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Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning [Kõva köide]

  • Formaat: Hardback, 275 pages, kõrgus x laius: 230x155 mm, kaal: 513 g, 25 Tables, black and white; 27 Illustrations, color; 4 Illustrations, black and white
  • Sari: Trends in Applied Linguistics [TAL]
  • Ilmumisaeg: 18-Dec-2023
  • Kirjastus: De Gruyter Mouton
  • ISBN-10: 3111000478
  • ISBN-13: 9783111000473
  • Formaat: Hardback, 275 pages, kõrgus x laius: 230x155 mm, kaal: 513 g, 25 Tables, black and white; 27 Illustrations, color; 4 Illustrations, black and white
  • Sari: Trends in Applied Linguistics [TAL]
  • Ilmumisaeg: 18-Dec-2023
  • Kirjastus: De Gruyter Mouton
  • ISBN-10: 3111000478
  • ISBN-13: 9783111000473

The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.

Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

Thomai Alexiou and Athanasios Karasimos, Aristotle University of Thessaloniki, Greece.