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Coding For Kids For Dummies 3rd edition [Pehme köide]

(Startup Incubator, NV)
  • Formaat: Paperback / softback, 288 pages, kõrgus x laius x paksus: 236x188x18 mm, kaal: 567 g
  • Ilmumisaeg: 16-Oct-2025
  • Kirjastus: For Dummies
  • ISBN-10: 1394359764
  • ISBN-13: 9781394359769
  • Pehme köide
  • Hind: 22,05 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Tavahind: 25,94 €
  • Säästad 15%
  • Raamatu kohalejõudmiseks kirjastusest kulub orienteeruvalt 3-4 nädalat
  • Kogus:
  • Lisa ostukorvi
  • Tasuta tarne
  • Tellimisaeg 2-4 nädalat
  • Lisa soovinimekirja
  • Formaat: Paperback / softback, 288 pages, kõrgus x laius x paksus: 236x188x18 mm, kaal: 567 g
  • Ilmumisaeg: 16-Oct-2025
  • Kirjastus: For Dummies
  • ISBN-10: 1394359764
  • ISBN-13: 9781394359769

It's never too early to learn how to code!

Coding For Kids For Dummies helps you learn the basics of coding the fun way. This book walks you through the essentials of coding with 13 exciting projects. You'll learn what coding is, how to make digital toys and games on your computer, and how to start writing your first lines of code! With step-by-step instructions and activities, this book makes it simple to get started. And when you see error messages, don't panic! All new coders make mistakes—this book helps you figure them out and fix them, so your code will be good to go. Along the way, you'll be boosting your creativity, getting better at logical thinking, and learning a skill that will open the door to fun hobbies and careers. So get coding!

  • Learn basic coding concepts and skills
  • Create your own digital toys and games
  • Figure out how to turn your ideas into code
  • Get involved in the online coding community

Kids who want to learn how to code (and the parents who want to encourage them) can get off to a great start with Coding For Kids For Dummies.

Introduction 1

Part 1: Getting Started 5

Chapter 1: Seeing the Big Picture in Coding 7

Chapter 2: QuickStart Coding 17

Part 2: Clicks, Moves, Loops, and a Little Logic 33

Chapter 3: Inputting and Outputting 35

Chapter 4: Moving and Looping 55

Chapter 5: Animating with Simple Conditionals 71

Part 3: Random Surprises and Functions 89

Chapter 6: Adding Randomness 91

Chapter 7: Writing Functions and Scattering Stuff 105

Part 4: Getting Gamey with Key Controls and Variables 121

Chapter 8: Creating a Reaction Game with Variables 123

Chapter 9: Creating a Sports Game with Key Control 143

Chapter 10: Creating a Collection and Avoidance Game 167

Part 5: Searching, Sorting, Logic, and Lists 191

Chapter 11: Working with Lists, Strings, and Text I/O 193

Chapter 12: Searching and Logic 209

Part 6: Next Generation Coding 227

Chapter 13: Working with AI as Your Coding Sidekick 229

Chapter 14: Building AI Models 243

Appendix: Joining the Coding Community 261

Index 265
Camile McCue, PhD, is an educator and author who loves teaching kids all things STEM, computer science, and entrepreneurship. Camille has written over a dozen books with Wiley, all aimed at building confidence and capability in using technology.