This book covers a qualitative study on the programming competencies of novice learners in higher education. To be precise, the book investigates the expected programming competencies within basic programming education at universities and the extent...Loe edasi...
Yasmin B. Kafai, Quinn Burke, Constance Steinkuehler
Sari: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
(Ilmumisaeg: 19-Mar-2024, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262551557)
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics fr...Loe edasi...
The Teacher’s Guide to Scratch – Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K-12 classrooms. The Teacher’s Guide to Scratch – Advanced is a practical gu...Loe edasi...
The Teachers Guide to Scratch - Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K-12 classrooms. The worlds largest and most active visual programming platform, Scratch helps todays scho...Loe edasi...
The Teachers Guide to Scratch - Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The worlds largest and most active visual programming platform, Scratch helps tod...Loe edasi...
The Teacher’s Guide to Scratch – Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The world’s largest and most active visual programming platform, Scratch...Loe edasi...
The Teacher’s Guide to Scratch – Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K–12 classrooms. The world’s largest and most active visual programming platform, Scratch helps t...Loe edasi...
The Teachers Guide to Scratch - Beginners is a practical guide for educators preparing beginners-level coding lessons and assignments in their K-12 classrooms. The worlds largest and most active visual programming platform, Scratch helps todays s...Loe edasi...
(Ilmumisaeg: 10-Jan-2023, Hardback, Kirjastus: MIT Press, ISBN-13: 9780262047456)
Challenges the Code for All movement with a framework for critical computational literacy that integrates computer science with journalism, data, art, civic imagination, and social action-- Coding for a purpose: helping young people co...Loe edasi...
This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation....Loe edasi...
This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation....Loe edasi...
(Ilmumisaeg: 22-Mar-2022, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262543323)
Why children should be taught coding not as a technical skill but as a new literacy—a way to express themselves and engage with the world. Today, schools are introducing STEM education and robotics to children in...Loe edasi...
The Programmers Brain explores the way your brain works when its thinking about code. In it, youll master practical ways to apply these cognitive principles to your daily programming life. Youll improve your code comprehension by turning confusio...Loe edasi...
Computational Thinking in Compulsory Education explores the relevance of computational thinking in primary and secondary education. Computational Thinking in Compulsory Education explores the relevance of computati...Loe edasi...
Computational Thinking in Compulsory Education explores the relevance of computational thinking in primary and secondary education. As today’s school-aged students prepare to live and work in a thoroughly digitized world, co...Loe edasi...
Discusses how computational thinking, programming, and robotics can be used in education, as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach compu...Loe edasi...