| Introduction |
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1 | (1) |
| About This Book |
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1 | (6) |
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Conventions Used in This Book |
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3 | (1) |
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3 | (1) |
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3 | (1) |
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4 | (1) |
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4 | (1) |
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5 | (2) |
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PART 1 DISCOVERING CARD GAMES |
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7 | (54) |
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Chapter 1 Card Game Basics |
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9 | (12) |
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10 | (1) |
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10 | (1) |
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11 | (1) |
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11 | (3) |
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11 | (1) |
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12 | (1) |
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Exposing yourself (or someone else) |
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13 | (1) |
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13 | (1) |
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14 | (1) |
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14 | (4) |
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Winning with high cards or trump |
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15 | (1) |
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16 | (1) |
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16 | (1) |
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Exposing yourself to public ridicule |
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17 | (1) |
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Selecting the Best Card Game |
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18 | (3) |
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21 | (24) |
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Acquainting Yourself with Solitaire Terms |
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22 | (1) |
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Putting the Squeeze on Accordion |
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23 | (3) |
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23 | (2) |
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25 | (1) |
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Piling It On in Calculation |
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26 | (2) |
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Reserving Your Time for Canfield |
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28 | (2) |
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Striking Gold with Klondike |
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30 | (2) |
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32 | (4) |
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32 | (1) |
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32 | (3) |
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Starting the next cycle and ending the game |
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35 | (1) |
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Practicing Poker Patience |
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36 | (4) |
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Befriending Spite and Malice |
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40 | (5) |
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41 | (1) |
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41 | (2) |
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Manipulating your stoppage time |
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43 | (2) |
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Chapter 3 Children's Games |
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45 | (16) |
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45 | (3) |
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Snap, Animals, and Slapjack |
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48 | (3) |
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48 | (2) |
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50 | (1) |
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50 | (1) |
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51 | (2) |
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53 | (2) |
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53 | (1) |
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54 | (1) |
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55 | (2) |
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57 | (1) |
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58 | (3) |
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PART 2 GETTING RID OF CARDS |
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61 | (60) |
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63 | (22) |
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Rummy: Throw a Combo and Go |
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63 | (9) |
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Setting up and laying out the objective |
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64 | (1) |
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Dealing the cards and starting the Rummy |
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65 | (1) |
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Putting down and adding to combinations |
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66 | (1) |
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67 | (1) |
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Going out and tallying your score |
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68 | (1) |
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69 | (1) |
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Keeping your eye on the discard pile |
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70 | (1) |
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Thinking about your opponents' hands |
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71 | (1) |
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71 | (1) |
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Picking up cards from the discard pile |
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71 | (1) |
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Gin Rummy: Knocking Your Foe Down |
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72 | (6) |
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73 | (1) |
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Going Gin and tallying your score |
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73 | (1) |
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Knock, knock! Another way to go out |
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74 | (2) |
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Boxing up the scoring system |
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76 | (2) |
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500 Rummy: Moving the Pile |
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78 | (7) |
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78 | (1) |
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79 | (1) |
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Understanding the rules of combination combat |
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79 | (1) |
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80 | (1) |
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80 | (1) |
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81 | (1) |
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81 | (1) |
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Drawing from the discard pile |
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82 | (1) |
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82 | (3) |
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85 | (18) |
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Accepting Your Canasta Mission |
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86 | (9) |
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86 | (1) |
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Getting wild and forsaking suits |
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86 | (1) |
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Looking at some legal melds |
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87 | (1) |
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Calculating the value of your cards and melds |
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87 | (1) |
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88 | (1) |
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Dealing and creating a discard pile |
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88 | (1) |
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88 | (1) |
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89 | (1) |
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Picking up the discard pile |
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89 | (1) |
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Making the first meld for your partnership |
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90 | (2) |
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Unfreezing the deck with the initial meld |
