Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games,...Loe edasi...
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroid...Loe edasi...
Investigates the appropriations of borders and historic transformations in land use. Socio-ecological conflicts about land use in Latin America are complex: they involve various actors and flare up due to the dynamics of colonization, spatial...Loe edasi...
Jean-Louis Darcel, José Miguel Nanni Soares, Cyprian Blamires, Kevin Erwin, Tonatiuh Useche Sandoval, Raphaël Cahen, Adrian Daub, Ryohei Kageura, Michael Kohlhauer, Marco Ravera...
Long known solely as fascism’s precursor, Joseph de Maistre (1753-1821) re-emerges in this volume as a versatile thinker with a colossally diverse posterity whose continuing relevance in Europe is ensured by his theorization of the encounter between...Loe edasi...