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Architectonics of Game Spaces The Spatial Logic of the Virtual and Its Meaning for the Real [Pehme köide]

  • Formaat: Paperback / softback, 346 pages, kõrgus x laius x paksus: 226x147x15 mm, kaal: 666 g
  • Sari: Architecture in Practice
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837648028
  • ISBN-13: 9783837648027
Teised raamatud teemal:
  • Formaat: Paperback / softback, 346 pages, kõrgus x laius x paksus: 226x147x15 mm, kaal: 666 g
  • Sari: Architecture in Practice
  • Ilmumisaeg: 08-Dec-2021
  • Kirjastus: Transcript Verlag
  • ISBN-10: 3837648028
  • ISBN-13: 9783837648027
Teised raamatud teemal:
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in “reality”? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places—over here, in “reality”? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Arvustused

Besprochen in:

www.architecturalrecord.com, 07.07.2020, Andrew Blum »Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken allein zum Zwecke der Weiterbildung und Recherche versteht sich.« * Elias Baumgarten, www.swiss-architects.com, 12.12.2019 * »Die Lektüre [ ...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« * Urs Honegger, www.hochparterre.ch, 29.11.2019 *

Introduction 9(18)
Andri Gerber
Ulrich Gotz
PART 1 INTERVIEWS
Taking Risks!
27(20)
Werner Oechslin
Invisible (Game) Cities
47(12)
Paolo Pedercin
In-World Realism
59(12)
Konstantinos Dimopoulos
Video/Game
71(14)
Johannes Binotto
Games as Provinces of Meaning
85(10)
Silke Steets
Free your Imagination!
95(16)
Philipp Schaerer
A Fascination for Empty Rooms
111(8)
Francine Rotzetter
Towards an Architecture of Desire
119(16)
Francois Charbonnet
Patrick Heiz
PART 2 ESSAYS
A TOWARDS A DEFINITION OF GAME SPACES
The Architectonics of Game Spaces Or, why you should Play and Design Video Games to become a better Architect
135(18)
Andri Gerber
Virtual World Weariness On Delaying the Experiental Erosion of Digital Environments
153(14)
Stefano Gualen
The Lived Space of Computer Games
167(16)
Stephan Giinzel
The Architectural Continuum Choropoietic Media and Post-Physical-World Environments
183(18)
Constantinos Miltiadis
B SPATIAL TRANSITIONS BETWEEN ARCHITECTURE AND GAMES
From Asteroids to Architectoids Close Encounters between Architecture and Game Design
201(14)
Ulrich Gotz
Piercing all Layers of the Anthroposphere On Spatialization and Architectural Possibilism in Hitman
215(18)
Marc Bonner
Creating Fascinating Spaces The Assignment for Designers of both Virtuality and Reality
233(16)
Sinem Cukurlu
Augmented Play, Art, and Space The Cognitive Coupling of Avant-Garde Games with Unexpected Mental Spaces
249(16)
Margarete Jahrmann
C THE POTENTIAL OF GAME SPACES FOR A NEW ARCHITECTURE
Play the City Dungeons and Dragons for Cities
265(12)
Ekim Tan
Democracy, Video Games, and Urban Design Minecraft as a Public Participation Tool
277(16)
James Delaney
Video Game Urbanism How we Design Virtual Game Spaces to Engage new Audiences with the Architecture of Tomorrow
293(20)
Luke Caspar Pearson
Bibliography/Ludography 313(18)
Image Copyrights 331(4)
Authors 335
Andri Gerber (Dr. sc. techn.) lehrt Städtebaugeschichte an der ZHAW Winterthur sowie Architekturgeschichte an der Universität Liechtenstein und habilitiert am gta Institut der ETH Zürich mit einem SNF Ambizione Stipendium.