Preface |
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xvii | |
About the Author |
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xxi | |
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3 | (24) |
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1.1 What Is Ambient Diagnostics? |
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3 | (4) |
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7 | (5) |
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1.3 Multimedia Intelligence |
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12 | (4) |
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16 | (1) |
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17 | (3) |
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1.6 Science of Simplicity |
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20 | (1) |
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21 | (3) |
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24 | (1) |
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24 | (1) |
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24 | (3) |
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25 | (2) |
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Chapter 2 Data Transformation |
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27 | (22) |
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27 | (1) |
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2.2 Early Discoveries of Heartbeat Patterns |
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27 | (2) |
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2.3 Transforms, Features, and Attributes |
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29 | (1) |
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30 | (1) |
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2.5 Spatiotemporal Features |
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31 | (1) |
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32 | (4) |
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36 | (1) |
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2.8 Frequency Domain Features |
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37 | (5) |
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2.9 Multiresolution Features |
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42 | (5) |
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47 | (2) |
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48 | (1) |
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Chapter 3 Pattern Recognition |
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49 | (26) |
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49 | (1) |
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3.2 Similarities and Distances |
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49 | (4) |
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53 | (4) |
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3.4 Classification Methods |
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57 | (10) |
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3.5 Classifier Accuracy Measures |
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67 | (3) |
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70 | (5) |
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71 | (4) |
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SECTION 2 Multimedia Intelligence |
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Chapter 4 Sound Recognition |
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75 | (24) |
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76 | (1) |
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76 | (1) |
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4.3 Modern Acoustic Transducers (Microphones) |
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77 | (2) |
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4.4 Frequency Response Characteristics |
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79 | (1) |
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4.5 Digital Audio File Formats |
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80 | (2) |
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82 | (1) |
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83 | (2) |
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85 | (1) |
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85 | (2) |
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4.10 Ambient Sound Analysis |
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87 | (3) |
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90 | (2) |
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4.12 Recognizing Asthma Sounds |
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92 | (1) |
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93 | (1) |
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94 | (1) |
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94 | (1) |
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95 | (1) |
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96 | (1) |
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96 | (3) |
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97 | (2) |
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99 | (24) |
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99 | (1) |
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99 | (1) |
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100 | (1) |
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101 | (2) |
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5.5 Color-Matching Experiments |
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103 | (2) |
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105 | (4) |
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109 | (3) |
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5.8 Color Consistency Calibration |
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112 | (2) |
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5.9 Surface Color Diagnosis |
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114 | (4) |
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5.10 Colorimetric Paper Sensor: Lab on Paper |
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118 | (1) |
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5.11 Colorimetric Smell Sensors |
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119 | (1) |
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120 | (3) |
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121 | (2) |
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123 | (24) |
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123 | (1) |
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6.2 The Kinect Revolution |
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124 | (1) |
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125 | (2) |
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127 | (4) |
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131 | (5) |
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136 | (2) |
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138 | (3) |
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6.8 Biometric Measurement |
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141 | (1) |
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6.9 Sound Source Location |
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142 | (1) |
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143 | (4) |
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144 | (3) |
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147 | (24) |
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147 | (1) |
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7.2 Object Detection by Motion |
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147 | (5) |
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152 | (2) |
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154 | (5) |
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7.5 Visualization of Video Data |
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159 | (3) |
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162 | (2) |
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7.7 Color and Motion Amplification |
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164 | (4) |
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168 | (3) |
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168 | (3) |
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Chapter 8 Fatigue Detection |
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171 | (20) |
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171 | (1) |
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8.2 Disease-Related Fatigue |
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171 | (1) |
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172 | (1) |
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173 | (3) |
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8.5 Facial Fatigue Detection |
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176 | (2) |
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8.6 Passive Face Detection |
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178 | (2) |
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8.7 Passive Face Tracking |
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180 | (5) |
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8.8 Active Sensing for Detecting Blinking and Yawning |
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185 | (2) |
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187 | (4) |
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187 | (4) |
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SECTION 3 Pervasive Sensors |
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191 | (24) |
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191 | (1) |
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191 | (4) |
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195 | (2) |
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9.4 Magnetic Field Sensor |
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197 | (1) |
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198 | (1) |
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9.6 Touch Gesture Sensors |
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199 | (2) |
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9.7 Environmental Sensors |
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201 | (1) |
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202 | (1) |
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9.9 Near-Field Communication Sensors |
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202 | (2) |
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204 | (1) |
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9.11 Wireless Fidelity Sensing |
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204 | (1) |
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205 | (1) |
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205 | (1) |
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9.14 Motion Classification |
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206 | (5) |
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9.15 Accessing Sensors on Mobile Phones |
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211 | (1) |
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212 | (3) |
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212 | (3) |
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215 | (24) |
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215 | (1) |
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10.2 Emerging Wearable Sensors |
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215 | (1) |
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216 | (1) |
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10.4 Brain-Computer Interface |
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217 | (6) |
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10.5 Epidermal Electronics (Smart Fiber) |
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223 | (7) |
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230 | (6) |
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236 | (3) |
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236 | (3) |
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Chapter 11 Pocket Microscopes |
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239 | (24) |
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239 | (1) |
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240 | (1) |
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11.3 Sizes of Microorganisms |
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241 | (1) |
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11.4 Mobile Phone Microscopes |
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242 | (3) |
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245 | (1) |
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246 | (1) |
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11.7 Observing Yeast Cells |
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247 | (1) |
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11.8 Observing Parasitic Worms |
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248 | (1) |
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249 | (1) |
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249 | (1) |
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250 | (4) |
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11.12 Labeling and Counting |
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254 | (5) |
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259 | (1) |
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260 | (3) |
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261 | (2) |
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Chapter 12 Personal Spectrometers |
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263 | (20) |
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263 | (1) |
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264 | (1) |
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265 | (4) |
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269 | (2) |
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12.5 Analytical Algorithm |
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271 | (2) |
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273 | (2) |
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12.7 Crowdsourcing Spectrometer |
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275 | (1) |
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12.8 Diagnostic Applications |
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276 | (2) |
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278 | (5) |
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279 | (4) |
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Chapter 13 Remote Sensing |
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283 | (20) |
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283 | (1) |
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13.2 Remote Sensing in Public Space |
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283 | (2) |
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13.3 Human Body Segmentation |
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285 | (4) |
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13.4 Waist Perimeter and Body Mass Calculations |
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289 | (4) |
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13.5 Fuzzy Diagnostic Heuristics |
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293 | (3) |
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13.6 Digital Human Modeling |
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296 | (1) |
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13.7 Physically Augmented Virtual Human Model |
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297 | (1) |
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298 | (2) |
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300 | (3) |
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301 | (2) |
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Chapter 14 Games for Diagnoses |
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303 | (24) |
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303 | (1) |
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14.2 Emerging Games for Diagnosis |
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303 | (6) |
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14.3 Anatomy of Game Engines |
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309 | (5) |
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314 | (1) |
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14.5 Finite-State Machine |
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314 | (1) |
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315 | (1) |
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14.7 Motion Capture and Control |
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316 | (1) |
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317 | (2) |
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14.9 Game Development Tool Kits |
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319 | (6) |
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325 | (2) |
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326 | (1) |
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327 | (22) |
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327 | (1) |
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327 | (1) |
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328 | (5) |
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333 | (5) |
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15.5 Visualizing Social Networks |
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338 | (3) |
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15.6 Correlation Analysis |
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341 | (3) |
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344 | (5) |
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345 | (4) |
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349 | (10) |
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359 | (6) |
Index |
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365 | |