Preface |
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xv | |
About the Book |
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xvii | |
Chapter 1 AutoCAD 3D Basics |
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1 | (28) |
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1.1 Recognizing the 3D Environment |
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1 | (1) |
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1.2 Looking to Your Model in the 3D Environment |
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2 | (5) |
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2 | (2) |
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4 | (3) |
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Practice 1-1 AutoCAD 3D Basics |
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7 | (1) |
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7 | (2) |
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7 | (1) |
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8 | (1) |
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9 | (1) |
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9 | (3) |
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10 | (1) |
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10 | (1) |
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10 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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12 | (2) |
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Practice 1-2 Orbit, Steering Wheel, and Visual Styles |
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14 | (1) |
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1.6 What Is the User Coordinate System (UCS)? |
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14 | (1) |
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1.7 Creating a New UCS by Manipulating the UCS Icon |
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15 | (2) |
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1.8 Creating a New UCS Using UCS Command |
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17 | (7) |
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18 | (1) |
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18 | (1) |
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18 | (1) |
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19 | (1) |
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1.8.5 The Rest of the Options |
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20 | (3) |
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23 | (1) |
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24 | (1) |
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1.10 Two Facts about UCS and DUCS |
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25 | (3) |
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Practice 1-3 User Coordinate System |
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26 | (2) |
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28 | (1) |
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28 | (1) |
Chapter 2 Creating Solids |
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29 | (46) |
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2.1 Introduction to Solids |
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29 | (1) |
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2.2 Creating Solids Using Basic Shapes |
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30 | (5) |
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30 | (1) |
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31 | (1) |
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32 | (1) |
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33 | (1) |
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33 | (1) |
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34 | (1) |
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35 | (1) |
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2.3 Editing Basic Solid Shapes Using Grips |
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35 | (4) |
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2.4 Editing Basic Solid Shapes Using Quick Properties and Properties |
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39 | (1) |
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40 | (3) |
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Practice 2-1 Basic Solid Shapes and 3D Object Snap |
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42 | (1) |
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2.6 Using Boolean Functions |
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43 | (3) |
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44 | (1) |
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44 | (1) |
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45 | (1) |
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45 | (1) |
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2.7 Using the Presspull Command |
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46 | (5) |
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Practice 2-2 Boolean Functions and Presspull |
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49 | (2) |
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51 | (22) |
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53 | (1) |
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54 | (1) |
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2.8.3 Selecting Using Preset Views |
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55 | (1) |
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56 | (24) |
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Practice 2-3 Subobjects and Gizmo |
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58 | (2) |
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Project 2-1-M Mechanical Project Using Metric Units |
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60 | (1) |
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Project 2-1-I Mechanical Project Using Imperial Units |
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61 | (1) |
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Project 2-2-M Architectural Project Using Metric Units |
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62 | (4) |
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Project 2-2-I Architectural Project Using Imperial Units |
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66 | (4) |
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Project 2-3-M Mechanical Project Using Metric Units |
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70 | (1) |
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Project 2-3-I Mechanical Project Using Imperial Units |
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71 | (2) |
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73 | (1) |
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74 | (1) |
Chapter 3 Creating Meshes |
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75 | (32) |
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75 | (1) |
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76 | (2) |
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3.3 Manipulating Meshes Using Subobjects and Gizmo |
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78 | (1) |
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3.4 Increase/Decrease Mesh Smoothness |
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78 | (2) |
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Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo |
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79 | (1) |
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3.5 Converting 2D Objects to Meshes |
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80 | (6) |
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3.5.1 Revolved Surface Command |
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81 | (1) |
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3.5.2 Edge Surface Command |
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82 | (1) |
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3.5.3 Ruled Surface Command |
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83 | (1) |
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3.5.4 Tabulated Surface Command |
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84 | (2) |
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Practice 3-2 Converting 2D Objects to Meshes |
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85 | (1) |
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3.6 Converting, Refining, and Creasing |
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86 | (5) |
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3.6.1 Converting Legacy Surfaces or Solids to Meshes |
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86 | (2) |
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88 | (1) |
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3.6.3 Add or Remove Crease |
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89 | (2) |
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Practice 3-3 Converting, Refining, and Creasing |
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90 | (1) |
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3.7 Mesh Editing Commands |
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91 | (13) |
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91 | (1) |
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92 | (1) |
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93 | (1) |
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3.7.4 Closing a Hole in a Mesh |
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94 | (1) |
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3.7.5 Collapse a Face or Edge |
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94 | (1) |
