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Card Games For Dummies 3rd Edition [Pehme köide]

  • Formaat: Paperback / softback, 400 pages, kõrgus x laius x paksus: 231x188x25 mm, kaal: 567 g
  • Ilmumisaeg: 14-Jul-2022
  • Kirjastus: For Dummies
  • ISBN-10: 1119880424
  • ISBN-13: 9781119880424
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  • Formaat: Paperback / softback, 400 pages, kõrgus x laius x paksus: 231x188x25 mm, kaal: 567 g
  • Ilmumisaeg: 14-Jul-2022
  • Kirjastus: For Dummies
  • ISBN-10: 1119880424
  • ISBN-13: 9781119880424
Teised raamatud teemal:

The perfect book for when you’re ready to move beyond 52-card pickup 

Feeling rummy? Ready to bridge the gap? In the mood to go fish? Card Games For Dummies is your source for rules, strategy, and fun. You’ll learn everything you need to know to play and win at your family’s favorite games, plus a bunch of others that are probably new to you. If you’re the gambling kind, you can get started with poker, blackjack, and other casino favorites, right here. This handy guide takes card game enthusiasm to the next level and explains the tips and tricks that can turn game night into some serious competition.  

  • Learn the official rules for all your favorite card games 
  • Discover strategies for winning at bridge, poker, hearts, and many more 
  • Play easy games that are perfect for the whole family 
  • Get started in the world of online card gaming 

Card Games For Dummies will whet your appetite for play. Start shuffling!  

Introduction 1(1)
About This Book 1(6)
Conventions Used in This Book
3(1)
What You're Not to Read
3(1)
Foolish Assumptions
3(1)
Icons Used in This Book
4(1)
Beyond This Book
4(1)
Where to Go from Here
5(2)
PART 1 DISCOVERING CARD GAMES
7(54)
Chapter 1 Card Game Basics
9(12)
Talking the Talk
10(1)
Getting all decked out
10(1)
Ranking card order
11(1)
Preparing to Play
11(3)
Shuffling off
11(1)
Getting a square deal
12(1)
Exposing yourself (or someone else)
13(1)
Bidding fair
13(1)
Making a declaration
14(1)
Playing the Game
14(4)
Winning with high cards or trump
15(1)
Failing to follow suit
16(1)
Playing out of turn
16(1)
Exposing yourself to public ridicule
17(1)
Selecting the Best Card Game
18(3)
Chapter 2 Solitaire
21(24)
Acquainting Yourself with Solitaire Terms
22(1)
Putting the Squeeze on Accordion
23(3)
Looking at the layout
23(2)
Choosing between moves
25(1)
Piling It On in Calculation
26(2)
Reserving Your Time for Canfield
28(2)
Striking Gold with Klondike
30(2)
Living La Belle Lucie
32(4)
Getting started
32(1)
Making your moves
32(3)
Starting the next cycle and ending the game
35(1)
Practicing Poker Patience
36(4)
Befriending Spite and Malice
40(5)
Getting started
41(1)
Putting the moves on
41(2)
Manipulating your stoppage time
43(2)
Chapter 3 Children's Games
45(16)
Beggar My Neighbor
45(3)
Snap, Animals, and Slapjack
48(3)
Snap
48(2)
Animals
50(1)
Slapjack
50(1)
War
51(2)
Fish and Friends
53(2)
Go Fish
53(1)
Authors
54(1)
Cheat
55(2)
Old Maid
57(1)
Spit (or Speed)
58(3)
PART 2 GETTING RID OF CARDS
61(60)
Chapter 4 Rummy
63(22)
Rummy: Throw a Combo and Go
63(9)
Setting up and laying out the objective
64(1)
Dealing the cards and starting the Rummy
65(1)
Putting down and adding to combinations
66(1)
Rummying with wild cards
67(1)
Going out and tallying your score
68(1)
Simple Rummy strategy
69(1)
Keeping your eye on the discard pile
70(1)
Thinking about your opponents' hands
71(1)
Making a good discard
71(1)
Picking up cards from the discard pile
71(1)
Gin Rummy: Knocking Your Foe Down
72(6)
Getting a fair deal
73(1)
Going Gin and tallying your score
73(1)
Knock, knock! Another way to go out
74(2)
Boxing up the scoring system
76(2)
500 Rummy: Moving the Pile
78(7)
Winning at 500 Rummy
78(1)
Making a square deal
79(1)
Understanding the rules of combination combat
79(1)
All joking apart
80(1)
Mastering the game play
80(1)
Announcing "Game over!"
