Muutke küpsiste eelistusi

Building Museum Games: A Practical Guide [Kõva köide]

(Director of GLAM Innovation at FableVision Studios)
  • Formaat: Hardback, 152 pages, kõrgus x laius: 229x152 mm, 23 bw illustrations
  • Ilmumisaeg: 30-Apr-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-13: 9798216379768
  • Kõva köide
  • Hind: 110,25 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 131,25 €
  • Säästad 16%
  • See raamat ei ole veel ilmunud. Raamatu kohalejõudmiseks kulub orienteeruvalt 3-4 nädalat peale raamatu väljaandmist.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Hardback, 152 pages, kõrgus x laius: 229x152 mm, 23 bw illustrations
  • Ilmumisaeg: 30-Apr-2026
  • Kirjastus: Bloomsbury Academic
  • ISBN-13: 9798216379768

This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this book can learn a structured process of game design, including approaches for how to:
- Establish design parameters
- Build simple wireframes
- Create prototypes
- Work with contractors
- Build basic budgets and schedules
- Engage visitors as testers and collaborators
The book highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement. All of these techniques are tailored to the unique challenges of designing games in the museum world and include practical considerations on how to build with and within an institution.



This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.

Arvustused

An inspiring guide that demonstrates how play can transform museums, offering actionable steps alongside stories that fire the imagination. By making the process of creating games accessible to all museum professionals, the book bridges creativity and strategy. Museums are social spaces where visitors will embrace shared play as both a joyful and insightful activity. Written in a tone that is both playful and informative, this book will help museums create experiences that engage and delight audiences of all ages. Reading it might even make you laugh out loud a few times! -- Douglas Hegley * Chief Digital Officer, Metropolitan Museum of Art * In writing Building Museum Games, Kellian Adams Pletcher has done the seemingly impossible; taken the game design process and broken it down in a clear and approachable way that any museum interested in developing games can apply, regardless of experience or budget. If you have made the decision that a game is the right tool for your project, then this book will be an invaluable guide from start to finish (and beyond). Clearly written, jargon-free, and illustrated with examples from her long career, Building Museum Games is the how-to guide that the field has been missing for too long. -- Ed Rodley, Co-Founder and Principal, The Experience Alchemists Building Museum Games is an outstanding guidesmart, generous, and deeply useful. Kellian Adams Pletcher shares hard-earned insights with humor and clarity, offering museum professionals everything they need to create playful, meaningful visitor experiences. Its not just a how-toits an invitation to rethink what museum engagement can be. -- Barry Joseph * author of Making Dinosaurs Dance: A Toolkit for Digital Design in Museums * Full of powerful examples of museums using game design to create engaging experiences that are both meaningful and memorable, this book is a must read for anyone, expert or novice, who wants to create amazing museum gameplay on a budget. -- Jesse Schell * CEO of Schell Games, developer of the SECRET experience at the Childrens Museum of Houston, and author of The Art of Game Design: A Book of Lenses *

Muu info

This book bridges the gap between museum professionals and game designers, provides strategies for creating museum games, highlights the continuous cycle of testing and improvement that makes games such a lively and vibrant medium for visitor engagement.
Table of Contents

Preface
Chapter
1. Play
Chapter
2. Permission
Chapter
3. Planning
Chapter
4. Parameters
Chapter
5. Proposals
Chapter
6. Playmaps
Chapter
7. Playtesting
Chapter
8. Production
Chapter
9. Postmortem
Index
About the Author
Kellian Adams Pletcher is an educator, multimedia producer, writer, and game designer who has created over 150 games for museums since 2008. As the Director of GLAM Innovation at FableVision Studios, Kellian has led innovative projects like Project AMI and designed award-winning games like Cyberchase Fashion Challenge for PBS Kids. Pletcher has taught game design at Emerson College and Northeastern University and has collaborated with organizations like the Met, the UCAR Center for Science Education, The National Gallery, The Smithsonian Castle, The American Association of Libraries, and SFMoMA. She's been published in the Journal of Play and AMA's Exhibition Journal.