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Artificial Intelligence: An Illustrated History: From Medieval Robots to Neural Networks [Kõva köide]

  • Formaat: Hardback, 224 pages, kõrgus x laius: 222x171 mm, Full-colour illustrations and photographs
  • Sari: Sterling Illustrated Histories
  • Ilmumisaeg: 01-Oct-2019
  • Kirjastus: Sterling
  • ISBN-10: 1454933593
  • ISBN-13: 9781454933595
Teised raamatud teemal:
  • Formaat: Hardback, 224 pages, kõrgus x laius: 222x171 mm, Full-colour illustrations and photographs
  • Sari: Sterling Illustrated Histories
  • Ilmumisaeg: 01-Oct-2019
  • Kirjastus: Sterling
  • ISBN-10: 1454933593
  • ISBN-13: 9781454933595
Teised raamatud teemal:
From medieval robots and Boolean algebra to artificial neural networks and adversarial patches, this fascinating illustrated history takes readers from past to present in the world of artificial intelligence. Across 100 illustrated entries on computing, medicine, and mythology, as well as on the threat to humanity should AI grow out of control, award-winning science author Clifford A. Pickover takes readers on a fascinating journey of how “AI” developed, where it’s going, and how it’s being adopted in popular culture.


An illustrated journey through the past, present, and future of artificial intelligence, from popular science author Cliff Pickover.

From medieval robots and Boolean algebra to facial recognition, artificial neural networks, and adversarial patches, this fascinating history takes readers on a vast tour through the world of artificial intelligence. Award-winning author Clifford A. Pickover (The Math Book, The Physics Book, Death & the Afterlife) explores the historic and current applications of AI in such diverse fields as computing, medicine, popular culture, mythology, and philosophy, and considers the enduring threat to humanity should AI grow out of control. Across 100 illustrated entries, Pickover provides an entertaining and informative look into when artificial intelligence began, how it developed, where it’s going, and what it means for the future of human-machine interaction.
 

Arvustused

This is an addictive stroll through the annals of artificial intelligence, highlighting almost 100 innovations developed between 1300 BCE and 2018. The chronologically arranged, brief (three or four paragraphs), but authoritative entries are complemented by full-page illustrations and range from the mythological (Lancelot's copper knights, The Terminator) to the actual (da Vinci's robot knight, the Roomba) and from gaming (tic-tac-toe, backgammon, the Rubik's Cube, Jeopardy) to more serious pursuits (face and voice recognition, autonomous robotic surgery). Readers will find basic information regarding the who, what, when, where, and how of each subject, plus accounts of public reception and practical applications, if any. Many familiar names appear: Aristotle, Tesla, ENIAC, Hal 9000; other references may be a bit more obscure, like The Steam Man of the Prairies, a sf novel published in 1868. Features include an index, cross-references to related articles within the book, and recommendations for more comprehensive further reading selections. This is an enjoyable diversion to read cover to cover, follow along common strands, or dip into for random bits. Booklist   This is an addictive stroll through the annals of artificial intelligence, highlighting almost 100 innovations developed between 1300 BCE and 2018. The chronologically arranged, brief (three or four paragraphs), but authoritative entries are complemented by full-page illustrations and range from the mythological (Lancelot's copper knights, The Terminator) to the actual (da Vinci's robot knight, the Roomba) and from gaming (tic-tac-toe, backgammon, the Rubik's Cube, Jeopardy) to more serious pursuits (face and voice recognition, autonomous robotic surgery). Readers will find basic information regarding the who, what, when, where, and how of each subject, plus accounts of public reception and practical applications, if any. Many familiar names appear: Aristotle, Tesla, ENIAC, Hal 9000; other references may be a bit more obscure, like The Steam Man of the Prairies, a sf novel published in 1868. Features include an index, cross-references to related articles within the book, and recommendations for more comprehensive further reading selections. This is an enjoyable diversion to read cover to cover, follow along common strands, or dip into for random bits. Booklist  