81(1)
Scoring the numbers game
81(1)
Drawing from the discard pile
82(1)
Calling "Rummy!"
82(3)
Chapter 5 Canasta
85(18)
Accepting Your Canasta Mission
86(9)
Making melds
86(1)
Getting wild and forsaking suits
86(1)
Looking at some legal melds
87(1)
Calculating the value of your cards and melds
87(1)
Picking partners
88(1)
Dealing and creating a discard pile
88(1)
Laying down the red 3s
88(1)
Moving around the table
89(1)
Picking up the discard pile
89(1)
Making the first meld for your partnership
90(2)
Unfreezing the deck with the initial meld
92(1)
Freezing the discard pile
92(1)
Separating the black 3s
93(1)
Building a Canasta
93(1)
Going out
94(1)
End-game strategy
95(1)
Tallying Your Scores
95(2)
Making Do with Two (or Three): Short-Handed Canasta
97(1)
Hand and Foot
97(6)
Getting started
98(1)
Knowing your objective
98(1)
Putting down melds
99(1)
Laying your initial meld
99(1)
Playing your hand (and foot)
100(1)
Wild cards
100(1)
Threes
100(1)
Clearing your hand and starting the foot
101(1)
Going out
101(1)
Assessing card values
101(2)
Chapter 6 Eights
103(10)
Eights: Simple Is as Simple Does
104(2)
Dealing the cards
104(1)
Playing 8s and suits
104(1)
Paying the price when your opponent goes out
105(1)
Mau Mau: Staking Out a Stock Pile
106(1)
Neuner: Matching and Stacking
107(2)
Switch: Avoiding the Double Agents
109(4)
Preparing for a Switch
109(1)
Identifying some key cards
110(1)
Going out and scoring
111(2)
Chapter 7 Fan Tan
113(8)
Accepting Your Fan Tan Mission
114(4)
Wheeling and dealing
114(1)
Letting the cards hit the fan
114(2)
Expanding your Fan Tan smarts
116(2)
Double-Deck Fan Tan
118(1)
Trump Fan Tan
118(1)
Crazy Tan
119(2)
PART 3 TAKING TRICKS
121(70)
Chapter 8 Whist
123(14)
What's the Whist All About?
124(3)
Winning tricks with the trump suit
124(1)
Dealing and playing the cards
125(1)
Tallying your score
126(1)
Scoring the rubber
127(1)
Incorporating Basic Whist Strategy
127(5)
Remembering the cards
127(1)
Landing the leading role
128(3)
Showing some finesse
131(1)
Making discards
132(1)
Three-Handed Whist
132(2)
Playing with a dummy (hand, that is)
132(1)
Dealing an optional fourth hand
133(1)
German (Two-Handed) Whist
134(1)
Improving your holding cards
134(1)
Playing the hand
134(1)
Bid Whist
135(2)
The bidding
135(1)
The scoring
136(1)
Dealing with jokers
136(1)
Chapter 9 Oh Hell! and Other Exact Bidding Games
137(16)
Oh Hell!