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3.7.6 Spin Triangular Face |
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95 | (13) |
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Practice 3-4 Mesh Editing Commands |
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96 | (2) |
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Project 3-1-M Project Using Metric Units |
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98 | (2) |
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Project 3-1-I Project Using Imperial Units |
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100 | (4) |
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104 | (1) |
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105 | (2) |
Chapter 4 Creating Surfaces |
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107 | (38) |
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4.1 Introduction to Surfaces |
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107 | (1) |
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4.2 Creating Planar Surface and Network Surface |
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108 | (4) |
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108 | (1) |
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109 | (3) |
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Practice 4-1 Creating Planar and Network Surfaces |
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110 | (2) |
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4.3 Using Blend, Patch, and Offset Commands |
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112 | (6) |
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112 | (2) |
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114 | (2) |
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116 | (2) |
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Practice 4-2 Blend, Patch, and Offset Commands |
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117 | (1) |
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118 | (9) |
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118 | (1) |
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119 | (2) |
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121 | (1) |
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122 | (1) |
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123 | (1) |
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4.4.6 Editing Surfaces Using the Grips |
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124 | (3) |
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Practice 4-3 How to Edit Surfaces |
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126 | (1) |
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Practice 4-4 Fillet and Grips Editing |
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127 | (1) |
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127 | (3) |
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4.5.1 Using Project to UCS |
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128 | (1) |
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4.5.2 Using Project to View |
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128 | (1) |
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4.5.3 Using Project to 2 Points |
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129 | (18) |
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Practice 4-5 Project Geometry |
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130 | (1) |
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4.6 Creating NURBS Surfaces |
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130 | (12) |
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Practice 4-6 NURBS Creation and Editing |
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139 | (3) |
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142 | (1) |
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143 | (2) |
Chapter 5 Creating Complex Solids and Surfaces |
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145 | (38) |
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145 | (1) |
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5.2 3D Polyline as a Path |
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146 | (1) |
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147 | (3) |
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5.3.1 Axis Endpoint Option |
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148 | (1) |
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148 | (1) |
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148 | (1) |
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5.3.4 Editing Helix Using Grips |
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148 | (2) |
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Practice 5-1 Drawing 3D Polyline and Helix |
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150 | (1) |
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5.4 Using Extrude Command |
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150 | (6) |
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5.4.1 Create an Extrusion Using Height |
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152 | (1) |
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5.4.2 Create an Extrusion Using Direction |
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152 | (1) |
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5.4.3 Create an Extrusion Using Path |
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152 | (2) |
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5.4.4 Create an Extrusion Using Taper Angle |
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154 | (2) |
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Practice 5-2-A Using Extrude Command |
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154 | (1) |
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Practice 5-2-B Using Extrude Command-Differentiate Between Direction and Taper Angle |
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155 | (1) |
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156 | (6) |
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5.5.1 Lofting Using Guides |
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158 | (1) |
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158 | (1) |
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5.5.3 Lofting Using Cross Sections Only |
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159 | (5) |
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Practice 5-3 Using Loft Command |
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161 | (1) |
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5.6 Using Revolve Command |
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162 | (2) |
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Practice 5-4 Using Revolve Command |
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163 | (1) |
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164 | (6) |
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165 | (1) |
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166 | (1) |
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167 | (1) |
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168 | (2) |
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Practice 5-5-A Using Sweep Command |
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168 | (1) |
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Practice 5-5-B Using Sweep Command |
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169 | (1) |
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5.8 Editing Solid and Surfaces Using the Four Commands |
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170 | (3) |
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170 | (2) |
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5.8.2 Using Quick Properties |
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172 | (1) |
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172 | (1) |
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5.9 DELOBJ System Variable |
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173 | (8) |
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Project 5-1-M Project Using Metric Units |
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173 | (3) |
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Project 5-1-I Project Using Imperial Units |
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176 | (5) |
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181 | (1) |
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181 | (2) |
Chapter 6 Solid Editing Commands |
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183 | (32) |
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183 | (2) |
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6.2 Extruding Solid Faces |
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185 | (1) |
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186 | (2) |
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Practice 6-1 Extruding and Tapering Solid Faces |
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187 | (1) |
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188 | (1) |
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189 | (2) |
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Practice 6-2 Moving and Copying Solid Faces |
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190 | (1) |
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6.6 Offsetting Solid Faces |
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191 | (1) |
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192 | (2) |
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Practice 6-3 Offsetting and Deleting Solid Faces |
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193 | (1) |
