Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making hig...Loe edasi...
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved o...Loe edasi...
This popular reference in computer graphics for games includes high-quality chapters written by experts in the field and edited by section editors in areas in rendering techniques of concern to interactive media and games. GPU Pro7 will cover adva...Loe edasi...
(Ilmumisaeg: 11-Sep-2015, Hardback, Kirjastus: Apple Academic Press Inc., ISBN-13: 9781482264616)
This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics...Loe edasi...
(Ilmumisaeg: 20-May-2014, Hardback, Kirjastus: Apple Academic Press Inc., ISBN-13: 9781482208634)
Computer scientists working with games and other graphics applications describe using the latest version of a popular graphics processing unit. They cover rending, lighting and shading, image space, mobile devices, three-dimensional engine design, an...Loe edasi...
(Ilmumisaeg: 26-Apr-2013, Hardback, Kirjastus: A K Peters, ISBN-13: 9781466567436)
Modern video cards used in home computers and game systems are always equipped with a graphics processing unit (GPU). This is actually composed of a number (sometimes hundreds) of separate processor cores equipped with special purpose instructions to...Loe edasi...
(Ilmumisaeg: 21-Feb-2012, Hardback, Kirjastus: Taylor & Francis Inc, ISBN-13: 9781439887820)
GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section ed...Loe edasi...
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
(Ilmumisaeg: 27-Jul-2011, Hardback, Kirjastus: A K Peters, ISBN-13: 9781568814384)
Explains how to enhance realism and provide visual clues using current shadow technology, profiling the strengths and weaknesses of various options to enable readers to make informed choices about which algorithm is appropriate for different applicat...Loe edasi...
(Ilmumisaeg: 14-Feb-2011, Hardback, Kirjastus: A K Peters, ISBN-13: 9781568817187)
This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time wi...Loe edasi...