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AI for Games [Kõva köide]

(Gwent, UK)
  • Formaat: Hardback, 84 pages, kõrgus x laius: 198x129 mm, kaal: 160 g, 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sari: AI for Everything
  • Ilmumisaeg: 16-Nov-2021
  • Kirjastus: CRC Press
  • ISBN-10: 0367643448
  • ISBN-13: 9780367643447
  • Formaat: Hardback, 84 pages, kõrgus x laius: 198x129 mm, kaal: 160 g, 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sari: AI for Everything
  • Ilmumisaeg: 16-Nov-2021
  • Kirjastus: CRC Press
  • ISBN-10: 0367643448
  • ISBN-13: 9780367643447
"Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)"--

Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Author vii
Introduction 1(2)
1 What Is AI?
3(8)
2 Model of Game AI
11(6)
3 Algorithms and Data Structures
17(4)
4 Game AI
21(26)
5 Techniques
47(18)
6 Supporting Technologies
65(6)
Index 71
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.