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92 | (1) |
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Freezing the discard pile |
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92 | (1) |
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93 | (1) |
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93 | (1) |
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94 | (1) |
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95 | (1) |
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95 | (2) |
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Making Do with Two (or Three): Short-Handed Canasta |
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97 | (1) |
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97 | (6) |
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98 | (1) |
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98 | (1) |
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99 | (1) |
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99 | (1) |
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Playing your hand (and foot) |
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100 | (1) |
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100 | (1) |
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100 | (1) |
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Clearing your hand and starting the foot |
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101 | (1) |
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101 | (1) |
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101 | (2) |
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103 | (10) |
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Eights: Simple Is as Simple Does |
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104 | (2) |
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104 | (1) |
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104 | (1) |
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Paying the price when your opponent goes out |
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105 | (1) |
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Mau Mau: Staking Out a Stock Pile |
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106 | (1) |
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Neuner: Matching and Stacking |
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107 | (2) |
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Switch: Avoiding the Double Agents |
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109 | (4) |
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109 | (1) |
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Identifying some key cards |
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110 | (1) |
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111 | (2) |
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113 | (8) |
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Accepting Your Fan Tan Mission |
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114 | (4) |
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114 | (1) |
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Letting the cards hit the fan |
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114 | (2) |
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Expanding your Fan Tan smarts |
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116 | (2) |
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118 | (1) |
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118 | (1) |
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119 | (2) |
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121 | (70) |
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123 | (14) |
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What's the Whist All About? |
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124 | (3) |
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Winning tricks with the trump suit |
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124 | (1) |
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Dealing and playing the cards |
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125 | (1) |
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126 | (1) |
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127 | (1) |
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Incorporating Basic Whist Strategy |
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127 | (5) |
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127 | (1) |
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128 | (3) |
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131 | (1) |
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132 | (1) |
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132 | (2) |
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Playing with a dummy (hand, that is) |
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132 | (1) |
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Dealing an optional fourth hand |
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133 | (1) |
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German (Two-Handed) Whist |
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134 | (1) |
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Improving your holding cards |
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134 | (1) |
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134 | (1) |
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135 | (2) |
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135 | (1) |
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136 | (1) |
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136 | (1) |
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Chapter 9 Oh Hell! and Other Exact Bidding Games |
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137 | (16) |
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138 | (4) |
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138 | (1) |
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Taking tricks with the trump suit |
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139 | (1) |
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139 | (1) |
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140 | (2) |
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142 | (2) |
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142 | (1) |
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Choosing your trump suit, making your bids, and playing your tricks |
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142 | (1) |
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143 | (1) |
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144 | (9) |
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Dealing the dozen and determining the trump suit |
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144 | (1) |
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145 | (1) |
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Selecting the proper discards |
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146 | (1) |
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147 | (3) |
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150 | (1) |
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150 | (3) |
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153 | (12) |
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Acquainting Yourself with Euchre |
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154 | (1) |
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155 | (1) |
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155 | (1) |
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Determining the Trump Suit |
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156 | (1) |
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Jacking Up the Card Rankings |
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156 | (1) |
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157 | (3) |
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157 | (1) |
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158 | (1) |
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Entering the second phase of bidding |
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159 | (1) |
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160 | (1) |
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Playing for Bigger Stakes Alone |
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161 | (1) |
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Tricking for Points, Not Treats |
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162 | (3) |
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165 | (16) |
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Grasping the Basics of Spades |
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166 | (12) |
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166 | (1) |
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166 | (1) |
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166 | (2) |
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Bidding your hand accurately |
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168 | (1) |
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Basking in the dealer's choice |
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169 | (1) |
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Figuring the value of your high cards |
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170 | (1) |
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171 | (2) |
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173 | (1) |
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Leading and play conventions |
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173 | (2) |
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175 | (2) |
