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Advances in Social Computing and Digital Education: 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, Singapore, May 9, 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, Zagreb, Croatia, June 6, 2016, Revised Selected Papers 1st ed. 2016 [Pehme köide]

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  • Formaat: Paperback / softback, 169 pages, kõrgus x laius: 235x155 mm, kaal: 2876 g, 72 Illustrations, black and white; XI, 169 p. 72 illus., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 677
  • Ilmumisaeg: 17-Jan-2017
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319520385
  • ISBN-13: 9783319520384
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  • Formaat: Paperback / softback, 169 pages, kõrgus x laius: 235x155 mm, kaal: 2876 g, 72 Illustrations, black and white; XI, 169 p. 72 illus., 1 Paperback / softback
  • Sari: Communications in Computer and Information Science 677
  • Ilmumisaeg: 17-Jan-2017
  • Kirjastus: Springer International Publishing AG
  • ISBN-10: 3319520385
  • ISBN-13: 9783319520384
This book constitutes the refereed proceedings of the 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, held in Singapore in May 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, held in Zagreb, Croatia, in June 2016.For CARE 2016 there were 4 papers selected out of 7 submissions, and for SocialEdu 5 papers were selected from 7 submissions. The 9 extended and revised full papers presented were carefully reviewed. The papers deal with topics like techniques of continuous monitoring, human behaviour analysis, recommendation systems, adjustment of education activities, intelligent content placement, and others.

Collaborative Agents Research and Development.- Digital Education.- Social Computing.

ICT platform for education.- IoT in education.- Collaborative learning.- Gamification.- Recommendation systems.- Information retrieval in education.- Advanced learning analytics.- Intelligent repository of learning objects.- Semantic web.- Automated content creation.- Social Simulation.