Introduction viii
c. 1300 BCE: Tic-Tac-Toe
1(2)
c. 400 BCE: Talos
3(2)
c. 350 BCE: Aristotle's Organon
5(2)
c. 250 BCE: Ktesibios's Water Clock
7(2)
c. 190 BCE: Abacus
9(2)
c. 125 BCE: Antikythera Mechanism
11(2)
1206: al-Jazari's Automata
13(2)
c. 1220: Lancelot's Copper Knights
15(2)
c. 1300: Hesdin Mechanical Park
17(2)
c. 1305: Ramon Llull's Ars Magna
19(2)
1352: Religious Automata
21(2)
c. 1495: da Vinci's Robot Knight
23(2)
1580: Golem
25(2)
1651: Hobbes's Leviathan
27(2)
1714: The Consciousness Mill
29(2)
1726: Lagado Book-Writing Engine
31(2)
1738: de Vaucanson's Duck Automaton
33(2)
1770: Mechanical Turk
35(2)
1774: Jaquet-Droz Automata
37(2)
1818: Frankenstein
39(2)
1821: Computational Creativity
41(2)
1822: Babbage's Mechanical Computer
43(2)
1844: "The Artist of the Beautiful"
45(2)
1854: Boolean Algebra
47(2)
1863: "Darwin among the Machines"
49(2)
1868: The Steam Man of the Prairies
51(2)
1883: Tower of Hanoi
53(2)
1893: Electric Bob's Big Black Ostrich
55(2)
1898: Tesla's "Borrowed Mind"
57(2)
1907: Tik-Tok
59(2)
1907: Searches for the Soul
61(2)
1913: Optical Character Recognition (OCR)
63(2)
1920: Rossum's Universal Robots
65(2)
1927: Metropolis
67(2)
1939: Elektro the Moto-Man
69(2)
1939: Speech Synthesis
71(2)
1942: Asimov's Three Laws of Robotics
73(2)
1942: Lethal Military Robots
75(2)
1943: Artificial Neural Networks
77(2)
1946: K.N I AC
79(2)
1949: Giant Brains, or Machines That Think
81(2)
1950: Turing Test
83(2)
1950: The Human Use of Human Beings
85(2)
1951: Reinforcement Learning
87(2)
1952: Speech Recognition
89(2)
1954: Natural Language Processing
91(2)
1956: Dartmouth AI Workshop
93(2)
1957: Perceptron
95(2)
1957: Transhumanism
97(2)
1959: Machine Learning
99(2)
1959: Knowledge Representation and Reasoning
101(2)
1960: Licklider's "Man-Computer Symbiosis"
103(2)
1964: ELIZA Psychotherapist
105(2)
1964: Face Recognition
107(2)
1965: Intelligence Explosion
109(2)
1965: Expert Systems
111(2)
1965: Fuzzy Logic
113(2)
1965: Deep Learning
115(2)
1966: Shakey the Robot
117(2)
1967: Living in a Simulation
119(2)
1968: Cybernetic Serendipity
121(2)
1968: HAL 9000
123(2)
1970: Mastermind
125(2)
1970: Colossus: The Forbin Project
127(2)
1971: SHRDLU
129(2)
1972: Paranoid PARRY
131(2)
1975: Genetic Algorithms
133(2)
1976: Ethics of AI
135(2)
1979: Backgammon Champion Defeated
137(2)
1980: Chinese Room
139(2)
1982: Blade Runner
141(2)
1984: Autonomous Vehicles
143(2)
1984: The Terminator
145(2)
1986: Artificial Life
147(2)
1986: Swarm Intelligence
149(2)
1988: Moravec's Paradox
151(2)
1988: Connect Four
153(2)
1990: "Elephants Don't Play Chess"
155(2)
1993: Leakproof `AI Box"
157(2)
1994: Checkers and AI
159(2)
1996: Tamagotchi
161(2)
1997: Deep Blue Defeats Chess Champion
163(2)
1997: Othello
165(2)
1999: AIBO Robot
167(2)
2000: ASIMO and Friends
169(2)
2001: Spielberg's A.L. Artificial Intelligence
171(2)
2002: Solving the Game of Awari
173(2)
2002: Roomba
175(2)
2003: Paperclip Maximizer Catastrophe
177(2)
2006: Quackle's Scrabble Win
179(2)
2011: Watson on Jeopardy!
181(2)
2015: Computer Art and DeepDream
183(2)
2015: "Call Them Artificial Aliens"
185(2)
2015: AI on Mars
187(2)
2016: Alpha Go Go Champion
189(2)
2016: Autonomous Robotic Surgery
191(2)
2017: AI Poker
193(2)
2018: Adversarial Patches
195(2)
2018: Rubik's Cube Robots
197(2)
2019: AI Death Predictor
199(1)
Notes and References 200(6)
Image Credits 206(1)
Index 207
Clifford A. Pickover has published more than 50 books, translated into a dozen languages, on topics ranging from science and mathematics to religion, art, and history. He received his PhD from Yale University and has been granted more than 400 US patents. Pickover has nearly 32,000 Twitter followers and three million tweet-views a month. His book, The Math Book, won the Neumann Prize, awarded every two years for the best book on the history of mathematics aimed at a broad audience. His other books include The Physics Book and Death & the Afterlife.