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177 | (1) |
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Digging Spades for Less Than Four |
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178 | (3) |
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178 | (1) |
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178 | (3) |
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Chapter 12 Mini-Bridge and Contract Bridge |
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181 | (10) |
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182 | (7) |
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182 | (1) |
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Understanding the tricky business |
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182 | (1) |
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182 | (1) |
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183 | (1) |
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183 | (1) |
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Blowing your own trump-it |
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184 | (1) |
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185 | (1) |
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186 | (1) |
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Moving on to the scoring system |
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186 | (1) |
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Keeping the dummy involved |
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187 | (1) |
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188 | (1) |
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189 | (2) |
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PART 4 SCORING OR AVOIDING POINTS |
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191 | (50) |
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193 | (12) |
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Getting to the Heart of the Matter |
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193 | (9) |
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194 | (1) |
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Passing your cards left, right, and center |
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195 | (2) |
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197 | (3) |
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Scoring: The time of reckoning |
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200 | (2) |
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Hearts with Three or Five-Plus Players |
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202 | (1) |
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203 | (1) |
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203 | (1) |
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204 | (1) |
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205 | (24) |
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206 | (10) |
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206 | (1) |
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Ranking and valuing the cards |
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207 | (1) |
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Adding up the possible points |
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207 | (1) |
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208 | (1) |
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209 | (1) |
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210 | (6) |
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Pinochle for Three: Auction Pinochle |
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216 | (8) |
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216 | (1) |
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217 | (2) |
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Melding and discarding as the declarer |
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219 | (1) |
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219 | (1) |
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220 | (1) |
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221 | (1) |
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222 | (1) |
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Giving up without a struggle |
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223 | (1) |
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Partnership Auction Pinochle |
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224 | (5) |
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225 | (1) |
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226 | (1) |
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227 | (1) |
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Picking up prizes and penalties |
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227 | (2) |
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229 | (12) |
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230 | (8) |
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230 | (1) |
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231 | (1) |
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232 | (1) |
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232 | (1) |
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233 | (1) |
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234 | (1) |
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235 | (1) |
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235 | (3) |
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Grab a Friend: Partnership Setback |
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238 | (1) |
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239 | (2) |
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PART 5 ADDING AND CLIMBING |
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241 | (46) |
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243 | (16) |
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Starting Off on the Right Foot |
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244 | (10) |
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Dealing the cards and getting started |
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244 | (1) |
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245 | (1) |
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Phase 1 Playing the cards |
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245 | (3) |
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248 | (1) |
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Determining a strategy to score points |
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249 | (3) |
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252 | (1) |
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Reaching the finishing post |
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253 | (1) |
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Playing Cribbage for Stakes: Lurches and Skunks |
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254 | (1) |
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255 | (1) |
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256 | (1) |
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256 | (1) |
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Reaching the finishing post |
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256 | (1) |
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Cribbage for Three Players |
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256 | (3) |
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259 | (12) |
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Lobbying for the Basics of President |
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260 | (5) |
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Dealing and playing the cards |
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260 | (2) |
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262 | (1) |
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Starting over: Go fetch, scumbag! |
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262 | (3) |
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Running wild with jokers and 2s |
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265 | (1) |
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265 | (6) |
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266 | (1) |
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Reaching the Palace through card play |
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267 | (1) |
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Unleashing the special cards |
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268 | (1) |
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Tabbing a winner --- and a loser |
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269 | (2) |
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271 | (16) |
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272 | (6) |
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Setting the game parameters |
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272 | (1) |
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272 | (1) |
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273 | (2) |
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Splitting pairs to double your winnings |
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275 | (1) |
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275 | (1) |
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Should you stay or should you go? |
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275 | (1) |
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Breaking (or depositing into) the bank |