138(4)
Dealing the cards
138(1)
Taking tricks with the trump suit
139(1)
Placing your bid
139(1)
Playing for your bids
140(2)
Romanian Whist
142(2)
Dealing the cards
142(1)
Choosing your trump suit, making your bids, and playing your tricks
142(1)
Scoring the tricks
143(1)
Ninety-Nine
144(9)
Dealing the dozen and determining the trump suit
144(1)
Discarding your bids
145(1)
Selecting the proper discards
146(1)
Making premium bids
147(3)
Playing the hand
150(1)
Tallying the scores
150(3)
Chapter 10 Euchre
153(12)
Acquainting Yourself with Euchre
154(1)
Picking Partners
155(1)
Striking a Fair Deal
155(1)
Determining the Trump Suit
156(1)
Jacking Up the Card Rankings
156(1)
Bidding for Tricks
157(3)
Starting the bidding
157(1)
Knowing what to bid
158(1)
Entering the second phase of bidding
159(1)
Tallying Your Score
160(1)
Playing for Bigger Stakes Alone
161(1)
Tricking for Points, Not Treats
162(3)
Chapter 11 Spades
165(16)
Grasping the Basics of Spades
166(12)
Choosing partners
166(1)
Reviewing the card ranks
166(1)
Making the deal
166(2)
Bidding your hand accurately
168(1)
Basking in the dealer's choice
169(1)
Figuring the value of your high cards
170(1)
Bidding for nil
171(2)
Playing to the score
173(1)
Leading and play conventions
173(2)
Going for your scores
175(2)
Finishing the game
177(1)
Digging Spades for Less Than Four
178(3)
Spades for two
178(1)
Spades for three
178(3)
Chapter 12 Mini-Bridge and Contract Bridge
181(10)
Mini-Bridge
182(7)
Setting up
182(1)
Understanding the tricky business
182(1)
Dealing the cards
182(1)
Counting the tricks
183(1)
Picking the declarer
183(1)
Blowing your own trump-it
184(1)
Drawing trump
185(1)
Playing the numbers game
186(1)
Moving on to the scoring system
186(1)
Keeping the dummy involved
187(1)
The role of the defender
188(1)
Crossing to Bridge
189(2)
PART 4 SCORING OR AVOIDING POINTS
191(50)
Chapter 13 Hearts
193(12)
Getting to the Heart of the Matter
193(9)
Dealing the cards
194(1)
Passing your cards left, right, and center
195(2)
Starting the trick play
197(3)
Scoring: The time of reckoning
200(2)
Hearts with Three or Five-Plus Players
202(1)
Honeymoon Hearts
203(1)
Black Maria
203(1)
Cancellation Hearts
204(1)
Chapter 14 Pinochle
205(24)
Pinochle for Two
206(10)
Dealing to begin
206(1)
Ranking and valuing the cards
207(1)
Adding up the possible points
207(1)
Scoring the melds
208(1)
Finishing the game
209(1)
Playing your opponent
210(6)
Pinochle for Three: Auction Pinochle
216(8)
Dealing out the widow
216(1)
Making a bid for glory
217(2)
Melding and discarding as the declarer
219(1)
Feeding the kitty
219(1)
Winning --- in spades
220(1)
Battling the declarer
221(1)
Bidding strategically
222(1)
Giving up without a struggle
223(1)
Partnership Auction Pinochle
224(5)
Dealing and bidding
225(1)
Melding
226(1)
Playing out the hand
227(1)
Picking up prizes and penalties
227(2)
Chapter 15 Setback
229(12)
Getting Setback Savvy
230(8)
Divvying up the deck
230(1)
Mastering the bidding
231(1)
Dealer's choice?
232(1)
Playing your cards right
232(1)
Knowing the score
233(1)
Shooting the moon
234(1)
Passing the winning post
235(1)
Planning a strategy
235(3)
Grab a Friend: Partnership Setback
238(1)
Setback for Three or Six
239(2)
PART 5 ADDING AND CLIMBING
241(46)
Chapter 16 Cribbage
243(16)
Starting Off on the Right Foot
244(10)
Dealing the cards and getting started
244(1)
Cutting the deck
245(1)
Phase 1 Playing the cards
245(3)
Phase 2 Scoring the hand
248(1)
Determining a strategy to score points
249(3)
Recording the score
252(1)
Reaching the finishing post
253(1)
Playing Cribbage for Stakes: Lurches and Skunks
254(1)
Five-Card Cribbage
255(1)
Laying the cards
256(1)
Scoring the hand
256(1)
Reaching the finishing post
256(1)
Cribbage for Three Players
256(3)
Chapter 17 President
259(12)
Lobbying for the Basics of President
260(5)
Dealing and playing the cards
260(2)
Ending a hand
262(1)
Starting over: Go fetch, scumbag!
262(3)
Running wild with jokers and 2s
265(1)
Palace
265(6)
Dealing and setting up
266(1)
Reaching the Palace through card play
267(1)
Unleashing the special cards
268(1)
Tabbing a winner --- and a loser
269(2)
Chapter 18 Blackjack
271(16)
Social Blackjack
272(6)
Setting the game parameters
272(1)
Burning and turning
272(1)
Placing your bets
273(2)
Splitting pairs to double your winnings
275(1)
Dealing the second round
275(1)
Should you stay or should you go?
