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5.7.3 Depth Grading is Subjective |
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161 | (1) |
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5.7.4 The Three Enemies of Depth |
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162 | (2) |
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164 | (19) |
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164 | (1) |
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164 | (1) |
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6.3 Key Differences Between 2D and 3D |
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165 | (1) |
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6.4 Relationships to Other Workflows |
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166 | (2) |
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166 | (1) |
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167 | (1) |
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167 | (1) |
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167 | (1) |
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167 | (1) |
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168 | (2) |
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169 | (1) |
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6.5.2 Look-Up Tables (LUTs) |
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169 | (1) |
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169 | (1) |
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6.5.4 Color Review Reports |
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169 | (1) |
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6.5.5 Color Decision List (CDL) |
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169 | (1) |
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6.5.6 Color Workflow Masters |
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170 | (1) |
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6.6 Elements of the COLOR Workflow |
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170 | (11) |
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170 | (2) |
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172 | (4) |
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176 | (3) |
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179 | (1) |
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179 | (1) |
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180 | (1) |
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6.7 Real-Life 3D Post: COLOR by Juan Cabrera |
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181 | (2) |
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181 | (1) |
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6.7.2 Color Wedge and Polarization |
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181 | (1) |
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181 | (1) |
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182 | (1) |
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7 The VISUAL EFFECTS Workflow |
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183 | (18) |
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183 | (1) |
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7.2 Types of Visual Effects Work |
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184 | (2) |
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7.3 Key Differences Between 2D and 3D |
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186 | (1) |
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7.4 Relationships to Other Workflows |
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187 | (1) |
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188 | (2) |
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7.5.1 Visual Effects Shot List/Breakdown |
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189 | (1) |
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189 | (1) |
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190 | (1) |
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7.6 Elements of the VISUAL EFFECTS Workflow |
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190 | (9) |
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191 | (2) |
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193 | (1) |
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194 | (1) |
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195 | (2) |
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197 | (1) |
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197 | (2) |
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7.7 Real-Life 3D Post: VISUAL EFFECTS by Juan I. Cabrera |
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199 | (2) |
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199 | (1) |
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7.7.2 Postproduction Starts in Pre-Production |
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199 | (1) |
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7.7.3 Correct Geometry at the Right Time |
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199 | (1) |
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7.7.4 Mind the Shortcuts! |
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199 | (2) |
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8 What's Next in 3D Postproduction |
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201 | (4) |
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201 | (1) |
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202 | (1) |
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8.2.1 Automated 3D Issue Correction |
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203 | (1) |
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203 | (1) |
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203 | (1) |
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8.3 The Stereography Role |
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203 | (2) |
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SECTION II 3D Post Tools Directory |
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205 | (20) |
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9 3D Postproduction Tools |
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207 | (18) |
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207 | (1) |
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208 | (2) |
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9.2.1 Premiere/Speedgrade/AfterEffects |
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208 | (2) |
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210 | (1) |
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210 | (1) |
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211 | (1) |
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9.4.1 Media Composer & Symphony |
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211 | (1) |
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212 | (2) |
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212 | (2) |
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214 | (1) |
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214 | (1) |
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215 | (2) |
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215 | (2) |
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217 | (1) |
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9.8.1 Stereoscopic Suite X2 |
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217 | (1) |
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218 | (2) |
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218 | (2) |
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220 | (1) |
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9.10.1 Cineform Studio/Premium/Professional |
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220 | (1) |
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221 | (1) |
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221 | (1) |
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222 | (1) |
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222 | (1) |
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223 | (2) |
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9.13.1 Stereoscopic Player |
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223 | (2) |
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SECTION III Contributor Biographies |
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225 | (8) |
Appendix: Metadata |
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233 | (14) |
Glossary |
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247 | (5) |
Index |
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252 | |