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276 | (2) |
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278 | (1) |
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Planning Your Basic Blackjack Strategy |
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278 | (1) |
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When two is better than one |
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278 | (1) |
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Doubling down, to up the stakes |
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279 | (1) |
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279 | (8) |
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Casino betting: Playing against the bank |
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280 | (1) |
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Casino formalities: Dealing up and getting started |
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281 | (1) |
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281 | (1) |
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Deciding on a drawing strategy |
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282 | (5) |
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287 | (66) |
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Chapter 19 Shuffling Through Poker Basics |
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289 | (14) |
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290 | (3) |
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290 | (2) |
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Spicing up the game with wild cards |
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292 | (1) |
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Getting Started: Basic Play |
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293 | (5) |
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293 | (1) |
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294 | (2) |
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Making the minimum and maximum bets |
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296 | (1) |
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297 | (1) |
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298 | (1) |
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299 | (4) |
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299 | (1) |
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300 | (3) |
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303 | (8) |
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304 | (7) |
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Dealing and putting in an ante |
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304 | (1) |
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Determining a strategy for the first bet |
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305 | (1) |
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Surviving the luck of the draw |
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306 | (4) |
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Continuing after the draw |
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310 | (1) |
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311 | (10) |
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Seven-Card Stud: Betting Down the River |
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312 | (5) |
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Starting with the ante and the limits |
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312 | (1) |
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Betting in the early stages |
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313 | (1) |
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Passing the first pivotal moment: Third street |
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314 | (2) |
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Staying in on fifth street |
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316 | (1) |
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Surveying the Stud Landscape: Table Strategy |
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317 | (2) |
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317 | (1) |
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317 | (1) |
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Winning (or not losing) at Seven-Card Stud |
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318 | (1) |
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Staying in and dropping out |
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319 | (1) |
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319 | (2) |
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Chapter 22 Texas Hold 'Em |
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321 | (18) |
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Holding 'Em Up --- Texas Style |
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322 | (6) |
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323 | (1) |
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324 | (3) |
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Paying attention to location |
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327 | (1) |
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Strategically Speaking: Calling, Folding, and Raising |
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328 | (10) |
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Betting before the flop: Call, fold, or raise? |
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328 | (3) |
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Staying in or dropping out after the flop |
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331 | (4) |
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335 | (2) |
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337 | (1) |
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Seizing Opportunities to Play Hold 'Em |
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338 | (1) |
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339 | (14) |
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Getting to Know Omaha High/Low |
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340 | (4) |
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Paying attention to the high hands and low hands |
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340 | (1) |
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341 | (1) |
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Playing out a typical Omaha High/Low hand |
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342 | (2) |
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Winning High/Low Strategy |
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344 | (7) |
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Forming good starting hands |
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344 | (2) |
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Winning hands at Omaha High/Low |
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346 | (1) |
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Winning at Omaha High/Low |
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346 | (1) |
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Surviving the waiting game |
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347 | (1) |
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347 | (1) |
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Planning a strategy after the flop |
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348 | (1) |
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349 | (1) |
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350 | (1) |
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351 | (1) |
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351 | (2) |
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353 | (14) |
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Chapter 24 Ten Ways to Improve Your Game and Have More Fun |
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355 | (6) |
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Treat Your Partner with Respect |
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355 | (1) |
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Give Yourself a Reality Check |
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356 | (1) |
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Keep Your Celebrations to Yourself |
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356 | (1) |
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Know When the Time Is Ripe |
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357 | (1) |
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357 | (1) |
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Paint a Picture of Your Opponents' Cards |
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358 | (1) |
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March to the Beat of Your Own Drum |
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358 | (1) |
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359 | (1) |
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359 | (1) |
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360 | (1) |
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Chapter 25 Ten Places to Find More Information on Your Game |
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361 | (6) |
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|
|
361 | (1) |
|
Software and Live Sites on Computers |
|
|
362 | (1) |
|
|
|
362 | (1) |
|
|
|
363 | (1) |
|
|
|
363 | (1) |
|
|
|
363 | (1) |
|
Playing with the Big Dogs |
|
|
364 | (1) |
|
|
|
364 | (1) |
|
Going Straight to a Gaming Source |
|
|
364 | (1) |
|
|
|
365 | (2) |
| Index |
|
367 | |