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Animation Methods - Rigging Made Easy: Rig your first 3D Character in Maya [Pehme köide]

  • Formaat: Paperback / softback, 172 pages, kõrgus x laius x paksus: 277x213x15 mm, kaal: 590 g
  • Ilmumisaeg: 18-Apr-2013
  • Kirjastus: Createspace Independent Publishing Platform
  • ISBN-10: 1484127730
  • ISBN-13: 9781484127735
Teised raamatud teemal:
  • Formaat: Paperback / softback, 172 pages, kõrgus x laius x paksus: 277x213x15 mm, kaal: 590 g
  • Ilmumisaeg: 18-Apr-2013
  • Kirjastus: Createspace Independent Publishing Platform
  • ISBN-10: 1484127730
  • ISBN-13: 9781484127735
Teised raamatud teemal:
A beginners guide to rigging your first 3D Character in Maya. This book will explain the rigging process without the nerdy technical words that have made it difficult for you to learn. You'll finally be able to understand rigging in a way you've been waiting for. Rigging made Easy! Turn that model into a moving character with life and personality. This book will walk you step-by-step with pictures, videos, and files found at www.AnimationMethods.com.
RIG YOUR FIRST 3D CHARACTER IN MAYA
Intro to Rigging
4(1)
What's involved with rigging?
5(2)
Bones
5(1)
Controls
5(1)
Painting Weights
6(1)
Parent/Child
7(3)
Outliner Window
10(3)
Parenting Head Control Logic
13(3)
Pivot Point
16(3)
Adjusting the Pivot Point
16(3)
Constrains
19(13)
Point Constrain
19(4)
Aim Constrain
23(3)
Orient Constrain
26(2)
Scale Constrain
28(1)
Parent Constrain
29(3)
Skateboard Control Setup
32(4)
Animating the Skateboard
35(1)
Bones/Joints
36(8)
Joint Orientation
39(2)
Loading the Orient Script Tool
41(1)
Using the Orient Script Tool
41(2)
Joint Tool Overview
43(1)
Rigging a Head
44(32)
Add to a Layer
45(2)
Bone Head
47(1)
Renaming Joints
48(1)
Jaw Bone
49(2)
Adding Controls
51(7)
Parenting Controls
58(2)
Smooth Bind
60(1)
Painting Weights
61(3)
Removing Weights
64(1)
Mirror Weights
65(1)
Adding Weights
66(1)
Smoothing Weights
66(2)
Component Editor
68(8)
Rigging a Biped Character
76(41)
Preparing the Model for Rigging
77(2)
Creating Body Joints
79(7)
Naming Joints
86(3)
IK Foot Handle
89(1)
Mirror Joints
90(1)
Reverse Foot
91(3)
Reverse Foot Constrains
94(1)
Foot Control
95(2)
Foot Roll
97(1)
Creating Custom Attributes
97(1)
Set Driven Keys (SDK)
98(3)
Knee Control
101(2)
Hip and Spine Controls
103(2)
Head Controls
105(1)
Clavicle Control
106(1)
Jaw Control
107(1)
Arm Controls
107(5)
Finger Controls
112(1)
Duplicate Left Arm Controls
113(5)
Rig a Rack
118
Adding Constrains
117(4)
Parenting Controllers
121(6)
Bind Skin
127(2)
Painting weights
129(8)
Blend Shapes
137(11)
Adding Teeth
148(1)
Phoneme Blend Shapes
149(4)
Phoneme Controller
153(3)
Mirroring Blend Shapes
156(1)
Facial Control Setup
157(2)
Eyebrow Controls
157(1)
Eyelid Controls
158(1)
GUI Move Control
159(2)
Control Cleanup
161(1)
Hair Setup
162(1)
Eye Controls
162(3)
Global Controls
165(2)
Smooth Model
167(2)
Completed Rig
169(1)
Final Words 170