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Building Open Source Hardware: DIY Manufacturing for Hackers and Makers [Pehme köide]

  • Formaat: Paperback / softback, 368 pages, kõrgus x laius x paksus: 232x180x19 mm, kaal: 565 g
  • Ilmumisaeg: 16-Dec-2014
  • Kirjastus: Addison-Wesley Educational Publishers Inc
  • ISBN-10: 0321906047
  • ISBN-13: 9780321906045
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  • Formaat: Paperback / softback, 368 pages, kõrgus x laius x paksus: 232x180x19 mm, kaal: 565 g
  • Ilmumisaeg: 16-Dec-2014
  • Kirjastus: Addison-Wesley Educational Publishers Inc
  • ISBN-10: 0321906047
  • ISBN-13: 9780321906045
Teised raamatud teemal:
This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business.

 

Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scalesfrom personal to commercial.

 

Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout.

 

Learn how to





Get involved in the open source hardware communityits history and values Develop designs you can successfully prototype and manufacture Walk step by step through making derivatives from existing projects Build open source 3D printers, and remix 3D printable objects Create open source wearables Work with diverse source files, from electronics to other physical materials Fabricate your own designs Move from prototype to commercial manufacturing, and troubleshoot problems Choose a business model and build a profitable open source hardware company Avoid pitfalls associated with trademarks, copyrights, patents, and licensing Write documentation other hardware hackers can use Use open source hardware in education, helping students learn without boundaries

