Tap into the cutting-edge artificial intelligence features of Unreal Engine 5 and unlock their potential to craft captivating and engaging experiences in your games and applications in this part-color guide Key Features Adopt A...Loe edasi...
What exactly is ML? How is it related to AI? Why is deep learning (DL) so popular these days? This book explains how traditional rule-based AI and ML work. May 11, 1997, was a watershed moment in the history of artificial intelligen...Loe edasi...
May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine had triumphed over a human player in...Loe edasi...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also ad...Loe edasi...
Mission planning involves the assignment of discrete assets to prioritized targets, including the dynamic routing of those assets to their destinations under complex environmental conditions. This report presents a description of how artificial in...Loe edasi...
The U.S. Air Force deploys flying units with readiness spares packages (RSPs) to try to ensure that the units are stocked with enough parts to be self-sufficient for 30 days. This report presents an assessment of the use of statistical distributio...Loe edasi...
Rapid progress in artificial intelligence (AI) for game-playing has inspired intense interest in the possible benefits of the technology for wargames. Advocates have suggested that AI might make wargames more effective or make it possible to apply...Loe edasi...
The Department of the Air Force has become increasingly interested in the potential for artificial intelligence (AI) to revolutionize different aspects of warfighting. But in the context of cybersecurity, distributional shift—the divergence of cur...Loe edasi...
Lance Menthe, Anthony Jacques, Li Ang Zhang, Edward Geist, Joshua Steier, Aaron B Frank, Erik Van Hegewald, Gary J Briggs, Keller Scholl, Yusuf Ashpari...
The U.S. Air Force is increasingly interested in the potential for artificial intelligence (AI) to enhance various aspects of warfighting. This project seeks instead to understand the limits of AI for warfighting applications....Loe edasi...
Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and...Loe edasi...
Tackles social problems via technology intervention using gamification as a medium. The book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Topics covered include digital aids, learning tools, and...Loe edasi...
Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out thei...Loe edasi...
Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and...Loe edasi...
Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, Anders Drachen
(Ilmumisaeg: 14-Oct-2021, Hardback, Kirjastus: Oxford University Press, ISBN-13: 9780192897879)
Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and...Loe edasi...
Beginner to Intermediate level Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamenta...Loe edasi...
(Ilmumisaeg: 16-Nov-2018, Hardback, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319896793)
This edited volume provides a critical discussion of theoretical, methodological, and practical developments of contemporary forms of educational technologies. Specifically, the book discusses the use of contemporary technologies such as the Fli...Loe edasi...
Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. Its no surprise, then, that games and gamification are revolu...Loe edasi...
This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.• Helps librarians—even those without prior experience and training—launch highly successful programs in computer coding th...Loe edasi...
(Ilmumisaeg: 03-Nov-2017, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262534307)
This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory student...Loe edasi...
Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial i...Loe edasi...