Muutke küpsiste eelistusi

Apple Pro Training Series: Motion 5 [Multiple-component retail product]

  • Formaat: Multiple-component retail product, 528 pages, kõrgus x laius x paksus: 189x231x23 mm, kaal: 1060 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Sari: Apple Pro Training
  • Ilmumisaeg: 27-Oct-2011
  • Kirjastus: Peachpit Press Publications
  • ISBN-10: 032177468X
  • ISBN-13: 9780321774682
Teised raamatud teemal:
  • Multiple-component retail product
  • Hind: 64,26 €*
  • * saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
  • See raamat on trükist otsas, kuid me saadame teile pakkumise kasutatud raamatule.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Lisa soovinimekirja
  • Formaat: Multiple-component retail product, 528 pages, kõrgus x laius x paksus: 189x231x23 mm, kaal: 1060 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Sari: Apple Pro Training
  • Ilmumisaeg: 27-Oct-2011
  • Kirjastus: Peachpit Press Publications
  • ISBN-10: 032177468X
  • ISBN-13: 9780321774682
Teised raamatud teemal:

In this best-selling guide to Motion 5, you'll learn to create sophisticated projects using Motion's newest features. Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositing, animation, motion graphics design, visual effects design, and the world of 3D. The book is fully revised to take advantage of the software's new features. Whether you're just entering the field or are already an accomplished motion graphics pro, this book will have you designing in Motion in record time.

 

•                 DVD-ROM includes lesson and media files

•                 Focused lessons take you step by step through real-world projects

•                 Accessible writing style puts expert instructors at your side

•                 Ample illustrations help you master techniques fast

•                 Lesson goals and time estimates help you plan your time

•            Chapter review questions summarize what you've learned and help you  preparefor the Apple Pro certification exam

Getting Started xiii
Motion Fundamentals
Lesson 1 Getting Around in Motion
3(42)
Following a New Paradigm
4(1)
Opening Motion
4(2)
Importing a Video Clip
6(3)
Setting a Play Range
9(1)
Transforming and Duplicating a Clip
10(3)
Adding Effects
13(10)
Animating with Behaviors
23(6)
Using Library Content
29(2)
Arranging Layers
31(2)
Using Function Keys
33(4)
Outputting Your Projects
37(5)
Lesson Review
42(3)
Lesson 2 Building a Composite
45(44)
Setting Up the Project
46(3)
Creating a Background Using the Inspector
49(5)
Using Photoshop Files
54(6)
Compositing with Blend Modes and Filters
60(9)
Editing in Motion
69(8)
Applying Masks and Using Clones
77(4)
Importing Motion Projects
81(3)
Lesson Review
84(5)
Animation
Lesson 3 Creating Animation with Behaviors
89(36)
Adding Basic Motion Behaviors
90(4)
Stacking Behaviors
94(3)
Using Basic Motion Behaviors in 3D
97(7)
Using Simulation Behaviors
104(6)
Applying Parameter Behaviors
110(5)
Cloning a Group
115(2)
Combining Behaviors and Adding a Light
117(4)
Lesson Review
121(4)
Lesson 4 Animating with Keyframes
125(30)
Recording Keyframes
126(4)
Changing Keyframe Interpolation
130(3)
Setting Keyframes Manually
133(3)
Using Keyframes on Multiple Parameters and Layers
136(4)
Animating Layers and Groups with Keyframes
140(4)
Working with Multiple Keyframe Curves
144(3)
Animating Crop with Keyframes
147(3)
Lesson Review
150(5)
Motion Graphics Design
Lesson 5 Creating Content with Shapes, Generators, and Paint Strokes
155(38)
Drawing Shapes
156(3)
Creating a Background with a Generator
159(8)
Masking with Images
167(4)
Importing Vector Graphics
171(5)
Working with Paint Strokes
176(7)
Using Shape Behaviors
183(6)
Lesson Review
189(4)
Lesson 6 Creating Text Effects
193(28)
Creating, Formatting, and Styling Text Layers
194(12)
Placing Text on a Path
206(2)
Applying Text Behaviors
208(3)
Animating Text Using the Sequence Text Behavior
211(4)
Animating Text on a Path
215(1)
Adding Motion Blur
216(2)
Lesson Review
218(3)
Lesson 7 Working with Particle Emitters and Replicators
221(36)
Using Emitters to Make Particle Systems
222(7)
Adjusting Emitter and Cell Controls in the Inspector
229(7)
Adding Cells
236(2)
Using Emitters from the Library
238(5)
Replicating Elements
243(7)
Modifying Replicator Presets
250(4)
Lesson Review
254(3)
Lesson 8 Using Audio
257(22)
Importing Audio
258(3)
Working in the Audio Timeline
261(4)
Editing to the Beat
265(1)
Working with Audio and Video
266(4)
Animating with Audio
270(5)
Lesson Review
275(4)
Visual Effects Design
Lesson 9 Speed Changes and Optical Flow
279(16)
Creating Constant Speed Changes
280(1)
Using Frame Blending and Optical Flow
281(4)
Creating Speed Ramps with Keyframes
285(3)
Creating Speed Effects with Retiming Behaviors
288(3)
Using Time Filters
291(1)
Lesson Review
292(3)
Lesson 10 Keying and Compositing
295(36)
Stabilizing a Clip
296(5)
Creating a Match Move
301(4)
Keying in Automatic Mode
305(7)
Refining the Matte
312(4)
Creating a Garbage Mask
316(2)
Color Correcting a Shot
318(4)
Using Particles in a Composite
322(4)
Lesson Review
326(5)
An Introduction to Publishing and Rigging
Lesson 11 Publishing Smart Templates for Final Cut Pro X
331(34)
Setting Up the Final Cut Pro Project
332(2)
Working with Effects Presets
334(5)
Modifying Effects Presets
339(6)
Creating Smart Motion Templates
345(5)
Completing the Animation
350(3)
Using Build In and Build Out Markers
353(4)
Publishing Parameters
357(5)
Lesson Review
362(3)
Lesson 12 Rigging and Publishing Widgets
365(44)
Rigging a Checkbox Widget
366(5)
Modifying, Testing, and Publishing a Widget
371(3)
Deconstructing a Transition Project
374(5)
Rigging a Pop-Up Widget
379(5)
Using the Link Parameter Behavior
384(8)
Creating a Final Cut Effect
392(4)
Rigging the Slider Widget
396(4)
Publishing Widgets and Parameters
400(5)
Lesson Review
405(4)
An Introduction to 3D
Lesson 13 Building a 3D Scene
409(36)
Making 3D Transformations in the Canvas
410(5)
Converting 2D Groups to 3D
415(7)
Adding and Working with Cameras
422(6)
Arranging and Modifying Groups and Layers in 3D Space
428(11)
Rasterizing Groups
439(3)
Lesson Review
442(3)
Lesson 14 Animating Cameras and Using Advanced 3D Features
445(20)
Animating a Camera with Behaviors
446(11)
Using Advanced 3D Features
457(3)
Turning On Reflections
460(1)
Using Lights and Shadows
460(2)
Exporting Advanced 3D Features
462(1)
Lesson Review
463(2)
Glossary 465(18)
Index 483