 
Introduction xiii
Acknowledgments xxiii
About the Authors xxv
Part I: Open Source Hardware Theory 1(52)
1 History of the Open Hardware Movement
3(10)
The First Programs, Organizations, and Definitions
4(2)
TAPR OHL
6(1)
OHANDA
6(1)
OSHW Definition, Summit, and Logo
7(1)
CERN OHL
8(1)
Forking of Open Hardware and Open Source Hardware
9(1)
Creation of OSHWA
9(2)
References
11(2)
2 OSHW Definition and Best Practices
13(18)
Open Source Hardware Definition
13(3)
Best Practices
16(14)
Summary
30(1)
3 Licensing Open Source Hardware
31(12)
Licensing
31(1)
Open Licenses in the Context of OSHW
32(1)
Copyright, Patent, and Trademark: Rights That You Might Be Able to License
33(3)
Actually Licensing a Copyright, Patent, or Trademark
36(3)
What to Do Now
39(1)
Summary
40(1)
Resources
41(2)
4 Standardization of Open Source Hardware
43(10)
Firming up the Soft Parts: Making Software Firmer
44(3)
Softening up the Hard Parts: Making Hardware More Flexible
47(2)
Other Standardization and Regulation
49(2)
Summary
51(2)
Part II: Hands On! 53(98)
5 The Design Process: How to Get from Nothing to Something
55(10)
The Phase of Projects
56(2)
Iterative Design and Concept Refinement
58(2)
Setting up Your Workflow
60(1)
Managing Constant Iteration
61(1)
Every Master Plan Has an Exit Strategy
61(1)
Preparing for Manufacturing
62(1)
Summary
63(1)
Resources
63(2)
6 Making a Derivative
65(18)
Derivatives and Open Source Hardware
65(4)
Blinky Buildings Project
69(12)
Summary
81(2)
7 Modifying the Shape of an Arduino
83(12)
Shapes of an Arduino Derivative
83(1)
Before You Begin
84(3)
Determining Your Board Outline
87(2)
Lay Out Your Arduino Derivative in Eagle
89(2)
Manufacturing Your Board
91(2)
Summary
93(1)
Resources
94(1)
8 Remix a 3D Print(er)
95(16)
Dawn of the Desktop 3D Printer
95(3)
Open Hardware Design for 3D Printing
98(9)
Next Steps
107(1)
Summary
108(1)
Resources
109(2)
9 Wearables
111(18)
History of Wearables
111(6)
Conductive Textiles
117(1)
Sewable Microcontrollers and Components
118(1)
EL Wire/Tape/Panel
119(1)
Tools and Techniques
120(5)
Managing Expectations
125(1)
Future of Wearables
126(1)
Summary
127(1)
Resources
127(2)
10 Physical Materials
129(22)
Centralized Online Hub for Information Sharing
129(1)
Benefits for the Designers and Customers
130(1)
Flexing the Open Source Hardware Definition to Fit Other Physical Objects and Products That Require Multiple Types of Manufacturing
130(4)
A Range of Products and Industries
134(16)
Summary
150(1)
Part III: Production Bits 151(128)
11 Personal Manufacturing in the Digital Age
153(14)
Personal Fabrication, Processes, Parts, and Materials
154(3)
Case Studies
157(8)
Questions for the Future
165(1)
Summary
166(1)
12 Accelerate from Making to Manufacturing
167(30)
Manufacturing Partner Decision
168(2)
How SparkFun Electronics Grew to Scale
170(4)
Kitting
174(1)
Design for Manufacturability
174(3)
Equipment Selection and Implementation
177(5)
Supply Chain/Purchasing
182(2)
Resource Planning and Scheduling
184(1)
Testing and Quality Control
185(4)
Future of Open Source, Small-Scale Manufacturing
189(5)
Summary
194(3)
13 Troubleshooting from Your Design to Your Manufacturer
197(22)
Manufacturable Designs
198(7)
Selecting Manufacturers
205(1)
The Manufacturing Handoff
206(3)
What Could Really Go Wrong?
209(3)
Quality Control
212(1)
Creative Fixes
213(3)
Summary
216(3)
14 Taxonomy of Hardware Documentation
219(14)
README.txt
220(1)
Product Webpage
221(2)
Hardware Source Files
223(2)
Making the Pieces Visible: Bill of Materials
225(1)
Tutorials
226(3)
Creating Community
229(1)
Summary
230(1)
Resources
231(2)
15 Business
233(20)
A Natural Business Model
233(1)
The Brand
234(1)
The Open Source Hardware and Open Design Business Model Matrix
235(16)
Summary
251(2)
16 Building Open Source Hardware in Academia
253(26)
Life in the Ivory Tower: An Overview
254(1)
Benefits of OSHW for the Academic
255(8)
Increased Visibility, Citations, and Public Relations
263(1)
Increased Funding Opportunities and Student Recruitment
264(1)
Virtuous Cycle
265(3)
OSHW Teaching and Service
268(7)
Summary
275(1)
References
275(4)
Conclusion 279(4)
Changing Incentives
279(1)
Maturity of the Open Source Hardware Movement
280(1)
Looking to the Future
281(2)
A Open Source Hardware Checklist 283(2)
OSHW Musts and Mays
284(1)
B Open Source Hardware Security Do's and Don'ts 285(4)
Resources
286(3)
C Design Process Checklist 289(2)
Concept Refinement
289(1)
Managing Iteration
289(1)
Preparing to Manufacture
290(1)
D Design for Manufacture Checklists 291(6)
Finding the Right Contract Manufacturer
291(1)
SparkFun's Core Design for Manufacturability Standards
292(1)
SparkFun's Ancillary Design for Manufacturability Standards
293(1)
Troubleshooting
294(3)
E Mach 30's Documentation Ground Rules 297(4)
F Blinky Buildings Source Files 301(10)
README
301(1)
About This Kit
301(1)
Materials and Tools
301(1)
Attribution
302(1)
Licensing
302(1)
Source Files
302(9)
Glossary 311(6)
Index 317
Alicia Gibb is an advocate for open hardware, a researcher, and a hardware hacker. Alicia has worked within the open source hardware community since 2008. She is the founder and Executive Director of the Open Source Hardware Association (OSHWA), an organization to educate and promote building and using open source hardware. She directs the BTU Lab at CU Boulder, where she teaches in the areas of physical computing and information technologies. Previous to serving OSHWA, Alicia was a researcher and prototyper at Bug Labs where she ran the academic research program and the Test Kitchen, an open R&D Lab. She was awarded a National Science Foundation SBIR grant for her sensor-based data collection module while at Bug Labs. She is a member of NYCResistor, where she has curated two international art shows, founded and co-chaired two Open Hardware Summits, and sits on the board of the Ada Initiative. Her electronics work has appeared in Wired magazine, IEEE Spectrum, Hackaday and the New York Times. When Alicia is not researching at the crossroads of open technology and innovation she is prototyping work that twitches, blinks, and might even be tasty to eat.