Preface |
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1 Boost Your Emotional Intelligence To Move From Good To Great Ux |
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2 | (2) |
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2 Your Worst Job May Be Your Best Learning Experience |
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4 | (3) |
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3 You're Never Done Learning |
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7 | (2) |
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4 So You Want To Be A Ux Consultant |
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9 | (2) |
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5 Master The Art Of Storytelling |
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11 | (2) |
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6 Understand And Speak The Language Of Business |
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13 | (2) |
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7 Expand Your Network Through Community Involvement |
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15 | (2) |
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8 Amplify Your Value By Finding Advocates Outside Your Team |
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17 | (2) |
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9 Design Mentorship Is A Lifelong Commitment |
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19 | (3) |
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10 Create A Design Portfolio That Gets Results |
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22 | (3) |
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11 User Experience Extends Beyond The Digital Realm |
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25 | (2) |
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12 Know The Difference Between Experience Mapping And Journey Mapping |
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27 | (3) |
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13 Design Customer Experiences, Not Features |
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30 | (2) |
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14 Create A Truly Visible Ux Team |
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32 | (2) |
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15 Thinking About The Future Is Important For Any Design Process |
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34 | (2) |
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16 Implement Service Design In Your Practice |
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36 | (4) |
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17 Don't Forget About Information Architecture |
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40 | (2) |
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18 When Prototyping, Consider Both Visual Fidelity And Functional Fidelity |
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42 | (2) |
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19 See Beyond The "Average" User |
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44 | (2) |
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20 Work Together To Create Inclusive Products |
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46 | (2) |
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21 Advocate For Accessibility |
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48 | (3) |
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22 Design For Universal Usability |
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51 | (2) |
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23 Inclusive Design Creates Products That Work For Everyone |
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53 | (2) |
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24 Define What Your Design Does Not Do |
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55 | (2) |
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25 Use Design Goals To Make Design Decisions Explainable And Defendable |
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57 | (2) |
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26 Think Synthetically To Design Systematically |
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59 | (2) |
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27 Best And Last Impressions Are Lasting Impressions |
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61 | (2) |
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28 Follow These Principles Of Gestalt For Better Ux Designs |
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63 | (2) |
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29 Use Visual Design To Create An Eye Track |
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65 | (2) |
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30 Use Object Mapping To Create Clear And Consistent Interfaces |
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67 | (3) |
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31 Remember The Four Questions Of Critique |
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70 | (2) |
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32 Turn Poorly Constructed Criticism Into Actionable Feedback |
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72 | (2) |
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33 Improve Communication And Encourage Collaboration Using Sketches |
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74 | (2) |
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34 Learn The Difference Between Ux And Ui From A Bicycle |
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76 | (3) |
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35 Sell Your Design Ideas With Trust And Insights |
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79 | (2) |
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36 Align Your Team Around Customer Needs Via Design Workshops |
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81 | (2) |
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37 Embrace A Shared Cadence To Avoid Silos |
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83 | (2) |
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38 Learn To Think Like A Missionary, Not A Mercenary |
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85 | (2) |
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39 Not All Interfaces Need To Be Simplified |
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87 | (3) |
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40 If You Show Something Shiny, They'll Assume It's Done |
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90 | (2) |
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41 You Can't Always Help Who You Want |
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92 | (2) |
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42 Make Learning A Part Of Your Design Process |
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94 | (2) |
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43 Design Meaningful International Ux |
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96 | (2) |
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44 Legacy Product? Imagine You're Restoring An Old Farmhouse |
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98 | (2) |
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45 Be Your Own Project Manager |
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100 | (2) |
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46 Design For Users, Not Usability Studies |
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102 | (2) |
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47 Frame The Opportunity Before Brainstorming The Solution |
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104 | (2) |
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106 | (2) |
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49 Create A Lasting Design System |
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108 | (2) |
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50 Your First Idea Is Sometimes Your Worst Idea |
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110 | (2) |
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51 Question Your Intuition And Design To Extremes |
