Muutke küpsiste eelistusi

Characters and Characterization in Mythological Video Games [Kõva köide]

(Ghent University, Belgium)
Teised raamatud teemal:
  • Kõva köide
  • Hind: 88,31 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 117,75 €
  • Säästad 25%
  • See raamat ei ole veel ilmunud. Raamatu kohalejõudmiseks kulub orienteeruvalt 3-4 nädalat peale raamatu väljaandmist.
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
Teised raamatud teemal:
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term characterization to refer to how character traits are ascribed to the entities we call characters.

How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games do that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassins Creed Odyssey, Immortals Fenyx Rising, God of War, Theseus and Asgards Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the books main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or languages of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.

Arvustused

Already at the forefront of antiquity game studies, with this book Vandewalle entrenches his position as a leader of the field. Adeptly weaving together examinations of the diverse characterizations of mythical figures in video games, this book will be essential reading for anyone interested in the burgeoning field of mythological game studies. * Natalie Swain, Assistant Professor, Department of History & Classics, Acadia University, Canada * In this important intervention, Vandewalle argues persuasively for mythological game studies. Exploring characterisation through a series of case studies, he offers valuable insight into how myths inform contemporary video games, providing a key reference point for the years ahead. * Nick Webber, Historical Games Network, UK *

Muu info

The first book-length study of the characterisation of mythological or mythologised characters in video games.
List of Figures
List of Tables
Acknowledgements
List of Abbreviations
Introduction

1. Characters and characterization
2. Smite
3. Assassins Creed Odyssey
4. Immortals Fenyx Rising
5. God of War
6. Theseus
7. Asgards Wrath 2
8. Discussion: Mythology in Games

Conclusion

Glossary of video game terms
Notes
Mediography
Bibliography
Index
Alexander Vandewalle is a Postdoctoral Researcher at Ghent University, Belgium. His work focuses on the reception of mythology, history and antiquity in contemporary entertainment and technology, particularly video games. He also created Paizomen, a database website and blog on video games and antiquity.