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Adobe Flash Professional CS6 Classroom in a Book [Multiple-component retail product]

  • Formaat: Multiple-component retail product, 416 pages, kõrgus x laius x paksus: 232x188x20 mm, kaal: 838 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Ilmumisaeg: 24-May-2012
  • Kirjastus: Adobe Press,U.S.
  • ISBN-10: 032182251X
  • ISBN-13: 9780321822512
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  • Multiple-component retail product
  • Hind: 64,66 €*
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  • Formaat: Multiple-component retail product, 416 pages, kõrgus x laius x paksus: 232x188x20 mm, kaal: 838 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Ilmumisaeg: 24-May-2012
  • Kirjastus: Adobe Press,U.S.
  • ISBN-10: 032182251X
  • ISBN-13: 9780321822512
Teised raamatud teemal:
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS6 choose Adobe Flash Professional CS6 Classroom in a Book from the Adobe Creative Team. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS6. Readers learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.

 

This completely revised CS6 edition shows readers how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so readers can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.

 

The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students. Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program doesan official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

 
Getting Started 1(7)
About Classroom in a Book
1(1)
What's New
1(1)
Prerequisites
2(1)
Installing Flash
3(1)
Copying the Lesson Files
4(1)
How to Use the Lessons
5(1)
Additional Resources
5(1)
Adobe Certification
6(2)
1 Getting Acquainted
8(40)
Starting Flash and Opening a File
10(2)
Getting to Know the Workspace
12(4)
Working with the Library Panel
16(2)
Understanding the Timeline
18(7)
Organizing Layers in a Timeline
25(3)
Using the Properties Inspector
28(3)
Using the Tools Panel
31(4)
Undoing Steps in Flash
35(1)
Previewing Your Movie
36(2)
Modifying the Content and Stage
38(1)
Saving Your Movie
39(5)
Publishing Your Movie
44(1)
Finding Resources for Using Flash
45(1)
Checking for Updates
46(2)
2 Working With Graphics
48(30)
Getting Started
50(1)
Understanding Strokes and Fills
50(1)
Creating Shapes
51(1)
Making Selections
52(1)
Editing Shapes
53(4)
Using Gradient and Bitmap Fills
57(4)
Making Patterns and Decorations
61(9)
Creating Curves
70(3)
Creating Transparencies
73(2)
Creating and Editing Text
75(3)
3 Creating And Editing Symbols
78(32)
Getting Started
80(1)
Importing Illustrator Files
81(1)
About Symbols
82(3)
Creating Symbols
85(1)
Importing Photoshop Files
86(2)
Editing and Managing Symbols
88(7)
Changing the Size and Position of Instances
95(3)
Changing the Color Effect of Instances
98(2)
Understanding Display Options
100(3)
Applying Filters for Special Effects
103(1)
Positioning in 3D Space
104(6)
4 Adding Animation
110(48)
Getting Started
112(1)
About Animation
113(1)
Understanding the Project File
113(1)
Animating Position
114(3)
Changing the Pacing and Timing
117(3)
Animating Transparency
120(3)
Animating Filters
123(4)
Animating Transformations
127(4)
Changing the Path of the Motion
131(5)
Swapping Tween Targets
136(1)
Creating Nested Animations
137(3)
Using the Motion Editor
140(5)
Easing
145(7)
Animating 3D Motion
152(3)
Testing Your Movie
155(3)
5 Articulated Motion And Morphing
158(46)
Getting Started
160(1)
Articulated Motion with Inverse Kinematics
161(9)
Constraining Joints
170(8)
Inverse Kinematics with Shapes
178(8)
Armature Options
186(4)
Morphing with Shape Tweens
190(3)
Using Shape Hints
193(3)
Simulating Physics with Inverse Kinematics
196(8)
6 Creating Interactive Navigation
204(42)
Getting Started
206(1)
About Interactive Movies
206(1)
Creating Buttons
207(10)
Understanding ActionScript 3.0
217(4)
Preparing the Timeline
221(1)
Adding a Stop Action
222(1)
Creating Event Handlers for Buttons
222(4)
Creating Destination Keyframes
226(4)
Creating a Home Button with Code Snippets
230(5)
Code Snippets Options
235(2)
Playing Animation at the Destination
237(5)
Animated Buttons
242(4)
7 Using Text
246(44)
Getting Started
248(1)
Understanding TLF Text
249(3)
Adding Simple Text
252(8)
Adding Multiple Columns
260(4)
Wrapping Text
264(9)
Hyperlinking Text
273(2)
Creating User-input Text
275(7)
Loading External Text
282(8)
8 Working With Sound And Video
290(52)
Getting Started
292(1)
Understanding the Project File
293(1)
Using Sounds
294(12)
Understanding Flash Video
306(1)
Using Adobe Media Encoder
307(3)
Understanding Encoding Options
310(8)
Playback of External Video
318(4)
Working with Video and Transparency
322(4)
Using Cue Points
326(9)
Embedding Flash Video
335(7)
9 Loading And Controlling Flash Content
342(22)
Getting Started
344(2)
Loading External Content
346(8)
Removing External Content
354(1)
Controlling Movie Clips
355(1)
Creating Masks
356(8)
10 Publishing Flash Documents
364(32)
Getting Started
366(1)
Testing a Flash Document
367(2)
Understanding Publishing
369(1)
Publishing for the Web
369(7)
Understanding the Bandwidth Profiler
376(2)
Adding Metadata
378(2)
Publishing a Desktop Application
380(7)
Publishing for a Mobile Device
387(4)
Keeping Organized with Projects
391(3)
Next Steps
394(2)
Index 396
The Adobe Creative Team of designers, writers, and editors has extensive, real-world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobes Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.