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112 | (2) |
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52 Design Thinking Workshops Will Change Your Process |
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114 | (2) |
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53 Visualize Requirements During A Workshop |
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116 | (3) |
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54 Put On Your Infosec Hat To Improve Your Designs |
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119 | (2) |
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55 On-Brand Whimsy Can Differentiate Your Mobile App |
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121 | (2) |
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56 Don't Perform A Competitive Analysis Before Ideating |
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123 | (3) |
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57 Design For Content First |
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126 | (2) |
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58 Align Your Tone, Voice, And Audiences |
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128 | (2) |
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Marino Ivo Lopes Fernandes |
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59 Mind Your Error Messages |
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130 | (2) |
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60 A Shared Vocabulary Can Increase Team Efficiency |
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132 | (3) |
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61 Break Your Lorem Ipsum Habit: Sketch With Words! |
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135 | (3) |
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62 Always Go For The Why---The Immutable Basis Of Great Design |
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138 | (2) |
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63 The Participant's Well-Being Is Your Responsibility |
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140 | (3) |
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64 Diverse Participant Recruiting Is Critical To Authentic User Research |
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143 | (2) |
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65 Build A Culturally Reflexive Professional Framework |
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145 | (2) |
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66 Know These Warning Signs Of Information Architecture Problems |
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147 | (2) |
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67 Bring Themes To Exploratory Research |
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149 | (2) |
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68 Embrace Your Ignorance |
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151 | (2) |
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69 Get Past Fear With Users And Design Teams |
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153 | (2) |
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70 Data Alone Does Not Create Empathy---Storytelling Is Key |
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155 | (2) |
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71 Personas With Emotions And Behaviors Are More Valuable |
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157 | (3) |
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72 Educate Your Product Team For Successful User Research |
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160 | (3) |
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73 Design Isn't Just About The Happy Path |
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163 | (2) |
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74 Deliver Successful Products Through Common Success Metrics |
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165 | (2) |
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75 Bring Rapid User Research Methods To Agile Teams |
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167 | (3) |
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76 Scale Research Through Stakeholder Advocacy |
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170 | (3) |
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77 Know When And How To Build A Usability Lab |
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173 | (2) |
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78 Talk To Customer Support To See What's Tripping Up Users |
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175 | (2) |
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79 Be Prepared When Practicing Ethnography |
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177 | (3) |
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80 Always Do A Test Of Your Test |
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180 | (2) |
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81 Observed Behavior Is The Gold Standard |
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182 | (2) |
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82 Assess Usefulness And Desirability Early In Product Development |
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184 | (3) |
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83 Know The Core Elements Of Usability Research |
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187 | (2) |
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84 Don't Underestimate The Power Of Coworkers As Usability Participants |
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189 | (2) |
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85 Include Nonusers In Your User Research |
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191 | (2) |
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86 Plan User Research With The Customer Question Board |
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193 | (3) |
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87 If Designing Survey Questions Were Easy, There'd Be No Garbage Data |
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196 | (3) |
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88 The Right Screener Sets Up Your Recruit And Research For Success |
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199 | (3) |
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89 Know Best Practices For Working With A Recruiter |
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202 | (2) |
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90 You Don't Need A Lot Of Money To Recruit Participants |
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204 | (3) |
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91 You Need Good Planning For A Diary Study |
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207 | (3) |
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92 Improve Usability Testing With Task Cards |
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210 | (2) |
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93 Apply The Butterfly Approach To Interviews And Testing |
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212 | (2) |
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94 Don't Ask Users To Predict The Future |
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214 | (2) |
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95 Ask Participants To Tell You What You Don't Know To Ask |
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216 | (2) |
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96 Leverage Your "Psychologist Voice" For Effective Ux Research Moderation |
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218 | (2) |
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97 Tell The User's Story Via Effective Research Reports |
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220 | (3) |
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Contributors |
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223 | (38) |
Index |
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261 | (16) |
About the Editor |
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277 | |