Introduction |
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xi | |
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1 | (64) |
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3 | (18) |
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6 | (11) |
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6 | (1) |
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7 | (1) |
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7 | (1) |
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7 | (1) |
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7 | (2) |
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9 | (1) |
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10 | (1) |
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12 | (1) |
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12 | (1) |
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13 | (3) |
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16 | (1) |
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17 | (1) |
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18 | (2) |
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20 | (1) |
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21 | (30) |
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23 | (1) |
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23 | (1) |
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23 | (1) |
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Zygomatic Muscle Attachments |
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23 | (1) |
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23 | (1) |
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23 | (1) |
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24 | (1) |
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24 | (1) |
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24 | (4) |
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28 | (22) |
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29 | (1) |
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29 | (1) |
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30 | (5) |
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35 | (1) |
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36 | (2) |
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38 | (6) |
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44 | (1) |
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45 | (1) |
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46 | (4) |
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50 | (1) |
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51 | (14) |
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52 | (11) |
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53 | (1) |
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54 | (5) |
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59 | (4) |
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Sample Expression---Crying |
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63 | (1) |
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64 | (1) |
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65 | (20) |
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Facial Features and Expressions |
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67 | (18) |
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68 | (2) |
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Common Question Expressions |
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70 | (1) |
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70 | (2) |
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72 | (2) |
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74 | (7) |
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The Foundation---The Mouth |
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74 | (2) |
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76 | (3) |
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79 | (2) |
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Animating Facial Expressions |
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81 | (3) |
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The Rules of Facial Animation |
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82 | (2) |
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84 | (1) |
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85 | (100) |
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87 | (26) |
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Phonemes and Lip Synching |
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88 | (3) |
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91 | (3) |
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94 | (1) |
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94 | (1) |
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95 | (1) |
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95 | (1) |
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96 | (1) |
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97 | (1) |
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97 | (1) |
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98 | (1) |
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98 | (1) |
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98 | (1) |
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Record the Dialogue First |
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99 | (1) |
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Animate Phonemes Based on Their Articulation |
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99 | (1) |
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99 | (1) |
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99 | (3) |
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99 | (1) |
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100 | (1) |
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100 | (1) |
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100 | (1) |
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Never Animate Behind Synch |
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100 | (1) |
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101 | (1) |
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Keep a Mirror on Your Desk |
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101 | (1) |
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101 | (1) |
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102 | (1) |
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The Steps to Animating Lip Synch |
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102 | (6) |
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Step 1: Record the Dialogue |
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103 | (1) |
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Step 2: Transcribe Dialogue to Phonetic Speech |
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103 | (2) |
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Step 3: Identify the Visual Phonemes |
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105 | (2) |
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Step 4: Setting the Keyframes |
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107 | (1) |
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Step 5: Adding Articulation---Transitional Poses |
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108 | (1) |
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Phoneme Dropping Guidelines |
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108 | (3) |
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Never Drop Beginning Phonemes |
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109 | (1) |
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109 | (2) |
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111 | (2) |
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Weighted Morphing Animation |
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113 | (18) |
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114 | (1) |
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115 | (1) |
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Animating the Jaw with Segmented Morphing |
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116 | (1) |
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Creating a Library of Segmented Morph Targets |
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117 | (1) |
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Creating an Expression with Segmented Targets |
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117 | (7) |
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Creating the Brow Targets |
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118 | (1) |
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Creating the Mouth Targets |
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119 | (1) |
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120 | (3) |
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Combining the Segmented Targets |
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123 | (1) |
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123 | (1) |
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Creating Visual Phonemes for Segmented Morphing |
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124 | (2) |
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The Five Basic Tongue Positions |
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124 | (2) |
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Creating a Facial Animation with Segmented Morphing |
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126 | (3) |
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127 | (1) |
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Keyframing the Segmented Morph Animation |
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127 | (1) |
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Adding Animated Expressions |
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128 | (1) |
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129 | (2) |
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Animating Facial Expressions Using 3ds Max |
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131 | (30) |
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Using 3ds Max Morph Targets |
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132 | (6) |
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132 | (1) |
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Introducing the Morpher Modifier |
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133 | (1) |
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134 | (1) |
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Applying the Morpher Modifier |
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135 | (1) |
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136 | (2) |
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Using Linked XForms for Facial Animation |
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138 | (5) |
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The Linked XForm Control Object |
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138 | (5) |
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Using Physique for Facial Animation |
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143 | (8) |
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The Physique Control Structure |
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143 | (2) |
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145 | (2) |
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Adding the Control Spline to the Physique Modifier |
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147 | (1) |
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147 | (3) |
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Manipulating the Mesh with Physique |
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150 | (1) |
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Animating the Tongue with Spline IK |
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151 | (5) |
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151 | (1) |
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151 | (1) |
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152 | (1) |
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Add the Spline IK Solver to the Bone Chain |
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152 | (3) |
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Apply the Skin Modifier to the Tongue |
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155 | (1) |
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Lip Synching to a Voiceover Track in 3ds Max |
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156 | (3) |
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157 | (2) |
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159 | (2) |
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Facial Animation with Maya |
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161 | (24) |
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Picking the Controls You Wish to Create |
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162 | (1) |
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Using Blend Shapes for Morphing |
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162 | (11) |
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Adding More Control with More Blend Shapes |
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164 | (3) |
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167 | (3) |
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170 | (3) |
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Working with Joints for Facial Animation |
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173 | (2) |
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Using Clusters for Modifying Shapes |
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175 | (1) |
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Using Lattices for Facial Deformation |
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176 | (2) |
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Using Lattices for Secondary Animation |
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178 | (1) |
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Tongue Control with Spline IK |
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178 | (3) |
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Working with Audio in Maya |
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181 | (3) |
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Adjusting the Height of the Timeline |
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183 | (1) |
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184 | (1) |
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184 | (1) |
Appendix A Typical Human Expression Weighted Morph Targets |
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185 | (26) |
Appendix B Typical Visual Phonemes |
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211 | (18) |
Appendix C Typical Cartoon Expression Weighted Morph Targets |
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229 | (24) |
Appendix D Typical Cartoon Visual Phonemes |
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253 | (6) |
Appendix E Facial Expression Examples |
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259 | (82) |
Appendix F Just for Fun---Cartoon Expressions |
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341 | (34) |
Appendix G About the CD-ROM |
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375 | (2) |
Index |
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377 | |