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194 | (2) |
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196 | (1) |
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Practice 6-4 Rotating and Coloring Solid Faces |
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197 | (1) |
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6.10 Extracting Solid Edges |
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197 | (1) |
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198 | (1) |
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199 | (1) |
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6.13 Coloring Solid Edges |
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200 | (1) |
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201 | (1) |
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6.15 Offsetting Solid Edges |
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202 | (2) |
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Practice 6-5 All Solid Edges Functions |
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203 | (1) |
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204 | (1) |
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205 | (2) |
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Practice 6-6 Separating and Shelling Solid |
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206 | (1) |
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6.18 Finding Interference between Solids |
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207 | (5) |
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Practice 6-7 Finding Interference Between Solids |
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210 | (2) |
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212 | (1) |
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213 | (2) |
Chapter 7 3D Modifying Commands |
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215 | (28) |
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7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo |
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215 | (2) |
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216 | (1) |
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216 | (1) |
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217 | (1) |
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217 | (2) |
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7.2.1 XY, YZ, and ZX Options |
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218 | (1) |
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218 | (1) |
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218 | (1) |
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7.2.4 Object, Z-axis, View Options |
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218 | (5) |
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Practice 7-1 Mirroring in 3D |
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219 | (1) |
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219 | (3) |
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Practice 7-2 Arraying in 3D |
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221 | (1) |
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7.4 Aligning Objects in 3D |
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222 | (1) |
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7.5 Filleting Solid Edges |
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223 | (3) |
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224 | (1) |
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225 | (1) |
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7.6 Chamfering Solid Edges |
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226 | (14) |
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Practice 7-3 Aligning, Filleting, and Chamfering |
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227 | (1) |
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Project 7-1-M Project Using Metric Units |
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228 | (6) |
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Project 7-1-I Project Using Imperial Units |
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234 | (6) |
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240 | (1) |
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241 | (2) |
Chapter 8 Converting and Sectioning |
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243 | (28) |
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8.1 Introduction to Converting 3D Objects |
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243 | (1) |
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8.2 Converting 2D and 3D Objects to Solids |
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244 | (3) |
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244 | (1) |
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8.2.2 Convert to Solid Command |
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244 | (3) |
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8.3 Converting 2D and 3D Objects to Surfaces |
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247 | (2) |
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8.3.1 Convert to Surface Command |
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247 | (1) |
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248 | (1) |
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8.4 Conversion between Objects-Conclusion |
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249 | (1) |
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Practice 8-1 Converting Objects |
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250 | (1) |
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8.5 Introduction to Sectioning in 3D |
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250 | (1) |
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8.6 Sectioning Using the Slice Command |
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251 | (1) |
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Practice 8-2 Slicing Objects |
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251 | (1) |
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8.7 Sectioning Using the Section Plane Command |
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252 | (14) |
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8.7.1 Select a Face Method |
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253 | (1) |
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8.7.2 Draw Section Option |
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253 | (1) |
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8.7.3 Orthographic Option |
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254 | (1) |
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254 | (1) |
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8.7.5 Section Plane Type Options |
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254 | (2) |
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8.7.6 Section Plane Grips |
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256 | (1) |
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8.7.7 Adding Jog to an Existing Section Plane |
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257 | (2) |
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8.7.8 Live Section Command |
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259 | (2) |
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8.7.9 Generate Section Command |
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261 | (23) |
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Practice 8-3 Using Section Plane Command |
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264 | (2) |
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8.8 Sectioning Using the Flatshot Command |
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266 | (4) |
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Practice 8-4 Using the Flatshot Command |
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268 | (2) |
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270 | (1) |
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270 | (1) |
Chapter 9 Printing |
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271 | (36) |
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271 | (3) |
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9.2 3D and Viewport Creation |
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274 | (3) |
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Practice 9-1 View and Viewport with 3D |
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276 | (1) |
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9.3 Model Documentation-Introduction |
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277 | (1) |
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9.4 Model Documentation-Create Base View |
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278 | (2) |
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9.5 Model Documentation-Create Projected View |
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280 | (1) |
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9.6 Model Documentation-Create Section View |
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281 | (3) |
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9.7 Model Documentation-Section View Style |
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284 | (5) |
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9.7.1 Identifier and Arrows Tab |
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286 | (1) |
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287 | (1) |
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288 | (1) |
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288 | (1) |
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9.8 Model Documentation-Create Detail View |
