(Ilmumisaeg: 27-Mar-2025, Hardback, Kirjastus: John Wiley & Sons Inc, ISBN-13: 9781394269266)
Preface The field of Artificial intelligence has undergone a significant transformation in the last decade, moving from traditional machine learning approaches to more sophisticated deep learning techniques. This evolution has brought extraordinary...Loe edasi...
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder W...Loe edasi...
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder W...Loe edasi...
Introduction to Python: with Applications in Optimization, Image and Video Processing, and Machine Learning is intended primarily for advanced undergraduate and graduate students in quantitative sciences such as mathematics, computer scienc...Loe edasi...
Introduction to Python: with Applications in Optimization, Image and Video Processing, and Machine Learning is intended primarily for advanced undergraduate and graduate students in quantitative sciences such as mathematics, computer scienc...Loe edasi...
(Ilmumisaeg: 31-Jan-2024, Paperback / softback, Kirjastus: Society for Industrial & Applied Mathematics,U.S., ISBN-13: 9781611977790)
Provides a comprehensive and accessible exploration of modern topics in convex analysis and optimization algorithms, with an emphasis on bridging the two areas--...Loe edasi...
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe com...Loe edasi...
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe com...Loe edasi...
(Ilmumisaeg: 15-Aug-2023, Hardback, Kirjastus: Society for Industrial & Applied Mathematics,U.S., ISBN-13: 9781611977592)
Synthesizes current research and applications, providing a systematic introduction to theory and methods, a comprehensive approach for extracting optimizers and solving truncated moment problems, and a creative methodology for using optimality condi...Loe edasi...
(Ilmumisaeg: 29-Aug-2022, Paperback / softback, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781032401799)
This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presen...Loe edasi...
Understand the concepts of image processing with Python 3 and create applications using Raspberry Pi 4. This book covers image processing with the latest release of Python 3, using Raspberry Pi OS and Raspberry Pi 4B with the 8 GB RAM model as t...Loe edasi...
Machine Learning a branch of Artificial Intelligence is influencing the society, industry and academia at large. The adaptability of Python programming language to Machine Learning has increased its popularity further. Another technology on the ho...Loe edasi...
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound...Loe edasi...
This is Volume 3 in a sequential series of bi-annual volumes, with each volume comprised of 20-25 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presente...Loe edasi...
Welcome to the third volume of Game Audio Programming Principles and Practices – the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers...Loe edasi...
Machine Learning a branch of Artificial Intelligence is influencing the society, industry and academia at large. The adaptability of Python programming language to Machine Learning has increased its popularity further. Another technology on the ho...Loe edasi...
The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in th...Loe edasi...
The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in th...Loe edasi...