Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games,...Loe edasi...
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroid...Loe edasi...
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practica...Loe edasi...
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical m...Loe edasi...
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft...Loe edasi...
Written by a AAA industry expert with over twenty years of experience, this book gives a realistic and practical insight into the complex work of being a level designer. It covers everything from practical production skills to the social and soft...Loe edasi...
(Ilmumisaeg: 01-Feb-2022, Paperback / softback, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781032276717)
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. In this book, veteran game developers, academics, journalists, and others provide their pro...Loe edasi...
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level...Loe edasi...
(Ilmumisaeg: 23-May-2019, Hardback, Kirjastus: A K Peters, ISBN-13: 9780815361374)
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the prin...Loe edasi...
(Ilmumisaeg: 10-May-2019, Paperback / softback, Kirjastus: A K Peters, ISBN-13: 9780815361367)
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the prin...Loe edasi...
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell...Loe edasi...
This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set...Loe edasi...
Unreal Engine was first created for gaming, but it has gone viral amongst multiple non-game communities that are blown away by its capabilities for real-time interactive visualization. However, Unreal Engine 4 (UE4) visualizati...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Explore Level Design through the Lens of Architectural and Spatial Experience TheoryWritten by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and...Loe edasi...
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost r...Loe edasi...
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost r...Loe edasi...
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating ga...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
This book is a series of essays by game development professionals on their tools and processes for level design. Each provides a specific point of view representing the method that they employ in their own work and/or research. This book covers se...Loe edasi...