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289 | (1) |
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9.9 Model Documentation-Detail View Style |
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290 | (4) |
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292 | (1) |
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9.9.2 Detail Boundary Tab |
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292 | (1) |
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293 | (1) |
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9.10 Model Documentation-Editing View |
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294 | (2) |
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9.11 Model Documentation-Editing Components |
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296 | (1) |
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9.12 Model Documentation-Updating Views |
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297 | (1) |
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9.13 Model Documentation-Drafting Standards |
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298 | (1) |
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9.14 Model Documentation-Annotation Monitor |
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299 | (6) |
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Practice 9-2 Model Documentation |
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301 | (4) |
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305 | (1) |
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305 | (2) |
Chapter 10 Cameras and Lights |
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307 | (26) |
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307 | (1) |
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10.2 How to Create a Camera |
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307 | (2) |
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10.3 How to Control a Camera |
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309 | (5) |
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10.3.1 Camera Preview Dialog Box |
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309 | (1) |
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309 | (1) |
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10.3.3 Front and Back Clipping Planes |
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310 | (2) |
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10.3.4 Camera Display and Camera Tool Palette |
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312 | (3) |
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Practice 10-1 Creating and Controlling Cameras |
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313 | (1) |
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314 | (1) |
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10.5 Inserting Point Light |
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315 | (3) |
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316 | (1) |
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316 | (1) |
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316 | (1) |
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316 | (1) |
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317 | (1) |
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317 | (1) |
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318 | (1) |
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318 | (1) |
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10.5.9 Target Point Light |
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318 | (1) |
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10.6 Inserting Spot Light |
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318 | (2) |
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320 | (1) |
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320 | (1) |
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10.7 Inserting Distant Light |
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320 | (1) |
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10.8 Dealing with Sunlight |
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321 | (3) |
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324 | (2) |
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324 | (2) |
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326 | (1) |
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10.11 Dealing with Premade Lights |
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327 | (1) |
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10.12 What Is "Lights in Model"? |
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327 | (5) |
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Practice 10-2 Creating and Controlling Lights |
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330 | (2) |
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332 | (1) |
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332 | (1) |
Chapter 11 Material, Rendering, Visual Style, and Animation |
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333 | (42) |
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11.1 Introducing Materials in AutoCAD |
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333 | (1) |
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334 | (1) |
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11.3 Methods to Assign Material to Objects and Faces |
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335 | (3) |
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11.3.1 Using Drag-and-Drop |
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336 | (1) |
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11.3.2 After Selecting an Object, Right-Click Material |
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336 | (1) |
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11.3.3 Using Attach by Layer Command |
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336 | (1) |
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11.3.4 Removing Assigned Materials |
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337 | (1) |
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338 | (5) |
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338 | (2) |
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340 | (1) |
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11.4.3 Cylindrical and Spherical Mapping |
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341 | (1) |
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11.4.4 Copying and Resetting Mapping |
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341 | (3) |
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Practice 11-1 Dealing with Materials |
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342 | (1) |
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11.5 Create New Material Library and Category |
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343 | (1) |
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11.6 Create Your Own Material |
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344 | (8) |
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348 | (1) |
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348 | (1) |
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349 | (1) |
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349 | (1) |
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350 | (1) |
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350 | (2) |
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Practice 11-2 Creating Your Own Material |
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351 | (1) |
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352 | (4) |
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354 | (1) |
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355 | (1) |
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11.7.3 Lights and Materials |
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356 | (1) |
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11.8 Render Environment and Exposure |
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356 | (4) |
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357 | (1) |
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358 | (1) |
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359 | (1) |
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359 | (1) |
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359 | (1) |
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Practice 11-3 Dealing with Rendering |
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360 | (1) |
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11.9 What Visual Style Is and How to Create It? |
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360 | (8) |
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363 | (1) |
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364 | (1) |
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11.9.3 Environment Settings |
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364 | (1) |
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365 | (3) |
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11.10 3D Graphics Technical Preview |
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368 | (2) |
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Practice 11-4 Creating Visual Styles |
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369 | (1) |
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370 | (4) |
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Practice 11-5 Creating Animation |
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372 | (2) |
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374 | (1) |
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374 | (1) |
Index |
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375 | |