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Cloud-Based Music Production: Sampling, Synthesis, and Hip-Hop [Kõva köide]

  • Formaat: Hardback, 168 pages, kõrgus x laius: 254x178 mm, kaal: 490 g, 19 Tables, black and white; 18 Line drawings, black and white; 54 Halftones, black and white
  • Sari: Perspectives on Music Production
  • Ilmumisaeg: 28-Feb-2020
  • Kirjastus: CRC Press Inc
  • ISBN-10: 0815353189
  • ISBN-13: 9780815353188
  • Formaat: Hardback, 168 pages, kõrgus x laius: 254x178 mm, kaal: 490 g, 19 Tables, black and white; 18 Line drawings, black and white; 54 Halftones, black and white
  • Sari: Perspectives on Music Production
  • Ilmumisaeg: 28-Feb-2020
  • Kirjastus: CRC Press Inc
  • ISBN-10: 0815353189
  • ISBN-13: 9780815353188

Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats.

By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals how those services impact music production en masse. Cloud-Based Music Production takes the reader through the creation of hip-hop beats from start to finish – from selecting samples and synthesizer presets to foundational mixing practices – and includes analysis and discussion of how various samples and synthesizers work together within an arrangement. Through case studies and online audio examples, Shelvock explains how music producers directly modify the sonic characteristics of hip-hop sounds to suit their tastes and elucidates the psychoacoustic and perceptual impact of these aesthetically nuanced music production tasks.

Cloud-Based Music Production

will be of interest to musicians, producers, mixers and engineers and also provides essential supplementary reading for music technology courses.

Introduction: Cloud-Based Music Production (CBMP) 1(16)
0.1 Defining Music Production
2(4)
0.2 CBMP Services
6(2)
0.3 Sound-Tagging and Search Filters
8(1)
0.4 Project Backup and Sharing
9(2)
0.5 Access to Professional Sounds
11(1)
0.6 Free Tools/Rent-to-Own
12(1)
0.7 Community, Contests, and Collaboration
13(2)
0.8
Chapter Outline
15(2)
1 Understanding Samples, Synthesis, Editing, and Mixing
17(33)
1.1 Virtual Performance: Performing Samples, Performing Synthesis
18(5)
1.1.1 Performance Inputs: Sample-Triggering, Synthesis, and MIDI
18(4)
1.1.2 Point-and-Click Editing
22(1)
1.2 Creating Hip-Hop Sounds: Sampling
23(13)
1.2.1 Technological Constraints, Sample Arrangement, and Sample Phrasing
25(2)
1.2.2 Types of Samples: One-Shots and Continuous Samples
27(3)
1.2.3 Timbre and Arrangement
30(5)
1.2.4 Categorizing Samples: Instrument Families as Conceptual Groups in Sample Arrangement
35(1)
1.3 Synthesizers
36(14)
1.3.1 Synthesizer Types
44(1)
1.3.2 Synths in Modern Hip-Hop
45(1)
1.3.3 Hearing and Creating 808-Style Sounds
46(4)
2 Making Music Using CBMP Resources
50(46)
2.1 Making Music From Samples
50(2)
2.1.1 Sample Phrasing Charts and Audio Demonstrations
51(1)
2.2 Drums, Percussion, Bass
52(14)
2.2.1 Creating Drum and Percussion Tracks With One-Shots: Timbral Selection and Arrangement
52(7)
2.2.2 Rhythmic Congruence in Sampling: Using Continuous Samples for Additional Percussion
59(4)
2.2.3 Hip-Hop Micro Rhythm: Creating Intentional Rhythmic Incongruence
63(3)
2.3 Bass
66(4)
2.4 Melodic Sounds
70(18)
2.4.1 Categorizing Short-to-Medium Length Melodic Samples: ADSR Profiles
71(3)
2.4.2 Arranging Long Duration Melodic Samples
74(2)
2.4.3 Arranging Commonly Used Short-to-Medium Duration Melodic Sounds
76(12)
2.5 Textures, Atmosphere, and Harmony
88(8)
2.5.1 Ready-Made and Cloud-Based Textures and Atmospheric Samples
91(1)
2.5.2 Custom Atmospheres and Textures
92(4)
3 The Mix---Conditioning Musical Materials on Records
96(28)
3.1 What Is Mixing?
97(2)
3.2 Establishing Genre Through Material Means
99(2)
3.3 Spectral Distribution
101(3)
3.4 Dynamic Contours
104(6)
3.5 Stereo Configuration
110(3)
3.6 Ambient Design
113(4)
3.7 Noise, Distortion, Saturation, and Enhancement
117(7)
4 Hearing for Your Audience---Beat Production as a Psychoacoustic Art
124(25)
4.1 Sonic Realism and the Canvas of Psychophysiology
125(4)
4.2 Mixing Beats: Constructing Past Tense Aural Narratives
129(2)
4.3 Painting on the Psychoacoustic Canvas: Applying Gestalt Theory to Mixing Technique
131(1)
4.4 What Is Gestalt Theory?
132(1)
4.5 Auditory Stream Segregation and the Law of Disjoint Allocation
133(1)
4.6 Laws of Similarity and Common Fate: Location, Timbre, and Signal Routing
134(7)
4.7 The Figure-Ground Phenomenon: More Applications for Mix Buses
141(2)
4.8 The Rule of Good Continuation: Parameter Automation and Low Frequency Oscillators
143(4)
4.9
Chapter Summary
147(2)
5 Case Studies in CBMP
149(8)
Case Study 1 "Melancholy" by kingmobb (2019)
149(3)
Case Study 2 "Fayth" by kingmobb (2019)
152(2)
Case Study 3 "Dxn't Want U" by kingmobb, from KNGMXBB II (2017)
154(3)
Conclusions 157(3)
Bibliography 160(4)
Index 164
Matthew T. Shelvock teaches at Western University in Ontario, Canada. Matthew currently works in the music industry in Legal and Business Affairs and also has professional experience as a session musician, engineer, and producer.