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Can You Beat Churchill?: Teaching History Through Simulations [Pehme köide]

  • Formaat: Paperback / softback, 277 pages, kõrgus x laius x paksus: 229x152x16 mm, kaal: 454 g
  • Ilmumisaeg: 15-Jun-2021
  • Kirjastus: Cornell University Press
  • ISBN-10: 1501758292
  • ISBN-13: 9781501758294
Teised raamatud teemal:
  • Formaat: Paperback / softback, 277 pages, kõrgus x laius x paksus: 229x152x16 mm, kaal: 454 g
  • Ilmumisaeg: 15-Jun-2021
  • Kirjastus: Cornell University Press
  • ISBN-10: 1501758292
  • ISBN-13: 9781501758294
Teised raamatud teemal:
"Can You Beat Churchill? reveals the elixir for student engagement in the humanities disciplines. So what is this elixir? It has various names: participatory history, reactive history, role-immersion history. As all these terms imply, it is a way to get students to experience the past by entering it. Michael A. Barnhart shares his own experience to explain how his simulation works and, as vitally, why he designed it as it is today. In so doing, he takes his readers on a tour behind the curtain, so that they too might create something for their own course."--

How do you get students to engage in a historical episode or era? How do you bring the immediacy and contingency of history to life? Michael A. Barnhart shares the secret to his award-winning success in the classroom with Can You Beat Churchill?, which encourages role-playing for immersive teaching and learning. Combating the declining enrollment in humanities classes, this innovative approach reminds us how critical learning skills are transmitted to students: by reactivating their curiosity and problem-solving abilities.

Barnhart provides advice and procedures, both for the use of off-the-shelf commercial simulations and for the instructor who wishes to custom design a simulation from scratch. These reenactments allow students to step into the past, requiring them to think and act in ways historical figures might have. Students must make crucial or dramatic decisions, though these decisions need not align with the historical record. In doing so, they learn, through action and strategic consideration, the impact of real individuals and groups of people on the course of history.

There is a quiet revolution underway in how history is taught to undergraduates. Can You Beat Churchill? hopes to make it a noisy one.

Arvustused

A valuable book for educators and game designers.

(The NYMAS Review)

Acknowledgments ix
Introduction 1(5)
1 From Game to Simulation
6(15)
2 Roles
21(35)
3 Rules
56(15)
4 Requirements
71(9)
5 Room
80(7)
6 The A.I.
87(18)
7 Under the Hood
105(13)
8 Simulations for an Afternoon
118(18)
9 Can You Beat Churchill?
136(31)
Appendix: Finding Historical Simulations 167(2)
Notes 169(10)
Index 179
Michael A. Barnhart is Distinguished Teaching Professor Emeritus of History at the State University of New York at Stony Brook. He is author of Japan and the World since 1868 and Japan Prepares for Total War.