This edited volume identifies and establishes the idea of the Callidocene, which the authors position as an epoch that both includes and extends beyond the current conception of the Anthropocene. While the word ‘Anthropocene’ has become strongly associated with concerns over humanity’s impact on the planet, contributors turn instead to the Callidocene—intended to encompass human, machine, and system cleverness— to emphasize the hopeful and positive aspects of human influence on the world. Contributors posit that designers in particular have increasingly attempted to consider the impact of their work on society, culture, and the environment, and this book will contribute to this conversation through its analyses of a wide range of topics, including complexity in design, media toxicity, and community innovation in sustainability. Collectively, contributions to this volume highlight the potential of human cleverness to address - or even reverse- the damage we’ve inflicted on both ourselves and our planet. Scholars of sociology, environmental studies, cultural studies, media studies, and communication will find this book of particular interest.
This edited volume explores the potential of human cleverness in design to address - or even reverse - the damage humanity has inflicted on our planet. Contributors establish the more optimistic concept of the Callidocene in response to the negatively portrayed Anthropocene in order to demonstrate these possibilities.
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This edited volume explores the potential of human cleverness in design to address - or even reverse - the damage humanity has inflicted on our planet. Contributors establish the more optimistic concept of the Callidocene in response to the negatively portrayed Anthropocene in order to demonstrate these possibilities.
Introduction
Being Affected by the Anthropocene
Guilherme Englert Corrêa Meyer
Part One: Complexity
Chapter One
Framing Anthropocene with Experimental Prototyping
Guilherme Englert Corrêa Meyer
Chapter Two
The Three Approaches to Complexity in Design: Design as Configuration,
Execution, and Attribution
Cliff Shin and Juan Salamanca
Chapter Three
(Re)Designing Intersectional Feminist Futures: Vital Structuring as
Critical Praxis
Brianna I. Wiens
Chapter Four
Re-stitching Texts: A Geography of Fragmentation in Five Movements
Teresa M. Dobson
Part Two: Techne
Chapter Five
Graphic Design from the Perspective of Contemporary Technological
Relationships
Juan De La Rosa
Chapter Six
Design and Machine Learning: Tipping the balance toward the Callidocene
Gerry Derksen
Chapter Seven
We Still Dont Understand Were at War: Media Toxicity and Social Media
Disinformation Ecologies
Shana MacDonald and Brianna I. Wiens
Part Three: Action
Chapter Eight
A Project May Be More Than You Think It Is
Ricardo Triska and Stan Ruecker
Chapter Nine
Are Surveys Necessary? Designing Virtual Environments for Participatory
Research
Colter Wehmeier
Chapter Ten
Ride the Bullet: An Introduction to Design Reading
Milena Radzikowska and Stan Ruecker
Chapter Eleven
Designing Futures and Framing Worlds: Posthuman Worldbuilding in Speculative
Comics Created by Youths
Andrea Hoff and Teresa M. Dobson
Conclusion
Why the Callidocene?
Stan Ruecker
Teresa M. Dobson is director of the Master of Educational Technology Program and professor of language and literacy education at the University of British Columbia.
Guilherme Meyer is a designer, educator and researcher.
Milena Radzikowska is an established researcher in humanities-based data visualization, feminist human-computer interaction (HCI), and interface design for decision support.
Stan Ruecker is an international design research consultant.