275(1)
Breaking (or depositing into) the bank
276(2)
Starting over
278(1)
Planning Your Basic Blackjack Strategy
278(1)
When two is better than one
278(1)
Doubling down, to up the stakes
279(1)
Casino Blackjack
279(8)
Casino betting: Playing against the bank
280(1)
Casino formalities: Dealing up and getting started
281(1)
Playing the cards
281(1)
Deciding on a drawing strategy
282(5)
PART 6 PLAYING POKER
287(66)
Chapter 19 Shuffling Through Poker Basics
289(14)
Covering the Poker Bases
290(3)
Ranking the Poker hands
290(2)
Spicing up the game with wild cards
292(1)
Getting Started: Basic Play
293(5)
Ante up!
293(1)
The mechanics of betting
294(2)
Making the minimum and maximum bets
296(1)
Winning ways
297(1)
Bluffing Dos and Don'ts
298(1)
Reading Your Opponents
299(4)
Facial clues
299(1)
Body language
300(3)
Chapter 20 Draw Poker
303(8)
Five-Card Draw
304(7)
Dealing and putting in an ante
304(1)
Determining a strategy for the first bet
305(1)
Surviving the luck of the draw
306(4)
Continuing after the draw
310(1)
Chapter 21 Stud Poker
311(10)
Seven-Card Stud: Betting Down the River
312(5)
Starting with the ante and the limits
312(1)
Betting in the early stages
313(1)
Passing the first pivotal moment: Third street
314(2)
Staying in on fifth street
316(1)
Surveying the Stud Landscape: Table Strategy
317(2)
Reading the table
317(1)
Bluffing
317(1)
Winning (or not losing) at Seven-Card Stud
318(1)
Staying in and dropping out
319(1)
Five-Card Stud
319(2)
Chapter 22 Texas Hold 'Em
321(18)
Holding 'Em Up --- Texas Style
322(6)
Making blind bets
323(1)
Starting hands
324(3)
Paying attention to location
327(1)
Strategically Speaking: Calling, Folding, and Raising
328(10)
Betting before the flop: Call, fold, or raise?
328(3)
Staying in or dropping out after the flop
331(4)
Bluffing
335(2)
Stealing blinds
337(1)
Seizing Opportunities to Play Hold 'Em
338(1)
Chapter 23 Omaha
339(14)
Getting to Know Omaha High/Low
340(4)
Paying attention to the high hands and low hands
340(1)
Betting
341(1)
Playing out a typical Omaha High/Low hand
342(2)
Winning High/Low Strategy
344(7)
Forming good starting hands
344(2)
Winning hands at Omaha High/Low
346(1)
Winning at Omaha High/Low
346(1)
Surviving the waiting game
347(1)
Playing for position
347(1)
Planning a strategy after the flop
348(1)
Flopping and dropping
349(1)
Playing on the turn
350(1)
Playing on the river
351(1)
Omaha High
351(2)
PART 7 THE PART OF TENS
353(14)
Chapter 24 Ten Ways to Improve Your Game and Have More Fun
355(6)
Treat Your Partner with Respect
355(1)
Give Yourself a Reality Check
356(1)
Keep Your Celebrations to Yourself
356(1)
Know When the Time Is Ripe
357(1)
Cut Yourself Off
357(1)
Paint a Picture of Your Opponents' Cards
358(1)
March to the Beat of Your Own Drum
358(1)
Talk Through the Cards
359(1)
Count Down to Victory
359(1)
Have Fun!
360(1)
Chapter 25 Ten Places to Find More Information on Your Game
361(6)
The Internet
361(1)
Software and Live Sites on Computers
362(1)
Discussion Groups
362(1)
Gaming Bodies
363(1)
Books
363(1)
Newspapers and Magazines
363(1)
Playing with the Big Dogs
364(1)
Tournaments
364(1)
Going Straight to a Gaming Source
364(1)
Clubs
365(2)
Index 367
Barry Rigal is an internationally recognized Bridge player who has won countless competitions. They include the North American Bridge Championships as well as the Camrose Trophy Home International Series, which he has won five times. Barry is also the author of the previous editions of Card Games For Dummies.